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    Shadowlands Beta - Build 35978 - Spell Changes

    Shadowlands Beta - Build 35978 - Spell Changes
    There were a lot of spell changes to Runeforce Legendary Abilities, Covenant Abilities and Anima Powers in Build 35978! In the interest of keeping the front page usable, we've moved them to this post.
    Originally Posted by MMO-Champion
    Companions
    • Butler Contract You will be able to call on your own dredger assistant using the Assistant's Contract Summon your dredger butler. Battle Pet. Battle Pet. Instant.

    Item Set Bonuses
    • Gladiator's Distinction The damage and healing benefit of Versatility is increased by 20% when in Arenas, Battlegrounds, and War Mode. Instant.

    Death Knight (Forums, Talent Calculator)
    Frost
    • Killing Machine Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike. Death Knight - Frost Spec. Death Knight - Frost Spec.

    Demon Hunter (Forums, Talent Calculator)
    Havoc
    • Eye Beam Name changed from "Furious Gaze" to "Eye Beam".
    • Eye Beam Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 12.38% of Attack Power )*15*2}}][{${( 12.38% of Attack Power )*15}}])} Chaos damage over 2 sec. Deals reduced damage to secondary targets. When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 30 Fury. 20 yd range. 2 sec cast (Channeled). 30 sec cooldown.

    Druid (Forums, Talent Calculator)
    Balance
    • Starfire Call down a burst of energy, causing [ 76.5% of Spell Power ] Arcane damage to the target, and [ 25.2% of Spell Power ] Arcane damage to all other enemies within 8 yards. Generates 8 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. Druid - Balance Spec. 40 yd range. 2.2 sec cast.

    Guardian
    • Master Shapeshifter Your Feral, Balance or Restoration Affinity is amplified granting an additional effect. Restoration Affinity After you Swiftmend, the cast time of your Regrowth is reduced by 30% and its healing is increased by 30% for 8 sec. Balance Affinity After you enter Moonkin Form, the cast time of your Wrath and Starfire is reduced by 30% and their is damage damage is increased by 20% for 10 sec. Feral Affinity While in Cat Form, your bleed damage is increased by 30%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Restoration
    • Master Shapeshifter Your Guardian, Balance or Feral Affinity is amplified granting an additional effect. Guardian Affinity Chance to be critically hit by melee attacks reduced by 10% while in Bear Form. Balance Affinity After you enter Moonkin Form, the cast time of your Wrath and Starfire is reduced by 30% and their is damage damage is increased by 20% for 10 sec. Feral Affinity While in Cat Form, your bleed damage is increased by 30%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Hunter (Forums, Talent Calculator)
    Beast Mastery
    • Cobra Shot A quick shot causing [ 70% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Requires Ranged Weapon. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. 45 35 Focus. 40 yd range. Instant.

    Priest (Forums, Talent Calculator)
    Discipline & Initial
    • Spirit Shell For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 100% of their value instead of healing. Priest - Level 100 Talent. Priest - Level 100 Talent. 2% of Base Mana. Instant. 60 sec cooldown.

    Shadow
    • Surrender to Madness You instantly cast Void Eruption on the target, dealing Deals [ 190% of Spell Power ] Shadow damage and activating to the target and activates Voidform. For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 25 sec of using Surrender to Madness, you die. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.

    Shaman (Forums, Talent Calculator)
    Elemental
    • Control of Lava Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25% 15%, stacking up to 3 times. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.
    • Static Discharge Discharge excess energy from your Lightning Shield, dealing [ 23% of Spell Power ] Nature damage to an enemy within 40 yds every 0.5 sec for 3 sec. Targets with your Flame Shock on them are preferred. Elemental Shaman - Level 15 Talent. Elemental Shaman - Level 15 Talent. 1.25% of Base Mana. Instant. 30 sec cooldown.

    Warrior (Forums, Talent Calculator)
    Arms
    • Mastery: Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager inflict Deep Wounds, dealing [ 60% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by [ 110% of Spell Power ]%. Warrior - Arms Spec. Warrior - Arms Spec.

    Runeforge Legendary Abilities
    Druid (Forums, Talent Calculator)
    • Memory of the Mother Tree Wild Growth has a 25% 50% chance to cause your next Rejuvenation or Regrowth to apply to 2 3 additional allies within 20 yards of the target.
    • The Dark Titan's Lesson You may Lifebloom two targets at once, and Lifebloom's final healing is increased by 75%. 25%.
    • Verdant Infusion Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec. 6 sec.

    Mage (Forums, Talent Calculator)
    • Fevered Incantation Each consecutive critical strike you deal increases critical strike damage you deal by 2%.up to 10%.

    Monk (Forums, Talent Calculator)
    • Ancient Teachings of the Monastery Your Tiger Palm, Blackout Kick and Rising Sun Kick heal an injured ally within 20 yards for 120% of the damage done to an injured ally within 20 yards.
    • Tear of Morning Renewing Mists applies Extend Life to the initial target, instantly healing them for [ 145% of Holy Spell Power ] and increasing all healing done to them increases your healing done to the target by 15% for 12 sec. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets with your Extend Life effect. 25% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning.

    Paladin (Forums, Talent Calculator)
    • Vanguard's Momentum Hammer of Wrath has 2 extra charges, and increases the damage of your next Holy Power spender by 10%. Lcharge;charges, and increases Holy damage done by 2% for 8 sec, stacking 3 times.

    Priest (Forums, Talent Calculator)
    • Clarity of Mind Discipline, Initial: During Spirit Shell, Power Word: Radiance costs 20% less mana, and applies 4 second longer Atonements. Holy, Shadow: During Rapture, Power Word: Shield costs 20% less mana and applies 6 second longer Atonements.

    Shaman (Forums, Talent Calculator)
    • Doom Winds Dropping Windfury Totem grants you 100% inceased chance to gain Windfury Weapon for 8 sec. This can only occur once every 60 sec.
    • Echoes of Great Sundering Elemental, Enhancement: When you cast Earth Shock or Elemental Blast, your next Earthquake will deal 250% additional damage. Restoration, Initial: When you cast Earth Shock, your next Earthquake will deal 250% additional damage.
    • Jonat's Natural Focus Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0%, stacking up to 0 times. 10%, stacking up to 5 times.
    • Windspeaker's Lava Resurgence Elemental, Enhancement: When you cast Earth Shock or Elemental Blast, gain Lava Surge and increase the damage of your next Lava Burst by 30%. Restoration, Initial: When you cast Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by 30%.

