They should have just make these covenant abilities a talent row for max levels. But I quess it would be too convinient for players.
What a fresh hot take that hasn't been posted five million eight hundred and ninety-five times already.
Any particular reason why you felt this needed a whole new thread rather than just a foot note in the multitude of other threads about this exact same subject?
It was never going to be what you guys imagined. It frankly can't be in a themepark MMO like WoW. Not to mention that stuff like the soulbinds were failures from the get-go, simply because they just fill this expansion's generic borrowed power role, like half the azerite traits or 95% of the essence system. This is also not down to some minority complaining, it's simply the half-assed design that Blizzard choses time and time again. To make it worthwhile it should have been this expansion's artefact weapon, but that would have actually required them to put in the effort they did back in legion when they made those (which could have also been balanced easily enough).
And again the idea of having covenants for story etc is no issue what so ever. Trying to awkwardly duct-taping player power to them was the mistake. At least if Blizzard wants to keep all the competitive gameplay loops alive (which requires a somewhat reasonable performance delta between specs), which frankly are one of the main selling points of WoW over other games.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
It has a point, to not make you feel like you have to choose between being great in X content and shit in Y content. You can optimize for both, and since they would be untied from the RPG elements your RPG choices could be made entirely based upon how you feel about the Covenants and their philosophies rather than having to weigh how much you care about RPG against how much you care about player power.
The current system is designed to fuck over everyone to some degree, the greater variety of interests you have in the game the worse the Covenant system is for you. The only people it caters well to are those who exclusively enjoy only one type of content, or people who ignore most/all of the end-game content in favor of playing for the story.
The more varied your interests, the more the Covenant system penalizes you.
Really depends on how you define a casual wow player. Are casuals only LFR heroes? are you still a casual player if you regularly raid heroics and maybe the first few bosses in mythic?
I didn't play BFA but i did raid Mythics in Legion. We weren't a top guild in the least bit. We usually completed the heroic raid pretty quickly and were usually able to beat mythic before a new major content patch, but I never considered myself a hardcore player and we didn't consider our guild to be hardcore either. I did just enough outside of raid logging to stay relevant but I also made sure to keep up with my class discord and knew what worked and what didn't to maximize my dps with what i had available. Does that make me not a casual?
becasue overall i would say i am a pretty casual player but maybe not as casual as others. maybe i'm somewhere in bewteen.
I am of the mind that conduit item level should be the big concern.
When 9.1 (and onward) comes out, do you want to grind the same conduits for a higher item level? I don't. That seems like Azerite Gear 2.0 to me. (Pardon me if that situation has changed, I haven't played beta in the past 5 days or so)
As far as covenant choice goes? In no way do I think they are bad and "gimp" anyone in any way unless you're the tip top bleeding edge raider type. But then again, that's a way different mindset than I have as a player.
I've fallen for nothing. If I purchase SL it will be after 9.1
SL will release in an awful state according to my friend with Beta. Apparently Covenants Conduits and Legendary items are a mess of imbalance (not talking numbers but just balance wise) if I buy at all it will be 9.1.
Casual means that you take the game less seriously. Everything you described is not casual.
Casual is like "middle class". Everyone thinks they belong to that group, but for someone doing the most extreme fringe difficult content in the game to claim that they are casual is crazy. It's like a millionaire claiming they are middle class. It's absurd on its face.
"stop puting you idiotic liberal words into my mouth"
-ynnady
This is a new and interesting topic and really needed yet another thread.
Scheduled weekly maintenance caught me by surprise.
It is a trolley dilemma for some people, you're screwed no matter which option you pick.
What you're having to sacrifice in this scenario is content and fun, and you're forced to choose between bad options. It is a no-win scenario for some people, and that is precisely why some people hate it. No-win scenarios are shitty enough IRL, I sure as hell don't want to have them added to a game I'd like to play.
Now obviously this isn't why everyone hates it, but it is a major factor in why I hate it. I have no doubt that I'm not alone in my perspective and reasons for hating the current iteration of Covenants.
To give forum posters something to complain about?
Who am I kidding, forum posters always find something to complain about.
Ultimately though, this just reads like the same complaint in many other threads with a mild spin to sound original. Meh.
Also, the level of hyperbole you need to apply for your stance to be accurate is... intense.
Covenants don't hurt casuals it hurts low skilled players who are currently over playing their skill level by using op shit.
And covenants help tell a story.
They can't simultaneously be pointless and also something everyone is fighting over.
They are pointless - they are as a matter of fact (channelling Teal'c) pointful.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
A rationalization for you imagining a game designer having some kind of demented epiphany while in his bathtub followed by some... ideology you believe he adhered to which uses some words that are from english and a few you've made up, with some profanity sprinkled in, to explain his line of thought in the most insulting way possible? That's beyond my level of vocabulary. Seriously. If the air is fine go out and get some, if there's fires nearby get inside.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
No, it isn't. The trolley dilemma has you choosing between two scenarios where each leaves you worse off. That's not the case with Covenants, where you chose between different sets of advantages. You're still gaining something regardless of your pick.
Your entire argument is incorrect because this isn't a no-win scenario, it's a no-lose scenario. Your decision is between what you win, but you gain something regardless.
You obviously aren't, but that doesn't make it correct. This is at its core an entitlement issue, with you assuming you are entitled to getting everything. Well, you are not, so suck it up.I have no doubt that I'm not alone in my perspective and reasons for hating the current iteration of Covenants.