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  1. #21
    Elemental Lord GreenJesus's Avatar
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    Quote Originally Posted by Amerissis View Post
    As soon as we have to pick whether our character is straight, gay, bi, pan or whatever, I’ll quit. Choosing gender, aka male or female (in this case, as Azeroth doesn’t have fluid, trans, etc) is fine.
    We need a boob and bulge slider. Also let girls have a bulge too.

  2. #22
    Quote Originally Posted by dunkl View Post
    I'm saddened by the new character creation screen. It's missing that blizzard art style. The sleek modern style leaves it feeling empty, like it's missing heart and warmth and excitement. The character creation experience helps to create excitement and anticipation as well as providing a doorway and peek into the azeroth, it generates interest, inclusion and invites us in. This fails at doing that and what it gains by being less 'cluttered' is ..nothing.

    It should reflect blizzard's iconic art style, incorporating in-game materials use in it's design. This character creation screen looks like an attempt to be sleek and modern, but in doing so it not only clashes with the characters and background, but worse, it lacks that heart and any warm, welcoming gesture. It's cold and there's nothing about it that roots it in the worlds nor the game. As a player for most of wow's life, I can say that this decision doesn't seem to be with us older players / lovers of the game and story in mind, it looks like it is intended to appeal to newer audience, which isn't in itself bad I guess, but makes me wonder how many of us older players will stick around if things such as this and AH redesign keep replacing our tried and true art style that appeals to so many and sets blizzard's art and aesthetic ahead of many other generic, sleek, modern looking menus.

    It may sound extreme but I feel forgotten with the new ah design and now this new futuristic character creation design that incorporates nothing form the game world.

    When cheating a character we are greeted with music and backgrounds of that character's homeland, and the player's experience is affected by the visuals; the materials that communicate a sense of connection, craft and delight in what is often an immersive experience. The design of character creations screen is part of the player's journey, is an interpretation and sample of the player walking though a traditional azeroth setting. Stone, rope, parchment, iron, feathers, magic, fire, rocks, nuts and bolts, tapestries and plenty more materials in the likeness and thickness of the backgrounds, of the characters, of the historic and signature blizzard art style should be incorporated into each button, frame, slider, of the menu.

    Buttons, sliders and frames / borders, should have a corresponding material, color and texture to reflect the game's world. The design should apply the patterns and world's stones, woods, cloths, colors and textures to create a local feeling, to immerse the player.

    Bring players to azeroth's natural beauty, design the interface with clouds and shapes that represent the rocks, trees and materials, and foster a connection between player, landscape and adventure.

    The sleek, 'elegant' design of the new character creation screen may seem refreshing upon first glance, but then quickly something uncomfortable sets in, and I think it's that the new concept is that of many other consoles and phone and apps - modern and glassy and forgettable. the menus that get me excited and fit within their world are the best ones. The risk of not caring about simpler things such as the look of a character creation screen is that it will spread to more places in game. The AH already suffers from a futuristic look with nothing tying it to azeroth, nothing tying it to the world of the game - it's like looking at a playstation menu of sorts, not wow. I don't think we want our mailboxes, inventory, banks, etc getting this sleek new design that interrupts the player from the game with its' jarring and unfortunate appearance.

    Blizzard you've always used your awesome art style in your games, why change it now? And why change it to something that looks like an app or a microwave panel? Animal crossing uses it's art style for it's menus in mostly icon form that appeals to players and further immerses them in the world, pokemon's inventory and buttons are very much in sync with it's world's style, mortal kombat character selection screen fits perfectly and is enriched by and enriches the world, the story and the gamer's experience. You have a great style that I think is being forsaken and forgotten for a more trendy look, but it doesn't help the game, therefore, it hurts the game.

    I'd go a step further and say each race should have a theme; Night elves could have leafy borders, and buttons that chime like wisps when you click, or tauren having carved wooden frames tied with rope and beaded feathers, etc, but even if you didn't have specific race themed character creation menus, you should still use your iconic art style and materials from the in-game world to excite and immerse the player to enter the game and begin their journey. Not this thin, sleek, nebulous stuff that floats like an eyesore and has no connection to the game or to the world.