    Warrior (Forums, Talent Calculator)
    • Reckless Defense Rampage critical strikes have 25% chance to reduce your Recklessness and Enraged Regeneration cooldown by 3 sec.

    Covenant Abilities
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Death's Due (Blood) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. While you remain within the area, your Heart Strike will hit up to 0 additional targets. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Death's Due (Frost) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Death's Due (Unholy) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Death's Due (Initial) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Decimating Bolt Affliction: Hurl 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases. Demonology: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Drain Souls Shadow Bolts or Demonbolts by 200%. Decimating Bolt's damage, and the bonus to Drain Soul Shadow Bolt and Demonbolt both increase as your target's health decreases. Demonology, Initial: Hurl Destruction: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Initial: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Necrolord. Necrolord. Instant. Necrolord. Necrolord. Instant.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 132% [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant.
    • Fae Transfusion Elemental, Restoration, Initial: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 414% [ 840% of Spell Power ] Nature damage to each enemy evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 4 allies near yourself. Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Night Fae. Night Fae. Instant.
    • Flayed Shot Fire a shot at your enemy, causing them to bleed for [ 250% of Attack Power ] Shadow damage over 20 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health. Venthyr. Venthyr. Instant.
    • Flicker (New) Teleports you forward 15 yds or until reaching an obstacle. Night Fae. Night Fae. Instant.
    • Fodder to the Flame Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% 10% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy. Necrolord. Necrolord. Instant.
    • Impending Catastrophe Call forth a cloud of chaotic anima that travels to the target enemy, dealing [ 100% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [ 261% [ 210% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. Venthyr. Venthyr. Instant.
    • Mirrors of Torment Arcane: Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target 25 sec. Whenever the target attacks casts a spell or ability, a mirror is consumed to inflict [ 75% [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Venthyr. Venthyr. Instant. Whenever a mirror is consumed you gain 4% mana. Fire: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec. Frost: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed you gain Brain Freeze. Initial: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed . Venthyr. Venthyr. Instant.
    • Primordial Wave (Elemental) Your next Lava Burst will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Enhancement) Your next Lightning Bolt will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Restoration) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal healing.
    • Primordial Wave (Initial) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal damage.
    • Radiant Spark Conjure a radiant spark that causes [ 76% of Spell Power ] Arcane damage instantly, and an additional [ 29.6% [ 41.2% of Spell Power ] damage over 8 10 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells. Kyrian. Kyrian. Instant.
    • Resonating Arrow Fire a resonating arrow to the target location that fills deals [ 20% of Attack Power ] Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Kyrian. Kyrian. Instant. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 sec. Kyrian. Kyrian. Instant.
    • Scouring Tithe Deal [ 100% Deal [ 80% of Spell Power ] Arcane damage instantly, and [ 144% [ 114% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. Instant.
    • Sinful Brand Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting [ 440% [ 520% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Venthyr. Venthyr. Instant.
    • Soul Rot Wither away all life force of your current target and up to 3 additional targets nearby, causing them your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast. Night Fae. Night Fae. Instant.
    • The Hunt Charge to your target, striking them for [ 275% [ 455% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% 1.5 sec and inflicting [ 455.4% of Attack Power ] Nature damage over 6 sec to any enemy in your path up to 5 enemies in your path. The. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 60 30 sec. Night Fae. Night Fae. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 95% [ 81% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 85% [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, applying Wild dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% of Attack Power ] Nature damage. Night Fae. Night Fae. Instant.

    Death Knight (Forums, Talent Calculator)
    • Death's Due (Blood) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. While you remain within the area, your Heart Strike will hit up to 0 additional targets. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Death's Due (Frost) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Death's Due (Unholy) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    • Death's Due (Initial) Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.

    Demon Hunter (Forums, Talent Calculator)
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 132% [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 100 yd range. Instant.
    • Elysian Decree Place a Kyrian Sigil at your location that activates after 2 sec. Detonates to deal [ 132% [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 132% [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 30 yd range. Instant. 60 sec cooldown.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 132% [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 100 yd range. Instant.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 132% [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 100 yd range. Instant.
    • Fodder to the Flame Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% 10% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy. Necrolord. Necrolord. Instant. 2 min cooldown.
    • Sinful Brand Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting [ 440% [ 520% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Venthyr. Venthyr. 30 yd range. Instant. 60 sec cooldown.
    • The Hunt Charge to your target, striking them for [ 275% [ 455% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% 1.5 sec and inflicting [ 455.4% of Attack Power ] Nature damage over 6 sec to any enemy in your path up to 5 enemies in your path. The. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 60 30 sec. Night Fae. Night Fae. 50 yd range. 1 sec cast. 1.5 min cooldown.
    • The Hunt Charge to your target, striking them for [ 275% [ 455% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% 1.5 sec and inflicting [ 455.4% of Attack Power ] Nature damage over 6 sec to any enemy in your path up to 5 enemies in your path. The. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 60 30 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 275% [ 455% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% 1.5 sec and inflicting [ 455.4% of Attack Power ] Nature damage over 6 sec to any enemy in your path up to 5 enemies in your path. The. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 60 30 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 275% [ 455% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% 1.5 sec and inflicting [ 455.4% of Attack Power ] Nature damage over 6 sec to any enemy in your path up to 5 enemies in your path. The. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 60 30 sec. Night Fae. Night Fae. 100 yd range. Instant.

