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  1. #181
    Quote Originally Posted by arkanon View Post
    Check out wowhead.com for some good breakdowns of what can be in the weekly vault.
    check out that there is no "no duplicates" mechanic in vault.

    meaning so what if you get 3 choices if all 3 are crap

    have fun

  2. #182
    Quote Originally Posted by Lora View Post
    it wont be over in a week since raid is gonna be delayed as always. this 100% ruins gameplay, taking away from players who are unlucky as fuck with loot. it also hurts transmog hunting.
    Bovine excrement. And you either know this and just want to contribute to the endless drama this forum cooks up daily or you really haven't thought about it and just scream whenever anything changes. By now I am unsure.

    1) Unlucky people have no advantage with Bonus rolls. They will not get loot (or the loot they want) from that either, because that requires luck, which they don't have, because they are unlucky. Your logic is flawed

    2) The new system removes the chance for Azerite and Gold and will always give items. Then you can CHOOSE to make them into Anima.

    3) Old raids are not affected, so your mog hunting is not disturbed.

  3. #183
    Quote Originally Posted by kamuimac View Post
    check out that there is no "no duplicates" mechanic in vault.

    meaning so what if you get 3 choices if all 3 are crap

    have fun
    There is. They even said allready in a bluepost that there won't be duplicates in the vault on live.

  4. #184
    Quote Originally Posted by Devilyaki View Post
    Why are people happy about loosing a chance at gear? Am I missing something here.. it cost you little to nothing and got a second chance at loot on a boss you needed now you get nothing, good luck on personal loot too lol
    Yea, I don't get it either. Sure the coins were more often than not a disappointment but it was still another chance at specific gear. I would definitely preferred if they stayed around.
    Last edited by Cayumi; 2020-09-24 at 09:00 AM.

  5. #185
    Quote Originally Posted by kamuimac View Post
    check out that there is no "no duplicates" mechanic in vault.

    meaning so what if you get 3 choices if all 3 are crap

    have fun
    check out how the bonus roll works - you can get NOTHING. have fun.

  6. #186
    Quote Originally Posted by Raisei View Post
    Bovine excrement. And you either know this and just want to contribute to the endless drama this forum cooks up daily or you really haven't thought about it and just scream whenever anything changes. By now I am unsure.

    1) Unlucky people have no advantage with Bonus rolls. They will not get loot (or the loot they want) from that either, because that requires luck, which they don't have, because they are unlucky. Your logic is flawed

    2) The new system removes the chance for Azerite and Gold and will always give items. Then you can CHOOSE to make them into Anima.

    3) Old raids are not affected, so your mog hunting is not disturbed.
    Bonus rolls have BLP, so eventually loot will still come. And since bosses can have limited loot pools, the coin still restricts that bad luck swing to just that boss. Skitra is a great example of this, since for hunters the only loot the boss drops is either boots, or the much sought after weapon.

    So if a hunter kept throwing the coin at Skitra, chances are higher that they'll bonus roll the bow at that rate with BLP for the bonus roll.

    Now what are the chances of getting the bow from doing the weekly quests events that give raid loot? Even if you could roll it 3 times, what are the chances out of all the gear from Nyalotha, the bow would show up?

  7. #187
    Pretty lame. Was nice to have a bit of control over where you got an extra bit of luck. Theres normally only 1 or 2 bosses good for your spec per raid so this makes it even harder to finally get that trinket or weapon
    Comes a time when we all gotta die...even kings.

  8. #188
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    Honestly, I’m happy for this change. I don’t think I ever managed to get what I wanted from bonus rolls and the frustration this bought me made me raged afew times.

  9. #189
    Thank fuck for removal of that shit.

  10. #190
    Quote Originally Posted by Zeanix View Post
    Thank fuck for removal of that shit.
    why?

    was an extra bit of resource you normally cap out by thousands if you are actually playing the game really so bad?
    Comes a time when we all gotta die...even kings.

  11. #191
    Going against the grain here: Everyone will be worse off because of this.
    Being able to target high impact loot facilitated power gain and distribution on subsequent runs.
    Throughput will suffer and guilds will take longer on progression walls.

  12. #192
    Quote Originally Posted by Cayumi View Post
    Yea, I don't get it either. Sure the coins were more often than not a disappointment but it was still another chance at gear. I would definitely preferred if they stayed around.
    if they were just another chance at gear i wouldn't mind their removal. the fact they were another chance at a specific piece of gear was their real value.

    - - - Updated - - -

    Quote Originally Posted by GringoD View Post
    Throughput will suffer and guilds will take longer on progression walls.
    no they won't blizz will still nerf stuff after x time or y people are stuck like they always do.

  13. #193
    Good thing, if you dont need to pray RNGesus for the "perfect proc" then bonus rolls are not needed. That's one modification I support. I almost never got something good from bonus rolls (maybe 1 or 2 loots in the entire bfa, and I raided for most part of BFA)

  14. #194
    Quote Originally Posted by Hellobolis View Post
    no they won't blizz will still nerf stuff after x time or y people are stuck like they always do.
    It depends on how overtuned a trinket might be.