    I'm saddened by this change (as well as the AH). I miss the iconic blizzard art style. This looks cold and empty when it should look warm and inviting; exciting the player to get into the game and begin their journey by offering a glimpse of the signature style and welcoming materials found in azeroth: wood, stone, rope, feathers, parchment, tapestry, etc. The flags/banners were appropriate and they generated a feeling of getting in there with your character onto your team's side and begin adventuring from your part of the world. There is something special about tying menus, icons, buttons, sliders, frames and borders, etc, in with the style of the game's art and connecting the player to the world and to story of the game.

    This sleek, minimalistic appearance does not hold those warm, exciting experience that I feel new and returning and even older players should get to experience and be immersed by. These new symbols and shadows really clash hard with the nice backgrounds and character models, I mean, yellow neon highlight icons? I suggest wood or stone carvings, like shop signs in a fantasy realm. The sliders can even have feathered arrows or something that at least ties in with azeroth. Sad. And they're not really even sliders, they are what we have now, just without the nice little preview, so this is a step backwards.


    People claim to like this 'new' 'modern' style then after a while it will set in that it was the 'new' 'modern' look that got them excited upon first glace, but after giving it a while and some deeper thought, it'll probably become true that this new modern style probably is a step in the wrong direction because it misses the blizzard mark of invigorating the player in the world with and clashes and doesn't immerse the player, it kind of jars them out of it. Missed opportunity to display iconic and memorable blizzard art in the form of buttons, borders, wood, stone, cloth, tapestry, etc. Instead, it looks like a forgettable playstation game menu or a microwave control panel. even the icons are very generic and not portraying wow's signature style. I've seen blizzard to icons before and they usually match the theme and excite the player at the same time. not these. there is a coldness to this barber menu, character customization screen and definitely the auction house. when our mailboxes and spellbooks and extra action bars start looking like microwave control panels, don't say no one spoke up beforehand. concerned.

    Blizzard's art always sets them apart from other games, they should and could have it shinning for them front and center here, but for some reason forsake their cool style for this minimal style that really doesn't help the game, therefore, it only hurts the game.


    This does not look like it invites us to journey in azeroth. It looks like a space game or another kind of game that isn't wow - and it isn't because it's 'new', it's because the neon, the thin rings, the glowing icons, the lack of worldly materials, all clash and in a way seem distant and non-caring for the player or their experience. There is nothing connecting the player to the world or giving them an experience of creating a character within a fantasy realm. icons and stuff could be like shop signs hanging from fantasy potions shops, libraries, clothing stores; made from wood and stone, etc. Cloth tapestries. why is everything floating and 'sleek'?

    This is not blizzard's memorable art style which usually works well to set them apart from the forgettable stuff out there. This could be a starcraft mmo menu, but even then, a starcraft mmo would probably make use of planets, starship control paneling, neon lights, glassy buttons, and materials and themes from WITHIN the game and WITHIN the game's world! Offering immersion and excitement, offering the player an experience while creating their character to become excited to enter the world and begin playing. The auction house also is lacking being built from azeroth materials and looks like an app or playstaion 2 / game console screen instead of something found within azeroth. This colder, detatched version removes me / the player from the world instead of connecting us with it. Sure, it's new but blizzard's menus and icons have pretty much tied in with their ip's aesthetic. imagin hearthstone if the buttons and icons were dull grey. If I sound extreme, I'm really just passionate about my game world and a little concerned, and voicing that blizzard hold on to what they're great at and supporting them in producing what has set them apart and made them memorable.
    As a longterm WoW player with 20 years in the design industry, I wholeheartedly agree with this post.

  3. #23
    I actually like the new style!

  4. #24
    Quote Originally Posted by dunkl View Post
    I'm saddened by the new character creation screen. It's missing that blizzard art style. The sleek modern style leaves it feeling empty, like it's missing heart and warmth and excitement. The character creation experience helps to create excitement and anticipation as well as providing a doorway and peek into the azeroth, it generates interest, inclusion and invites us in. This fails at doing that and what it gains by being less 'cluttered' is ..nothing.