    Hunter (Forums, Talent Calculator)
    • Flayed Shot Fire a shot at your enemy, causing them to bleed for [ 250% of Attack Power ] Shadow damage over 20 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health. Requires Bows, Guns, Polearms, Crossbows. Venthyr. Venthyr. 10 Focus. 40 yd range. Instant. 30 sec cooldown.
    • Resonating Arrow Fire a resonating arrow to the target location that fills deals [ 20% of Attack Power ] Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 sec. Kyrian. Kyrian. 40 yd range. Instant. 60 sec cooldown.
    • Resonating Arrow Fire a resonating arrow to the target location that fills deals [ 20% of Attack Power ] Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 sec. Kyrian. Kyrian. 100 yd range. Instant.
    • Resonating Arrow Fire a resonating arrow to the target location that fills deals [ 20% of Attack Power ] Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 sec. Kyrian. Kyrian. 100 yd range. Instant.
    • Wild Mark Evoke the energy of Wild Spirits at the target location, applying Wild dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirit Evoke the energy of Wild Spirits at the target location, applying Wild dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, applying Wild dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, applying Wild dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% of Attack Power ] Nature damage. Limited to 5 targets. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, applying Wild dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% of Attack Power ] Nature damage. Night Fae. Night Fae. 40 yd range. Instant. 2 min cooldown.

    Mage (Forums, Talent Calculator)
    • Mirrors of Torment Arcane: Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target 25 sec. Whenever the target attacks casts a spell or ability, a mirror is consumed to inflict [ 75% [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed you gain 4% mana. Fire: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec. Frost: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed you gain Brain Freeze. Initial: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed. Venthyr. Venthyr. 4% of Base Mana. 40 yd range. 1.5 sec cast. 1.5 min cooldown.
    • Radiant Spark Conjure a radiant spark that causes [ 76% of Spell Power ] Arcane damage instantly, and an additional [ 29.6% [ 41.2% of Spell Power ] damage over 8 10 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells. Kyrian. Kyrian. 2% of Base Mana. 40 yd range. 1.5 sec cast. 30 sec cooldown.

    Priest (Forums, Talent Calculator)
    • Benevolent Faerie Fermata (New) Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.
    • Guardian Faerie Fermata (New) Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.
    • Wrathful Faerie Fermata (New) Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Night Fae. Night Fae. 100 yd range. Instant.
    • Wrathful Faerie Fermata (New) Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.

    Rogue (Forums, Talent Calculator)
    • Flagellation (New) Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Flagellation (New) Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Flagellation (New) Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. Melee range. Instant. 1 sec global cooldown.
    • Flagellation (New) Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. 100 yd range. Instant.

    Shaman (Forums, Talent Calculator)
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 10% of Base Mana. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. This is a test. 0 0 Venthyr. Venthyr. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 345% [ 414% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Fae Transfusion Elemental, Restoration, Initial: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 414% [ 840% of Spell Power ] Nature damage to each enemy evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself 4 allies near yourself. Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Can't be cast in Ghost Wolf. Night Fae. Night Fae. 7.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 2 min cooldown.
    • Fae Transfusion Elemental, Restoration, Initial: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 414% [ 840% of Spell Power ] Nature damage to each enemy evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 4 allies near yourself. Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Night Fae. Night Fae. 100 yd range. Instant.
    • Fae Transfusion Elemental, Restoration, Initial: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 414% [ 840% of Spell Power ] Nature damage to each enemy evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 4 allies near yourself. Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Limited to 4 targets. Night Fae. Night Fae. 100 yd range. Instant.
    • Fae Transfusion Elemental, Restoration, Initial: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 414% [ 840% of Spell Power ] Nature damage to each enemy evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 4 allies near yourself. Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Night Fae. Night Fae. 40 yd range. Instant.
    • Primordial Wave (Elemental) Your next Lava Burst will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Enhancement) Your next Lightning Bolt will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Restoration) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal healing.
    • Primordial Wave (Initial) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal damage.
    • Primordial Wave (Elemental) Your next Lava Burst will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Enhancement) Your next Lightning Bolt will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Restoration) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal healing.
    • Primordial Wave (Initial) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal damage.
    • Primordial Wave (Elemental) Your next Lava Burst will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Enhancement) Your next Lightning Bolt will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Restoration) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal healing.
    • Primordial Wave (Initial) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal damage.
    • Primordial Wave 1.5 sec cast Instant.
    • Primordial Wave (Elemental) Your next Lava Burst will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Enhancement) Your next Lightning Bolt will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Restoration) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal healing.
    • Primordial Wave (Initial) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal damage.
    • Primordial Wave (Elemental) Your next Lava Burst will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Enhancement) Your next Lightning Bolt will also hit all targets affected by your Flame Shock.for 100% of normal damage.
    • Primordial Wave (Restoration) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal healing.
    • Primordial Wave (Initial) Your next Healing Wave will also hit all targets affected by your Riptide.for 100% of normal damage.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 95% [ 81% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 85% [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 10% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 95% [ 81% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 85% [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 40 yd range. Instant. 3 sec cooldown.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 95% [ 81% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 85% [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Limited to 6 targets. Kyrian. Kyrian. 40 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 95% [ 81% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 85% [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 40 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 95% [ 81% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 85% [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 100 yd range. Instant.

