Last edited by Cayumi; 2020-09-24 at 09:00 AM.
Bonus rolls have BLP, so eventually loot will still come. And since bosses can have limited loot pools, the coin still restricts that bad luck swing to just that boss. Skitra is a great example of this, since for hunters the only loot the boss drops is either boots, or the much sought after weapon.
So if a hunter kept throwing the coin at Skitra, chances are higher that they'll bonus roll the bow at that rate with BLP for the bonus roll.
Now what are the chances of getting the bow from doing the weekly quests events that give raid loot? Even if you could roll it 3 times, what are the chances out of all the gear from Nyalotha, the bow would show up?
"El Psy Kongroo!" Hearthstone Moderator
Pretty lame. Was nice to have a bit of control over where you got an extra bit of luck. Theres normally only 1 or 2 bosses good for your spec per raid so this makes it even harder to finally get that trinket or weapon
Comes a time when we all gotta die...even kings.
Going against the grain here: Everyone will be worse off because of this.
Being able to target high impact loot facilitated power gain and distribution on subsequent runs.
Throughput will suffer and guilds will take longer on progression walls.
if they were just another chance at gear i wouldn't mind their removal. the fact they were another chance at a specific piece of gear was their real value.
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no they won't blizz will still nerf stuff after x time or y people are stuck like they always do.
Good thing, if you dont need to pray RNGesus for the "perfect proc" then bonus rolls are not needed. That's one modification I support. I almost never got something good from bonus rolls (maybe 1 or 2 loots in the entire bfa, and I raided for most part of BFA)
It depends on how overtuned a trinket might be.
If one trinket ends up causing a drastic swing in power (Think Font of Power, Arcanocrystal, Rune of Reorigination, I don't think I need to go on, every expansion has one at some point), a bonus roll on that boss each week should lessen the time it takes for your fellow raider to finally get that piece. Especially if it starts to come to potentially extending raids instead of reclearing.
While nerfs do come into play, trinkets can be pretty ridiculous.
I mean, when bonus rolls were introduced originally, there wasn't this entire nonsensical system of warforged/titanforged/bonus sockets. That only started in Legion.
Reverting away from those (Bonus sockets shouldn't be a thing still, I dislike that they're keeping this and just saying "but you can buy socket!", especially when the biggest socket swing is on rings and they are still making those RNG) means a bonus roll has a better chance to yield something actually decent.
"El Psy Kongroo!" Hearthstone Moderator
It was a miniscule upgrade of like, 3-5 item levels at the times.
More of a perk for doing 25 man raids because they had a higher chance to drop there.
That's what I meant by nonsensical though, when it became uncapped in Legion so world quests could jump up ridiculously high.
"El Psy Kongroo!" Hearthstone Moderator
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
If you think bonus rolls didn't help people have a better chance at loot then you absolutely have no idea how statistics work. Bonus rolls literally increased the chance of getting loot from a specific boss. Now, if you down a boss, there's an even higher chance you'll get shafted because you just lost your bonus roll which was a form of bad luck prevention.
Blizz is reluctant to nerf gear that's true. But where there is a will there is a way and people will just start doing more alt stacked heroic runs if it's THAT big a deal to make burst dps checks. but a targeted nerf to that specific dps check isn't an uncommon thing either these days.
it'll suck a lot more for peoples logs/being behind people who did get lucky than it will for the ability of guilds to kill bosses i think.
less rng in things that matter in the long run. gear is going to be the never ending upgrade. mounts/pets/toys/etc all those things less rng = better sure. having the "rng" be in the weekly chest vs being coined rolls just makes it so people have to consistently do more content every week in order to possibly get what they need vs just buying the coins and coining during raids/15s. it shouldnt be an either or system. it should be both. because there just straight up are the people who are unlucky and will consistently not get the items they need to progress. having those extra chances helps them.
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having a chance to get a item > than not having a chance to get it. thats just quick math facts. 2+2=4-1=3 quick maffs.
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100% hurts the new content, which is shadowlands. say for instance you want to have 100% mog of whatever you can use, leather for instance. not having those rolls hurts you.
I think it will suck for those guilds who don't do heroic split runs honestly, or even the casual player who still wants to min/max even if their gear is coming from normal raids with their guild.
I mean, hopefully Blizzard doesn't make gear feel awful either, like less "this trinket decides a chunk of your damage/survival", but after BfA (font, razor coral, urchin/edict in particular), I don't have high hopes.
Granted Font was the extreme outliner, but still.
"El Psy Kongroo!" Hearthstone Moderator
Less is better if gears were itemized better. 90% time they are complete trash.