    It should reflect blizzard's iconic art style, incorporating in-game materials use in it's design. This character creation screen looks like an attempt to be sleek and modern, but in doing so it not only clashes with the characters and background, but worse, it lacks that heart and any warm, welcoming gesture. It's cold and there's nothing about it that roots it in the worlds nor the game. As a player for most of wow's life, I can say that this decision doesn't seem to be with us older players / lovers of the game and story in mind, it looks like it is intended to appeal to newer audience, which isn't in itself bad I guess, but makes me wonder how many of us older players will stick around if things such as this and AH redesign keep replacing our tried and true art style that appeals to so many and sets blizzard's art and aesthetic ahead of many other generic, sleek, modern looking menus.

    It may sound extreme but I feel forgotten with the new ah design and now this new futuristic character creation design that incorporates nothing form the game world.

    When cheating a character we are greeted with music and backgrounds of that character's homeland, and the player's experience is affected by the visuals; the materials that communicate a sense of connection, craft and delight in what is often an immersive experience. The design of character creations screen is part of the player's journey, is an interpretation and sample of the player walking though a traditional azeroth setting. Stone, rope, parchment, iron, feathers, magic, fire, rocks, nuts and bolts, tapestries and plenty more materials in the likeness and thickness of the backgrounds, of the characters, of the historic and signature blizzard art style should be incorporated into each button, frame, slider, of the menu.

    Buttons, sliders and frames / borders, should have a corresponding material, color and texture to reflect the game's world. The design should apply the patterns and world's stones, woods, cloths, colors and textures to create a local feeling, to immerse the player.

    Bring players to azeroth's natural beauty, design the interface with clouds and shapes that represent the rocks, trees and materials, and foster a connection between player, landscape and adventure.

    The sleek, 'elegant' design of the new character creation screen may seem refreshing upon first glance, but then quickly something uncomfortable sets in, and I think it's that the new concept is that of many other consoles and phone and apps - modern and glassy and forgettable. the menus that get me excited and fit within their world are the best ones. The risk of not caring about simpler things such as the look of a character creation screen is that it will spread to more places in game. The AH already suffers from a futuristic look with nothing tying it to azeroth, nothing tying it to the world of the game - it's like looking at a playstation menu of sorts, not wow. I don't think we want our mailboxes, inventory, banks, etc getting this sleek new design that interrupts the player from the game with its' jarring and unfortunate appearance.

    Blizzard you've always used your awesome art style in your games, why change it now? And why change it to something that looks like an app or a microwave panel? Animal crossing uses it's art style for it's menus in mostly icon form that appeals to players and further immerses them in the world, pokemon's inventory and buttons are very much in sync with it's world's style, mortal kombat character selection screen fits perfectly and is enriched by and enriches the world, the story and the gamer's experience. You have a great style that I think is being forsaken and forgotten for a more trendy look, but it doesn't help the game, therefore, it hurts the game.

    I'd go a step further and say each race should have a theme; Night elves could have leafy borders, and buttons that chime like wisps when you click, or tauren having carved wooden frames tied with rope and beaded feathers, etc, but even if you didn't have specific race themed character creation menus, you should still use your iconic art style and materials from the in-game world to excite and immerse the player to enter the game and begin their journey. Not this thin, sleek, nebulous stuff that floats like an eyesore and has no connection to the game or to the world.


    I'm saddened by this change (as well as the AH). I miss the iconic blizzard art style. This looks cold and empty when it should look warm and inviting; exciting the player to get into the game and begin their journey by offering a glimpse of the signature style and welcoming materials found in azeroth: wood, stone, rope, feathers, parchment, tapestry, etc. The flags/banners were appropriate and they generated a feeling of getting in there with your character onto your team's side and begin adventuring from your part of the world. There is something special about tying menus, icons, buttons, sliders, frames and borders, etc, in with the style of the game's art and connecting the player to the world and to story of the game.

    This sleek, minimalistic appearance does not hold those warm, exciting experience that I feel new and returning and even older players should get to experience and be immersed by. These new symbols and shadows really clash hard with the nice backgrounds and character models, I mean, yellow neon highlight icons? I suggest wood or stone carvings, like shop signs in a fantasy realm. The sliders can even have feathered arrows or something that at least ties in with azeroth. Sad. And they're not really even sliders, they are what we have now, just without the nice little preview, so this is a step backwards.