    Warlock (Forums, Talent Calculator)
    • Decimating Bolt Affliction: Hurl 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases. Demonology: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Drain Souls Shadow Bolts or Demonbolts by 200%. Decimating Bolt's damage, and the bonus to Drain Soul Shadow Bolt and Demonbolt both increase as your target's health decreases. Demonology, Initial: Hurl Destruction: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Initial: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Necrolord. Necrolord. 40 yd range. Instant.
    • Decimating Bolt Affliction: Hurl 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases. Demonology: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Drain Souls Shadow Bolts or Demonbolts by 200%. Decimating Bolt's damage, and the bonus to Drain Soul Shadow Bolt and Demonbolt both increase as your target's health decreases. Demonology, Initial: Hurl Destruction: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Initial: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Necrolord. Necrolord. 100 yd range. Instant.
    • Decimating Bolt Affliction: Hurl 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases. Demonology: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Drain Souls Shadow Bolts or Demonbolts by 200%. Decimating Bolt's damage, and the bonus to Drain Soul Shadow Bolt and Demonbolt both increase as your target's health decreases. Demonology, Initial: Hurl Destruction: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Initial: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Necrolord. Necrolord. 4% of Base Mana. 40 yd range. 2.5 sec cast. 45 sec cooldown.
    • Decimating Bolt Affliction: Hurl 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases. Demonology: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Drain Souls Shadow Bolts or Demonbolts by 200%. Decimating Bolt's damage, and the bonus to Drain Soul Shadow Bolt and Demonbolt both increase as your target's health decreases. Demonology, Initial: Hurl Destruction: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Initial: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Necrolord. Necrolord. 100 yd range. Instant.
    • Decimating Bolt Affliction: Hurl 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. Decimating Bolt's damage, and the bonus to Drain Soul both increase as your target's health decreases. Demonology: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Drain Souls Shadow Bolts or Demonbolts by 200%. Decimating Bolt's damage, and the bonus to Drain Soul Shadow Bolt and Demonbolt both increase as your target's health decreases. Demonology, Initial: Hurl Destruction: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Initial: 196Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Necrolord. Necrolord. 100 yd range. Instant.
    • Impending Catastrophe Call forth a cloud of chaotic anima that travels to the target enemy, dealing [ 100% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [ 261% [ 210% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. Venthyr. Venthyr. 4% of Base Mana. 40 yd range. 2 sec cast. 60 sec cooldown.
    • Scouring Tithe Deal [ 100% Deal [ 80% of Spell Power ] Arcane damage instantly, and [ 144% [ 114% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. 2% of Base Mana. 40 yd range. 2 sec cast. 40 sec cooldown.
    • Scouring Tithe Deal [ 100% Deal [ 80% of Spell Power ] Arcane damage instantly, and [ 144% [ 114% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. 100 yd range. Instant.
    • Scouring Tithe Deal [ 100% Deal [ 80% of Spell Power ] Arcane damage instantly, and [ 144% [ 114% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. Instant.
    • Scouring Tithe Deal [ 100% Deal [ 80% of Spell Power ] Arcane damage instantly, and [ 144% [ 114% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. Instant.
    • Soul Rot Wither away all life force of your current target and up to 3 additional targets nearby, causing them your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast. Limited to 1 target. Night Fae. Night Fae. 40 yd range. Instant.
    • Soul Rot Wither away all life force of your current target and up to 3 additional targets nearby, causing them your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast. Night Fae. Night Fae. 20% of Total Health Night Fae. Night Fae. 0.5% of Base Mana. 40 yd range. 1.5 sec cast. 60 sec cooldown.
    • Withered Ground Wither away all life force of your current target and up to 3 additional targets nearby, causing them your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast. Night Fae. Night Fae. 100 yd range. Instant.

    Anima Powers
    • Eye Beam Unlimited range. Instant. Blasts all enemies in front of you, dealing guaranteed critical strikes for up to [ 225% of Attack Power ] Chaos damage over until cancelled. Deals reduced damage to secondary targets. Unlimited range. Instant.
    • Fel Devastation 20 yd range. Instant. Unleash the fel within you, damaging enemies directly in front of you for [ 155.6% of Attack Power ] Fire damage over 2 sec. Causing damage also heals you for up to [ 409.5% of Attack Power ] health. 20 yd range. Instant.
    • Fel Ignitor 40 yd range. Instant. When the Condemned Demon from Fodder to the Flame dies, a fiery explosion knocks back nearby enemies and applies Fiery Brand to them. 40 yd range. Instant.
    • Fossilized Bone Fragments (Elemental) Casting Primordial Wave increases the ?0[healing][damage damage] of your next Lava Burst by 25%.
    • Fossilized Bone Fragments (Enhancement, Initial) Casting Primordial Wave increases the ?0[healing][damage damage] of your next Lightning Bolt by 25%.
    • Fossilized Bone Fragments (Restoration) Casting Primordial Wave increases the ?0[healing][damage healing] of your next Healing Wave by 25%.
    • Hunting Bola The Hunt stuns all enemies within 8 yards for 3 sec sec. Instant. Instant.
    • Malevolence Mirrors of Torment is can be cast instantly and if a mirror kills an enemy its cooldown is reset. Instant.
    • Manafeeder's Bib Successfully casting Successfully dispelling a Magic effect with Consume Magic heals you for 20% of your maximum health and grants you a random Well Fed Buff. Instant.
    • Obleron Endurance Increase maximum health by 20%. Instant. 100 yd range. Instant.
    • Resonant Mawfang Interrupting with Disrupt deals 10% of the target's maximum health as damage, up to maximum of [ 300% of Total Health ]. Instant.
    • Shield of Unending Fury (Havoc) You are immune to all damage when casting Eye Beam. channeling Eye Beam.
    • Shield of Unending Fury (Vengeance) You are immune to all damage when casting Fel Devastation. channeling Fel Devastation.
    • Shield of Unending Fury (Initial) You are immune to all damage when casting . channeling .
    • Sling of the Unseen Targets affected by your Restonating Resonating Arrow suffer an additional [ 20% of Attack Power ] Arcane damage when struck by a critical strike. 100 yd range. Instant.
    • Sling of the Unseen Targets affected by your Restonating Resonating Arrow suffer an additional [ 20% of Attack Power ] Arcane damage when struck by a critical strike. 100 yd range. Instant.

    Death Knight (Forums, Talent Calculator)
    • Toxic Accumulator Enemies damaged by Death's Due take 10% increased damage from Death's Due, stacking up to 15 times. Instant. 8 times. Instant.
    • Unquenchable Blade Summon Gargoyle, Empower Rune Weapon, and Dancing Rune Weapon cooldowns are decreased by 20 seconds. Instant. Blood, Initial: Dancing Rune Weapon's cooldown is decreased by 20 seconds. Frost: Empower Rune Weapon's cooldown is decreased by 20 seconds. Unholy: Army of the Dead's cooldown is decreased by 40 seconds. Instant.

