People seem to think this means console/PC exclusivity but must I remind you MC also owns Minecraft and if Skyrim has a contender for game on pretty much everything then it's Minecraft.
I doubt MC will make TES6 or Fallout exclusive considering there is money in multiconsole releases.
Age of megacompanies and mega buyouts.
But I see absolutely no reason to fear for lack of Doom/Fallout/others on PlayStation. Nobody sane would want to loose on that money.
Microsoft, however, might be trying to slowly build up to fight Steam.
P.S.
What chance there is that we will fianally get less bugy Besthesda games now? -.-
Nice, does this mean we 16 new remaster ports of Skyrim?
guess this means there now is a slight hope TES6 won't be a microtransaction hell, but not counting on it.
Yay, finally Microsoft will bring proper bug suppression and remediation processes to Bethesda.
Oh, wait.
A “B” company buys a “B” studio.
They should of bought Bungie.
It is kind of interesting though.
Timed exclusives against Sony here we come. If not, what was the point of buying them out for $7.5 billion? The return on that isn't going to happen anytime soon.
Bungie got away from Microsoft, then under Activision, then got away from Activision. I highly doubt they're eager to go under them again.
A Bethesda game? Without bugs?
On a serious note, this is not a phenomenon unique to Bethesda games: pretty much every open world game ships with a huge number of bugs. RDR2 for example had a TON of issues at launch (and still does). Even more linear, but still big games like TLoU2 shipped with a massive amount of glitches and problems. Warframe has consistently released undercooked, bug-riddled updates since it launched.
Developing games is more complex than it ever has been, anyone expecting a game of the scale Bethesda is known for to ship without bugs is kidding themselves.
And the idea that this is going to hurt Sony is silly because Bethesda has already said that their games aren't suddenly going to all be XB exclusives. And honestly even if they were, Sony systems have never, ever been 'THE' consoles to have for Bethesda games. PS3 had by far the worst version of Skyrim, PS4 has the most restrictive modding rules for FO4/Skyrim SE, and Sony didn't even have Morrowind at all when it launched. And Fallout 76 is mediocre regardless of platform.
So this isn't suddenly a thing where a feather in Sony's cap got yanked away. They still have a vastly stronger library of exclusives/first part games than Microsoft and until that changes, the pecking order isn't going to change.
Last edited by Mirishka; 2020-09-21 at 05:34 PM.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Bungie themselves shot that rumor down.
https://www.gamespot.com/articles/bu.../1100-6482136/
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
They are still using the Creation engine in both Starfield and the next ES game. And Bethesda might talk up the overhaul, but they did the same thing when Skyrim was announced - they actually said Skyrim ran on an all-new engine, which was a lie. Skyrim is running on an upgraded version of the same engine used in MW, Oblivion and Fallout 3/New Vegas... there are actually traces of VATS code in Skyrim, and Fallout 76 even reuses some of the code from Skyrim's dragons for the Scorchbeasts. Which explains why they suffer from several of the same bugs (like dead Scorchbeasts randomly appearing and falling out of the sky like dragon skeletons do in Skyrim).
So yeah... take anything Bethesda says about 'omg new engine!!!' with about 10,000 grains of salt.
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I'm not sure how else to take "this is false" from the CEO, so until the new info you speak of comes out, I will assume he means what he says.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.