    People claim to like this 'new' 'modern' style then after a while it will set in that it was the 'new' 'modern' look that got them excited upon first glace, but after giving it a while and some deeper thought, it'll probably become true that this new modern style probably is a step in the wrong direction because it misses the blizzard mark of invigorating the player in the world with and clashes and doesn't immerse the player, it kind of jars them out of it. Missed opportunity to display iconic and memorable blizzard art in the form of buttons, borders, wood, stone, cloth, tapestry, etc. Instead, it looks like a forgettable playstation game menu or a microwave control panel. even the icons are very generic and not portraying wow's signature style. I've seen blizzard to icons before and they usually match the theme and excite the player at the same time. not these. there is a coldness to this barber menu, character customization screen and definitely the auction house. when our mailboxes and spellbooks and extra action bars start looking like microwave control panels, don't say no one spoke up beforehand. concerned.

    Blizzard's art always sets them apart from other games, they should and could have it shinning for them front and center here, but for some reason forsake their cool style for this minimal style that really doesn't help the game, therefore, it only hurts the game.


    This does not look like it invites us to journey in azeroth. It looks like a space game or another kind of game that isn't wow - and it isn't because it's 'new', it's because the neon, the thin rings, the glowing icons, the lack of worldly materials, all clash and in a way seem distant and non-caring for the player or their experience. There is nothing connecting the player to the world or giving them an experience of creating a character within a fantasy realm. icons and stuff could be like shop signs hanging from fantasy potions shops, libraries, clothing stores; made from wood and stone, etc. Cloth tapestries. why is everything floating and 'sleek'?

    This is not blizzard's memorable art style which usually works well to set them apart from the forgettable stuff out there. This could be a starcraft mmo menu, but even then, a starcraft mmo would probably make use of planets, starship control paneling, neon lights, glassy buttons, and materials and themes from WITHIN the game and WITHIN the game's world! Offering immersion and excitement, offering the player an experience while creating their character to become excited to enter the world and begin playing. The auction house also is lacking being built from azeroth materials and looks like an app or playstaion 2 / game console screen instead of something found within azeroth. This colder, detatched version removes me / the player from the world instead of connecting us with it. Sure, it's new but blizzard's menus and icons have pretty much tied in with their ip's aesthetic. imagin hearthstone if the buttons and icons were dull grey. If I sound extreme, I'm really just passionate about my game world and a little concerned, and voicing that blizzard hold on to what they're great at and supporting them in producing what has set them apart and made them memorable.
    What the hell is this. It’s completely Blizzard’s style if you look at any of their other games and it’s a completely welcome change. The current character screen is/feels messy, the classic one is even worse.

  5. #25
    Quote Originally Posted by ryjkur View Post
    Your customers are already moving slowly to Classic, too little too late to keep subs.
    You have to pay a sub for classic

  6. #26
    Quote Originally Posted by dunkl View Post
    I'm saddened by the new character creation screen. It's missing that blizzard art style. The sleek modern style leaves it feeling empty, like it's missing heart and warmth and excitement. The character creation experience helps to create excitement and anticipation as well as providing a doorway and peek into the azeroth, it generates interest, inclusion and invites us in. This fails at doing that and what it gains by being less 'cluttered' is ..nothing.

    It should reflect blizzard's iconic art style, incorporating in-game materials use in it's design. This character creation screen looks like an attempt to be sleek and modern, but in doing so it not only clashes with the characters and background, but worse, it lacks that heart and any warm, welcoming gesture. It's cold and there's nothing about it that roots it in the worlds nor the game. As a player for most of wow's life, I can say that this decision doesn't seem to be with us older players / lovers of the game and story in mind, it looks like it is intended to appeal to newer audience, which isn't in itself bad I guess, but makes me wonder how many of us older players will stick around if things such as this and AH redesign keep replacing our tried and true art style that appeals to so many and sets blizzard's art and aesthetic ahead of many other generic, sleek, modern looking menus.

    It may sound extreme but I feel forgotten with the new ah design and now this new futuristic character creation design that incorporates nothing form the game world.