    Demon Hunter (Forums, Talent Calculator)
    • Blindfold of Focus Casting Damaging an enemy with Throw Glaive from at least 20 yards away will grant you 100 Fury. Instant.
    • Cadaverous Eye (Havoc) Eye Beam cooldown is reduced by 85% during Metamorphosis. when used during Metamorphosis.
    • Cadaverous Eye (Vengeance) Fel Devastation cooldown is reduced by 85% during Metamorphosis. when used during Metamorphosis.
    • Cadaverous Eye (Initial) cooldown is reduced by 85% during Metamorphosis. when used during Metamorphosis.
    • Cadaverous Eye (Havoc) Eye Beam cooldown is reduced by 85% during Metamorphosis. when used during Metamorphosis.
    • Cadaverous Eye (Vengeance) Fel Devastation cooldown is reduced by 85% during Metamorphosis. when used during Metamorphosis.
    • Cadaverous Eye (Initial) cooldown is reduced by 85% during Metamorphosis. when used during Metamorphosis.
    • Fleetwing (Havoc) You move 100% faster for 5 sec sec after casting Fel Rush. after casting Fel Rush.
    • Fleetwing (Vengeance) You move 100% faster for 5 sec sec after casting Infernal Strike. after casting Infernal Strike.
    • Fleetwing (Initial) You move 100% faster for 5 sec sec after casting . after casting .
    • Fleetwing (Havoc) You move 100% faster for 5 sec sec after casting Fel Rush. after casting Fel Rush.
    • Fleetwing (Vengeance) You move 100% faster for 5 sec sec after casting Infernal Strike. after casting Infernal Strike.
    • Fleetwing (Initial) You move 100% faster for 5 sec sec after casting . after casting .
    • Manafeeder's Bib Successfully casting Successfully dispelling a Magic effect with Consume Magic heals you for 20% of your maximum health and grants you a random Well Fed Buff. Instant.
    • Resonant Mawfang Interrupting with Disrupt deals 10% of the target's maximum health as damage, up to maximum of [ 300% of Total Health ]. Instant.
    • Shield of Unending Fury (Havoc) You are immune to all damage when casting Eye Beam. channeling Eye Beam.
    • Shield of Unending Fury (Vengeance) You are immune to all damage when casting Fel Devastation. channeling Fel Devastation.
    • Shield of Unending Fury (Initial) You are immune to all damage when casting . channeling .

    Hunter (Forums, Talent Calculator)
    • Mawrat Scent Gland When your pet is within 10 yds of a mawrat, your pet will immediate immediately kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. 100 yd range. Instant.
    • Mawrat Scent Gland When your pet is within 10 yds of a mawrat, your pet will immediate immediately kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. Instant.
    • Sling of the Unseen Targets affected by your Restonating Resonating Arrow suffer an additional [ 20% of Attack Power ] Arcane damage when struck by a critical strike. 100 yd range. Instant.
    • Stuffed on Mawrats When your pet is within 10 yds of a mawrat, your pet will immediate immediately kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. 100 yd range. Instant.
    • Stuffed on Mawrats When your pet is within 10 yds of a mawrat, your pet will immediate immediately kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. 100 yd range. Instant.

    Mage (Forums, Talent Calculator)
    • Tormenting Backlash Arcane: Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target 25 sec. Whenever the target attacks casts a spell or ability, a mirror is consumed to inflict [ 75% [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Unlimited range. Instant. Whenever a mirror is consumed you gain 4% mana. Fire: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec. Frost: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed you gain Brain Freeze. Initial: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 151% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed . Unlimited range. Instant.

    Rogue (Forums, Talent Calculator)
    • Vein Rippers Vanish causes targets within 8 yds to suffer the remaining damage of your poisons and bleeds, and increases your Agility by 1% for 30 sec, for each consumed. 100 yd range. Instant.
    • Vein Rippers Vanish causes targets within 8 yds to suffer the remaining damage of your poisons and bleeds, and increases your Agility by 1% for each consumed. Instant. 30 sec, for each consumed. Instant.
    • Vein Rippers Vanish causes targets within 8 yds to suffer the remaining damage of your poisons and bleeds, and increases your Agility by 1% for 30 sec, for each consumed. 100 yd range. Instant.
    • Vial of Unseen Poison (New) Your instant-damage finishing moves deal an additional 15% as Nature damage when behind targets. Instant.
    • Vial of Unseen Poison Your Your instant-damage finishing moves deal an additional 15% as Nature damage when behind targets. Instant.

    Shaman (Forums, Talent Calculator)

    Soulbind Abilities
    • Bond of Friendship [NYI] Defeating an enemy reduces the cooldown on your steward's non-Phial services by 1 sec. 30 sec.
    • Bron's Call to Action After using 120 90 damaging or healing spells and abilities, your next spell or ability summons Bron, knocking back enemies on arrival and who attacking and healing your targets for 30 sec.
    • Niya's Tools: Poison Your interrupts apply Niya's Paralytic Poison to your target, dealing [ Greater of {102% of Spell Power} or {102% {16% of Spell Power} or {16% of Attack Power * (1 + 0)} * 30 ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ Greater of {102% of Spell Power} or {102% {16% of Spell Power} or {16% of Attack Power * (1 + 0)} ] Nature damage if interrupted once more.

    Soulbind Conduits
    Demon Hunter (Forums, Talent Calculator)

    Monk (Forums, Talent Calculator)
    • Dizzying Tumble Targets affected by your Leg Sweep deal 5.0% 0.0% less damage for 5 sec.
    • Jade Bond (Brewmaster, Windwalker, Initial) Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.5 sec, and Yu'lon's Celestial 0.3 sec, and Yu'lon's Soothing Breath healing is increased by 10.0%.
    • Jade Bond (Mistweaver) Abilities that activate Gust of Mist reduce the cooldown on Invoke Chi-Ji, the Red Crane by 0.5 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 10.0%.
    • Jade Bond Mistweaver: Abilities that activate Gust of Mist reduce the cooldown on Invoke Chi-Ji, the Red Crane by 0.5 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 10.0%.
    • Tumbling Technique Blackout Kick has a 5.0% 0.0% chance to grant a charge of Roll.

    Priest (Forums, Talent Calculator)
    • Dissonant Echoes Void Bolt deals 35% more damage. While not in Void Form, Mind Flay has a 5.0% chance to allow you to cast Void Bolt. While in Void Form, Void Bolt has a 5.0% chance to reset the cooldown on Void Bolt.
    • Exaltation Discipline, Initial: Spirit Shell's duration is increased by 2.0 sec, and its absorption is increased by 10.0%. Holy, Shadow: Rapture's duration is increased by 2.0 sec, and its Power Word: Shield enhancement is increased by 10.0%.
    • Fae Fermata The duration of Fae Guardians is increased by 5.0 sec. Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target.