    If one trinket ends up causing a drastic swing in power (Think Font of Power, Arcanocrystal, Rune of Reorigination, I don't think I need to go on, every expansion has one at some point), a bonus roll on that boss each week should lessen the time it takes for your fellow raider to finally get that piece. Especially if it starts to come to potentially extending raids instead of reclearing.

    While nerfs do come into play, trinkets can be pretty ridiculous.

    Quote Originally Posted by vashe9 View Post
    Good thing, if you dont need to pray RNGesus for the "perfect proc" then bonus rolls are not needed. That's one modification I support. I almost never got something good from bonus rolls (maybe 1 or 2 loots in the entire bfa, and I raided for most part of BFA)
    I mean, when bonus rolls were introduced originally, there wasn't this entire nonsensical system of warforged/titanforged/bonus sockets. That only started in Legion.

    Reverting away from those (Bonus sockets shouldn't be a thing still, I dislike that they're keeping this and just saying "but you can buy socket!", especially when the biggest socket swing is on rings and they are still making those RNG) means a bonus roll has a better chance to yield something actually decent.

  15. #195
    Quote Originally Posted by Jester Joe View Post
    It depends on how overtuned a trinket might be.

    If one trinket ends up causing a drastic swing in power (Think Font of Power, Arcanocrystal, Rune of Reorigination, I don't think I need to go on, every expansion has one at some point), a bonus roll on that boss each week should lessen the time it takes for your fellow raider to finally get that piece. Especially if it starts to come to potentially extending raids instead of reclearing.

    While nerfs do come into play, trinkets can be pretty ridiculous.



    I mean, when bonus rolls were introduced originally, there wasn't this entire nonsensical system of warforged/titanforged/bonus sockets. That only started in Legion.

    Reverting away from those (Bonus sockets shouldn't be a thing still, I dislike that they're keeping this and just saying "but you can buy socket!", especially when the biggest socket swing is on rings and they are still making those RNG) means a bonus roll has a better chance to yield something actually decent.
    Aren't warforged items from MOP originally ? (siege of orgrimmar = warforged). Legion just went one step ahead with titanforging

  16. #196
    Quote Originally Posted by vashe9 View Post
    Aren't warforged items from MOP originally ? (siege of orgrimmar = warforged). Legion just went one step ahead with titanforging
    It was a miniscule upgrade of like, 3-5 item levels at the times.

    More of a perk for doing 25 man raids because they had a higher chance to drop there.

    That's what I meant by nonsensical though, when it became uncapped in Legion so world quests could jump up ridiculously high.

  17. #197
    The Undying Gehco's Avatar
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    Quote Originally Posted by Lora View Post
    well. Shadowlands starting to look like straight dumpster fire now. https://www.wowhead.com/news=318109/...wlands-content
    But people wanted less RNG?
    Stuff can be fixed, just get enough glue or duct tape!
    Roses are red, mana is blue. Suramar Guards, Will always find you!

  18. #198
    Quote Originally Posted by Raisei View Post
    Bovine excrement. And you either know this and just want to contribute to the endless drama this forum cooks up daily or you really haven't thought about it and just scream whenever anything changes. By now I am unsure.

    1) Unlucky people have no advantage with Bonus rolls. They will not get loot (or the loot they want) from that either, because that requires luck, which they don't have, because they are unlucky. Your logic is flawed

    2) The new system removes the chance for Azerite and Gold and will always give items. Then you can CHOOSE to make them into Anima.

    3) Old raids are not affected, so your mog hunting is not disturbed.
    If you think bonus rolls didn't help people have a better chance at loot then you absolutely have no idea how statistics work. Bonus rolls literally increased the chance of getting loot from a specific boss. Now, if you down a boss, there's an even higher chance you'll get shafted because you just lost your bonus roll which was a form of bad luck prevention.

  19. #199
    Quote Originally Posted by Jester Joe View Post
    It depends on how overtuned a trinket might be.

    If one trinket ends up causing a drastic swing in power (Think Font of Power, Arcanocrystal, Rune of Reorigination, I don't think I need to go on, every expansion has one at some point), a bonus roll on that boss each week should lessen the time it takes for your fellow raider to finally get that piece. Especially if it starts to come to potentially extending raids instead of reclearing.

    While nerfs do come into play, trinkets can be pretty ridiculous.
    Blizz is reluctant to nerf gear that's true. But where there is a will there is a way and people will just start doing more alt stacked heroic runs if it's THAT big a deal to make burst dps checks. but a targeted nerf to that specific dps check isn't an uncommon thing either these days.

    it'll suck a lot more for peoples logs/being behind people who did get lucky than it will for the ability of guilds to kill bosses i think.

  20. #200
    Quote Originally Posted by Gehco View Post
    But people wanted less RNG?
    Removing bonus rolls doesn't fix RNG. It actually makes it far worse. The fact that people don't realize this is making me question the intelligence of most people that play WoW.

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