    When cheating a character we are greeted with music and backgrounds of that character's homeland, and the player's experience is affected by the visuals; the materials that communicate a sense of connection, craft and delight in what is often an immersive experience. The design of character creations screen is part of the player's journey, is an interpretation and sample of the player walking though a traditional azeroth setting. Stone, rope, parchment, iron, feathers, magic, fire, rocks, nuts and bolts, tapestries and plenty more materials in the likeness and thickness of the backgrounds, of the characters, of the historic and signature blizzard art style should be incorporated into each button, frame, slider, of the menu.

    Buttons, sliders and frames / borders, should have a corresponding material, color and texture to reflect the game's world. The design should apply the patterns and world's stones, woods, cloths, colors and textures to create a local feeling, to immerse the player.

    Bring players to azeroth's natural beauty, design the interface with clouds and shapes that represent the rocks, trees and materials, and foster a connection between player, landscape and adventure.

    The sleek, 'elegant' design of the new character creation screen may seem refreshing upon first glance, but then quickly something uncomfortable sets in, and I think it's that the new concept is that of many other consoles and phone and apps - modern and glassy and forgettable. the menus that get me excited and fit within their world are the best ones. The risk of not caring about simpler things such as the look of a character creation screen is that it will spread to more places in game. The AH already suffers from a futuristic look with nothing tying it to azeroth, nothing tying it to the world of the game - it's like looking at a playstation menu of sorts, not wow. I don't think we want our mailboxes, inventory, banks, etc getting this sleek new design that interrupts the player from the game with its' jarring and unfortunate appearance.

    Blizzard you've always used your awesome art style in your games, why change it now? And why change it to something that looks like an app or a microwave panel? Animal crossing uses it's art style for it's menus in mostly icon form that appeals to players and further immerses them in the world, pokemon's inventory and buttons are very much in sync with it's world's style, mortal kombat character selection screen fits perfectly and is enriched by and enriches the world, the story and the gamer's experience. You have a great style that I think is being forsaken and forgotten for a more trendy look, but it doesn't help the game, therefore, it hurts the game.

    I'd go a step further and say each race should have a theme; Night elves could have leafy borders, and buttons that chime like wisps when you click, or tauren having carved wooden frames tied with rope and beaded feathers, etc, but even if you didn't have specific race themed character creation menus, you should still use your iconic art style and materials from the in-game world to excite and immerse the player to enter the game and begin their journey. Not this thin, sleek, nebulous stuff that floats like an eyesore and has no connection to the game or to the world.


    I'm saddened by this change (as well as the AH). I miss the iconic blizzard art style. This looks cold and empty when it should look warm and inviting; exciting the player to get into the game and begin their journey by offering a glimpse of the signature style and welcoming materials found in azeroth: wood, stone, rope, feathers, parchment, tapestry, etc. The flags/banners were appropriate and they generated a feeling of getting in there with your character onto your team's side and begin adventuring from your part of the world. There is something special about tying menus, icons, buttons, sliders, frames and borders, etc, in with the style of the game's art and connecting the player to the world and to story of the game.

    This sleek, minimalistic appearance does not hold those warm, exciting experience that I feel new and returning and even older players should get to experience and be immersed by. These new symbols and shadows really clash hard with the nice backgrounds and character models, I mean, yellow neon highlight icons? I suggest wood or stone carvings, like shop signs in a fantasy realm. The sliders can even have feathered arrows or something that at least ties in with azeroth. Sad. And they're not really even sliders, they are what we have now, just without the nice little preview, so this is a step backwards.


    People claim to like this 'new' 'modern' style then after a while it will set in that it was the 'new' 'modern' look that got them excited upon first glace, but after giving it a while and some deeper thought, it'll probably become true that this new modern style probably is a step in the wrong direction because it misses the blizzard mark of invigorating the player in the world with and clashes and doesn't immerse the player, it kind of jars them out of it. Missed opportunity to display iconic and memorable blizzard art in the form of buttons, borders, wood, stone, cloth, tapestry, etc. Instead, it looks like a forgettable playstation game menu or a microwave control panel. even the icons are very generic and not portraying wow's signature style. I've seen blizzard to icons before and they usually match the theme and excite the player at the same time. not these. there is a coldness to this barber menu, character customization screen and definitely the auction house. when our mailboxes and spellbooks and extra action bars start looking like microwave control panels, don't say no one spoke up beforehand. concerned.