    Item Effects
    • Anima Field Generator (New) Your attacks have a chance to create an Anima Field at your feet for until cancelled. While within the field your Haste is increased by 0. Approximately 3 procs per minute.
    • Armor Shatter Reduces an enemy's armor by 0. Stacks up to 3 times. Affects only targets up to level 63. 30 yd range. Instant. 49. 30 yd range. Instant.
    • Assassin's Soulcloak Renders the user invisible, and reveals hidden wards throughout Perdition Hold. 2 sec cast. 20 yd range. 2 sec cast.
    • Blood Waltz (New)
    • Blood Waltz (New) Four dance partners appear in a random pattern around you. Moving to each grants 0 Haste and 0 Speed for 20 sec. Instant. 1.5 min cooldown.
    • Boon of the Archon (New) Instant.
    • Boon of the Archon (New) Your heals have a chance to create 4 Fragments of Life nearby. Allies can run over a fragment to heal for 0, when a fragment is picked up it will increase your party members Versatility by 0 for 10 sec. Instant. Approximately 1.1 procs per minute.
    • Brute Cologne Splash it all over to unleash the sophisticated ogre inside. Creatures of all kinds will be certain to notice you from afar. Only works in Blade's Edge Mountains. Can be cast in Shadowform. Affects only targets up to level 100. 120 Mana. Instant. 49. 120 Mana. Instant.
    • Burst of Experience Provides a significant increase to player experience. Does not work for players over level ctrmax2,067. Affects only targets up to level 49. Instant. Reagents: Player Experience. 50. Instant. Reagents: Player Experience.
    • Burst of Experience Provides a significant increase to player experience. Does not work for players over level ctrmax2,067. Affects only targets up to level 49. Instant. Reagents: Player Experience. 50. Instant. Reagents: Player Experience.
    • Cauterizing Core Activate the core, allowing the user to resurrect on death with 20% of health and mana. Only usable in Pandaria. Affects only targets up to level 99. Instant. 49. Instant.
    • Chimera Poison (New)
    • Chimeric Poison (New) Coat your weapons in Chimeric Poison, giving your attacks a chance to deal 0 Nature damage over 6 sec. 1.5 sec cast. Approximately 4 procs per minute.
    • Churning Phylactery (New) Store a portion of your soul in the phylactery, reducing your Stamina by 0. When you heal a target below 30% health the churning magic amplifies to restore 0 health to the target. Cannot occur more than once every 30 sec sec. Instant.
    • Churning Phylactery (New)
    • Crafter's Mark III 3 sec cast. Reagents: Heavy Desolate Leather x 5, Desolate Callous Hide x 10, Gaunt Sinew x 5, Curing Salt x 20.
    • Darkwater Potion Transforms you into a Jinyu assassin, increasing movement speed by 70% and swim speed by 200%. Lasts 8 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
    • Divergence Tincture Increases Critical Strike chance and reduces your size for 20 min. Counts as a Battle elixir. Affects only targets up to level 109. Instant. 49. Instant.
    • Draenic Living Action Potion Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown. 49. Instant. 60 sec cooldown.
    • Draenic Swiftness Potion Increases movement speed by 70% and swim speed by 200%. Lasts 8 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
    • Drink Restores 5% of mana every 1 sec. for 20 sec. Must remain seated while drinking. Affects only targets up to level 110. Instant. 49. Instant.
    • Drust Soulcatcher Activate the Soulcatcher, allowing the user to resurrect on death with 20% of health and mana. Only usable in Kul Tiras, Zandalar, and Nazjatar. Affects only targets up to level 120. 1.5 sec cast. 50. 1.5 sec cast.
    • Empyreal Ordinance (New)
    • Empyreal Ordinance (New)
    • Empyreal Ordinance (New) Fire 5 Empyreal Ordinance at up to 5 targets. Targets suffer 0 Arcane damage over 15 sec for each ordinance that hits them. As the ordinance expires on the target they return, each granting 0 Intellect for 15 sec. 40 yd range. 0.5 sec cast.
    • Faintly-Glowing Herb Eat the herb, restoring 0 health every 1 sec. for 10 sec. Affects only targets up to level 99. Instant. 49. Instant.
    • Food Restores 5% of health every 1 sec for 20 sec. Affects only targets up to level 110. Instant. 49. Instant.
    • Free Action Makes you immune to stun and movement impairing effects for the next 5 sec. Does not remove effects already on the imbiber. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown. 49. Instant. 60 sec cooldown.
    • Gluttonous Spike Your autoattacks have a high chance to steal 0 health deal 0 Physical damage, healing yourself for three times the health stolen damage dealt. If this effect overheals, deal 0 Physical damage to nearby enemies over 15 sec, but suppress the lifesteal effect. Approximately 10 procs per minute.
    • Glyph of Assimilation (New)
    • Glyph of Assimilation (New) Your target suffers 0 Arcane damage every 2 sec for 10 sec. If your target dies while afflicted with Glyph of Consumption, your Mastery is increased by 0 for twice the time remaining on the Glyph. 50 yd range. Instant. 1.5 min cooldown.
    • Hateful Chain (New) While you have a greater health percentage than your target, your abilities have a very high chance to deal 0 Physical damage. While you have a lower health percentage than your target, your abilities have a very high chance to grant 0 absorption. Approximately 10 procs per minute.
    • Honed Weaponry Attacks have a chance to expose the target's wounds, inflicting 100% weapon damage as Physical damage and causing the target to bleed for 1 Physical damage every 2 sec for 10 sec. Does not work on players over level ctrmax2,067. Affects only targets up to level 109. 1 sec cast. 49. 1 sec cast.
    • Honorbound Increases Honor earned from Battleground objectives and wins by 20% for 60 min. This effect persists through death. Affects only targets up to level 100. Instant. 1.5 sec cooldown. 60. Instant. 1.5 sec cooldown.
    • Illusion: Devoted Spirit (New) Collect the weapon enchantment appearance of Devoted Spirit. 1.5 sec cast.
    • Illusion: Transcendent Soul Name changed from "Illusion: Sign of the Kyrian" to "Illusion: Transcendent Soul". Collect the weapon enchantment appearance of Sign of the Kyrian. Instant. Transcendent Soul. Instant.
    • Infinitely Divisible Ooze (New) Your abilities have a chance to conjure a Frothing Pustule to fight by your side. Approximately 2 procs per minute.
    • Infuse Catalyst Infuse a catalyst plot Infuse an Anima Catalyst Plot with this catalyst Melee range. 1.5 sec cast.
    • Infuse Spirit Infuse a Spirit in a Wildseed of Regrowth Infuse a Wildseed of Regrowth with this spirit Melee range. 1.5 sec cast.
    • Invisibility Gives the imbiber invisibility for 18 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
    • Invisibility Gives the imbiber invisibility for 18 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
    • Jade Mist Surround yourself with a heavy mist, allowing you to blend into the shadows for 10 sec. Only usable in Pandaria. Affects only targets up to level 99. Instant. 49. Instant.
    • Kill Credit [DNT] (New) Instant.
    • Kill Credit [DNT] (New) Instant.
    • Kill Credit to Player Only (New) Instant.
    • Kyrian Hearthstone (New) Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown.
    • Lesser Invisibility Gives the imbiber invisibility for 15 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
    • Manifest Aethershunt (New) Add a Conduit you do not have to your collection, or upgrade an existing Conduit by one rank. The upgraded Conduit will be selected randomly from your lowest-rank Conduits. 3 sec cast.
    • Mawsworn Crossbow Shoots a stream a shots over 3 sec at your target. 30 yd range. Instant. 60 yd range. 3 sec cast.
    • Mind Amplification Dish Engage in mental combat with a humanoid target in an attempt to pacify or control them. Affects only targets up to level 83 49. 30 yd range. 0.5 sec cast. 10 min cooldown.
    • Obsidian Frostwolf Petroglyph Discern wisdom from this ancient carving. Affects only targets up to level 99. Instant. 49. Instant.
    • Overcharged Anima Battery (New) Increase your Haste by 0 and your Speed by 0 for 16 sec. Instant. 1.5 min cooldown.
    • Partial World Shift Step partially into a demonic world for 20 sec. Warning! May allow demons to escape from target world. Only works outdoors in the Broken Isles. Affects only targets up to level 119. Instant. 49. Instant.
    • Personal Rocket Courier Return your Artifact Tokens to your faction's base. Affects only targets up to level 99. 10 sec cast. 60. 10 sec cast.
    • Phial of Putrefaction (New) Every 5 sec., your next ability applies Liquefying Ooze to the first target you hit, dealing 0 Nature damage over 12 sec. Liquefying Ooze stacks up to 3 times.
    • Polly Eats the E.C.A.C. Parrots love crackers! Affects only targets up to level 60 49. Rank 1. Rank 1. 25 yd range. Instant. 30 sec cooldown. Reagents: E.C.A.C..
    • Puncture Armor Punctures target's armor lowering it by 0. Can be applied up to 3 times. Affects only targets up to level 63. Melee range. Instant. 49. Melee range. Instant.
    • Puncture Armor Punctures target's armor lowering it by 0. Affects only targets up to level 63. Melee range. Instant. 49. Melee range. Instant.
    • Puncture Armor Punctures target's armor lowering it by 0. Affects only targets up to level 63. Melee range. Instant. 49. Melee range. Instant.
    • Purification Attempts to remove one curse, one disease and one poison from the imbiber. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
    • Shatter Phylactery Instant (Channeled). Shatter Arin'gore's Phylactery and summon the Lich to battle. Instant (Channeled).
    • Shrouding Shrouds you from nearby enemies so you seem less threatening to them. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 30 sec cooldown. 49. Instant. 30 sec cooldown.
    • Skystep Potion Increases movement speed by 150% and allows the imbiber to hover. Lasts 8 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
    • Sneaking Increases Stealth a great deal for 60 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
    • Soul Ignition (New) Activate Soul Igniter, sacrificing up to 0 health over 15 sec to empower Blazing Surge. Reactivate to cast Blazing Surge, dealing 0 Fire damage to enemies in a 40 yard cone, plus up to 80% additional damage, based on how long Soul Igniter was active. Reactivating Soul Igniter begins a one minute cooldown. Instant. 0.5 sec cooldown.
    • Spare Meat Hook (New) Throw at an enemy, rending them and causing them to Bleed 0 Physical damage every second and reducing their movement 50%. Lasts 10 sec or until the target is more than 16yds away. 8 yd range. 10 sec cast (Channeled). 2 min cooldown.
    • Spatial Realignment Apparatus (New) Add a socket to a Shadowlands item that does not already have one. Can be used on Helms, Necks, Bracers, Belts, or Rings. 3 sec cast.
    • Speed Increases run speed by 50% for 15 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
    • Spirit Realm Enter the spirit realm, giving the imbiber invisibility for 18 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
    • Stealth Field Cloaks the user in a stealth field for as long as they stand still. Cannot be used in combat. The field lasts for up to 6 sec. after moving. The Stealthman shares a cooldown with non-healing potions. Ineffective above level maxcast. Affects only targets up to level 50. 1 sec cast. 49. 1 sec cast.
    • Sticky Silk Coat an enemy in sticky silk, immobilizing even the strongest creatures for 20 sec. Only usable on the Timeless Isle. Affects only targets up to level 92 49. 10 yd range. 0.5 sec cast.
    • Strange Spores Heals the user for 5% of maximum health and restores 5% of a class-specific power type every 2 sec for 10 sec. Affects only targets up to level 99. Instant. 49. Instant.
    • Stygic Magma Covers your weapon in magma, applying a chance to deal causing melee attacks to sometimes inflict 5 Fire damage. 100 yd range. 1.5 sec cast. Approximately 5 procs per minute.
    • Summon Shadowy Figure Blow the whistle, summoning a shadowy figure to fence your goods. Affects only targets up to level 99. Instant. 49. Instant.
    • Summon Spectral Brewmaster Pour the brew onto the ground, summoning a Spectral Brewmaster to fight for you for 10 min. Affects only targets up to level 99. Instant. 49. Instant.
    • Summon Spectral Mistweaver Pour the brew onto the ground, summoning a Spectral Mistweaver to fight for you for 10 min. Affects only targets up to level 99. Instant. 49. Instant.
    • Summon Spectral Windwalker Pour the brew onto the ground, summoning a Spectral Windwalker to fight for you for 10 min. Affects only targets up to level 99. Instant. 49. Instant.
    • Throw Fragment Inflicts 0 Arcane damage to all enemies in a 5 yard radius and closing nearby devourer rifts. If a devourer in Elder Stand is hit its anima will destabilize, reducing its damage done by 50% and increasing its damage taken by 200% for 60 sec. 20 yd range. 0.5 sec cast. 10 sec cooldown.
    • Touch of Zanzil Cure Cure for the Touch of Zanzil. Affects only targets up to level 60. Instant. 49. Instant.
    • Traverse to Arkelios' Solace (New) Ride the fae rings to Arkelios' Solace. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Distant Grotto (New) Ride the fae rings to the Distant Grotto. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Faraway Pools (New) Ride the fae rings to the Faraway Pools. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Forgotten Retreat. (New) Ride the fae rings to the Forgotten Retreat. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Root Cellar (New) Ride the fae rings to the Root Cellar in Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Underweald (New) Ride the fae rings to the hidden wildseed cave in the Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Underweald (New) Ride the fae rings to the mushroom cave in the Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Traverse to the Underweald (New) Ride the fae rings to the gorm hatchery cave in the Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant.
    • Tribute to Krexus (New) Conjure a spectral visage of Margrave Krexus. 1.5 sec cast. 60 min cooldown.
    • Uncontrolled Banish Banishes the user for 20 sec. Affects only targets up to level 99. Instant. 49. Instant.