    Blizzard's art always sets them apart from other games, they should and could have it shinning for them front and center here, but for some reason forsake their cool style for this minimal style that really doesn't help the game, therefore, it only hurts the game.


    This does not look like it invites us to journey in azeroth. It looks like a space game or another kind of game that isn't wow - and it isn't because it's 'new', it's because the neon, the thin rings, the glowing icons, the lack of worldly materials, all clash and in a way seem distant and non-caring for the player or their experience. There is nothing connecting the player to the world or giving them an experience of creating a character within a fantasy realm. icons and stuff could be like shop signs hanging from fantasy potions shops, libraries, clothing stores; made from wood and stone, etc. Cloth tapestries. why is everything floating and 'sleek'?

    This is not blizzard's memorable art style which usually works well to set them apart from the forgettable stuff out there. This could be a starcraft mmo menu, but even then, a starcraft mmo would probably make use of planets, starship control paneling, neon lights, glassy buttons, and materials and themes from WITHIN the game and WITHIN the game's world! Offering immersion and excitement, offering the player an experience while creating their character to become excited to enter the world and begin playing. The auction house also is lacking being built from azeroth materials and looks like an app or playstaion 2 / game console screen instead of something found within azeroth. This colder, detatched version removes me / the player from the world instead of connecting us with it. Sure, it's new but blizzard's menus and icons have pretty much tied in with their ip's aesthetic. imagin hearthstone if the buttons and icons were dull grey. If I sound extreme, I'm really just passionate about my game world and a little concerned, and voicing that blizzard hold on to what they're great at and supporting them in producing what has set them apart and made them memorable.
    I have been playing this game since early vanilla and I completely disagree with you assessment. I can almost guarantee that anything they did with the character customization screen would "sadden you" because you are one of those people that lives inside a nostalgia bubble. I really wish I could understand people like you. Whether you realize it or not it's like you get some strange satisfaction by moaning about how things have lost their charm or passion. Honestly, these days, the only thing that "saddens" me about wow are people like you that have never moved on.

  7. #27
    Quote Originally Posted by THEORACLE64 View Post
    What the hell is this. It’s completely Blizzard’s style if you look at any of their other games and it’s a completely welcome change. The current character screen is/feels messy, the classic one is even worse.
    he's totally right I think...it just doesn't feel like wow. maybe the round icons. wise opinion, this kind of opinion is what lacks in modern wow, therefore driving players out and referring to wow as "it was better before". they just are careless about past work and why it worked. or they're newly hired and they just don't get it.

  8. #28
    Quote Originally Posted by Cæli View Post
    he's totally right I think...it just doesn't feel like wow. maybe the round icons. wise opinion, this kind of opinion is what lacks in modern wow, therefore driving players out and referring to wow as "it was better before". they just are careless about past work and why it worked.
    If good changes like these are driving certain people out then I say good. Those people are clearly out of their minds and frankly I don't want to be playing along side them.

  9. #29
    Well I would love to create a new character with the new feature. If you could release the patch already!

  10. #30
    Quote Originally Posted by Zonnis View Post
    If good changes like these are driving certain people out then I say good. Those people are clearly out of their minds and frankly I don't want to be playing along side them.
    less people means less money means less profitable means budget content from budget designers means the end of quality wow. not great if you ask me.

  11. #31
    Keyboard Turner Elloa's Avatar
    Join Date
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    Belgium
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    I absolutely love the new customisations! Are they perfect? Maybe not, but its a really good new system, and its clear that Blizzard can work from there to add additional customisation easily!' It was about time World of Warcraft evolved and adapted the character customisation to what players can expect in this era. I'm glad they have done that, the characters looks all amazing, very different, and the animation are fluid and beautiful. It really give some welcomed freshness to the game!
    The nostalgic players ( we always have them) can get their doses of old stuff with Classic, while the game continue to evolve into something new.