    Professions
    Enchanting
    • Enchanted Heavy Callous Hide Name changed from "Enchanted Heavy Desolate Hide" to "Enchanted Heavy Callous Hide". Enchanting. Enchanting. 2 sec cast. Reagents: Soul Dust x 3, Heavy Desolate Hide. Callous Hide.

    Engineering
    • Sinvyr Barrel Engineering. Engineering. 1.5 sec cast. Reagents: Machined Sinvyr Bar.x 5.
    • Sinvyr Trigger Mechanism Engineering. Engineering. 1.5 sec cast. Reagents: Machined Sinvyr Bar.x 2.

    Leatherworking
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Bonestudded Fist Leatherworking. Leatherworking. 3 sec cast. Reagents: Cleaned Hide x 3, Corpsestich Thread. Corpsestitch Thread.
    • Callous Hide Name changed from "Desolate Hide" to "Callous Hide". Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Hide Scraps x 10. Callous Hide Scraps x 10.
    • Comfortable Rider's Barding Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Callous Hide x 2, Lightless Silk x 5.
    • Crafter's Mark II Leatherworking. Leatherworking. 3 sec cast. Reagents: Heavy Desolate Leather, Desolate Callous Hide, Penumbra Thread x 3, Curing Salt x 10.
    • Heavy Callous Hide Name changed from "Heavy Desolate Hide" to "Heavy Callous Hide". Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Hide x 10. Callous Hide x 10.
    • Shadebound Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 30, Desolate Callous Hide x 2, Penumbra Thread x 2.
    • Shadebound Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 50, Desolate Callous Hide x 2, Penumbra Thread x 2.
    • Shadebound Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 10, Heavy Desolate Callous Hide, Penumbra Thread x 4.
    • Shadebound Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 12, Heavy Desolate Callous Hide, Penumbra Thread x 5.
    • Shadebound Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 8, Heavy Desolate Callous Hide, Penumbra Thread x 3.
    • Shadebound Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 30, Desolate Callous Hide x 2, Penumbra Thread x 2.
    • Shadebound Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 12, Heavy Desolate Callous Hide, Penumbra Thread x 5.
    • Shadebound Waistguard Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 30, Desolate Hide, Penumbra Thread. Callous Hide, Penumbra Thread.
    • Shadowscale Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Callous Hide x 2, Pallid Bone x 15, Desolate Leather x 20, Penumbra Thread x 2.
    • Shadowscale Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Callous Hide x 2, Pallid Bone x 20, Desolate Leather x 35, Penumbra Thread x 2.
    • Shadowscale Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Callous Hide, Pallid Bone x 30, Heavy Desolate Leather x 8, Penumbra Thread x 4.
    • Shadowscale Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Callous Hide, Pallid Bone x 30, Heavy Desolate Leather x 10, Penumbra Thread x 4.
    • Shadowscale Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Callous Hide, Pallid Bone x 20, Heavy Desolate Leather x 6, Penumbra Thread x 3.
    • Shadowscale Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Callous Hide x 2, Pallid Bone x 20, Desolate Leather x 20, Penumbra Thread x 2.
    • Shadowscale Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Callous Hide, Pallid Bone x 20, Heavy Desolate Leather x 10, Penumbra Thread x 5.
    • Shadowscale Waistguard Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Callous Hide, Pallid Bone x 15, Desolate Leather x 20, Penumbra Thread.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 55, Heavy Desolate Callous Hide x 55, Heavy Callous Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 35, Heavy Desolate Callous Hide x 35, Heavy Callous Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 45, Heavy Desolate Callous Hide x 45, Heavy Callous Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Enchanted Heavy Desolate Hide x 25, Heavy Desolate Callous Hide x 25, Heavy Callous Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.

    Raid & Dungeon Abilities
    • Earsplitting Shriek Name changed from "Bloodcurdling Shriek" to "Earsplitting Shriek". Shriekwing inflicts 60 Sonic damage to all players within her line of sight, followed by and an additional 15 Sonic damage every 2 sec for 8 sec. All players leave behind Sanguine Ichor upon hearing the shriek. 200 yd range. Instant. Players also leave behind Sanguine Ichor at their location. 200 yd range. Instant.
    • Stone Fist Grashaal smashes his target, knocking them back and inflicting 80 Physical damage. Enemies hit with this ability take 100% increased damage from Stone Fist for 60 40 sec. This effect stacks with every Stone Fist, up to 5 strikes. 10 yd range. 2.5 sec cast.

  2. #2
    Still nothing for Demonology legendaries

  3. #3
    Bloodsail Admiral DrIvoRobotnik's Avatar
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    One month away, please Bleebard, give us Demo-locks some love.

  4. #4
    Quote Originally Posted by DrIvoRobotnik View Post
    One month away, please Bleebard, give us Demo-locks some love.
    If there's any spare, maybe they could throw some Boomies way too?

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