    My favourites new customisation are: Tauren, Night Elves, Dwarfs, Trolls, Humans and Draeneis

  12. #32
    Quote Originally Posted by Zonnis View Post
    If good changes like these are driving certain people out then I say good. Those people are clearly out of their minds and frankly I don't want to be playing along side them.
    You don't wanna be playing alongside people that think that WoW used to be better? Lmao. You do realize that's a lot of people right? Because from what I see everyone hates this patch and can't wait for it to be over.

  13. #33
    Quote Originally Posted by Elloa View Post
    I absolutely love the new customisations! Are they perfect? Maybe not, but its a really good new system, and its clear that Blizzard can work from there to add additional customisation easily!' It was about time World of Warcraft evolved and adapted the character customisation to what players can expect in this era. I'm glad they have done that, the characters looks all amazing, very different, and the animation are fluid and beautiful. It really give some welcomed freshness to the game!
    The nostalgic players ( we always have them) can get their doses of old stuff with Classic, while the game continue to evolve into something new.

    My favourites new customisation are: Tauren, Night Elves, Dwarfs, Trolls, Humans and Draeneis
    they kept the option to make a character exactly like nowadays except with more option, which is good design however. old models are those from years back, but it wouldn't hurt if they allowed to see old models client side with an option. we have classic vanilla anyway now like you said.

  14. #34
    Quote Originally Posted by HollowHills View Post
    Shadowlands literally has a transgender character.
    Not really

  15. #35
    The Lightbringer Strawberry's Avatar
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    Jul 2007
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    Sweden/Yugoslavia
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    3,159
    Quote Originally Posted by Metallan View Post
    Nice. Cosmetic customization is my thing.
    Same! I judge everyone by their looks, not their dps!

  16. #36
    Quote Originally Posted by tetrisGOAT View Post
    So they are finally bringing the "randomize name" from Beta to live? Only took them since TBC beta to implement..
    EU doesn't have it because there might be words that mean nothing in one language while it means X in another

  17. #37
    They have no place plugging anything about naming if they aren't going to use the same statement to say they've updated the naming rules to fit a 15+ year old game that must always campaign for new blood. Surnames or "Per account" names, pick one. "Community reputation" can exist at the "bnet tag" level. It's 2020, you have no right asking for new players (and yet must always build for that, and rightfully so) if you're gonna put out a statement that tells them "all the names are taken, add a vowel."

  18. #38
    Quote Originally Posted by Frozenbeef View Post
    Really should say change sexuality, not gender.
    It should just say Sex, but gender is perfectly acceptable as well.

    Sexuality refers to your sexual/romantic attractions.

  19. #39
    Quote Originally Posted by Elloa View Post
    I absolutely love the new customisations! Are they perfect? Maybe not, but its a really good new system, and its clear that Blizzard can work from there to add additional customisation easily!' It was about time World of Warcraft evolved and adapted the character customisation to what players can expect in this era. I'm glad they have done that, the characters looks all amazing, very different, and the animation are fluid and beautiful. It really give some welcomed freshness to the game!
    The nostalgic players ( we always have them) can get their doses of old stuff with Classic, while the game continue to evolve into something new.

    My favourites new customisation are: Tauren, Night Elves, Dwarfs, Trolls, Humans and Draeneis
    I don't think people are complaining about that, but instead how the char creation screen looks. It's bare minimum at best. They could have easily just ported the backgrounds you see when you select your already made characters to be in the char creation screen everytime you switch race, they could've easily made the buttons slick blue or slick red depending on the faction.

    And most importantly, what about the lore? Behind each faction and race and class? I don't think that has to do with anything from what people are expecting in this era. Not having lore behind the faction/race/class on the character creation is absurd for an RPG game. Unless I'm missing something and there is somewhere? But I don't think I am.

    Asking for more details isn't nostalgic at all. I'm sorry but the character creation screen UI (the options themselves are amazing) is bland and it's the bare minimum they could've done for a game in this generation.

  20. #40
    Quote Originally Posted by Tesshin83 View Post
    Well I would love to create a new character with the new feature. If you could release the patch already!
    Hell yeah! Liking the new features they're rolling out. They just can't come soon enough.

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