Thread: Genshin Impact

  1. #8341
    Quote Originally Posted by KrayZ33 View Post
    Just a reminder (and that doesn't mean I wouldn't prefer it if it were different)

    Events in gacha games are 90% shit-tier.


    But I see potential in this system, as others have mentioned, when it comes in a more challenging variant.
    Just like how the first boss challenge-event was pretty 'blargh'-boring, the 2nd boss challenge event was fun for me.

    But who knows how far they'll eventually go and how far they are *willing* to go. The Towerdefence event for example, if they go even further and do more for it, could turn into an actual tower-defence game.

    Remove the tower limit would be the next step for me.
    I enjoy the card system and the elemental reactions, I dislike how you can basically only build 2 variants at once though.

    The mini-games-event was pretty fun in co-op as well, at least some of them were. That as well should get an overhaul and improvements, especially in terms of mini-game-complexity. Make a stage similar to "American Ninja Warrior" for example.
    Something where you get thrown around, take damage, fall into a pit and all that stuff.
    The tower defense was vastly improved from its first iteration imo. You could go whatever build you wanted and it would work if you had the right cards, it was really cool.
    Which minigames event are you talking about? The one you had to run down a hall dodging bubbles or stay on the platforms that don't fall off?

  2. #8342
    Quote Originally Posted by Gomelus View Post
    The tower defense was vastly improved from its first iteration imo. You could go whatever build you wanted and it would work if you had the right cards, it was really cool.
    Which minigames event are you talking about? The one you had to run down a hall dodging bubbles or stay on the platforms that don't fall off?
    Ya it was vastly improved from the first one, I enjoyed it, but you were more or less in the card-screen 24/7 and didn't actually build a lot of stuff.
    You don't have enough tower placements for something diverse.
    So I swirled everything to death basically as Pyro was basically never hitting anything for me.

    Yes, the platform thingy/dodging bubbles.

    It was really tame the way they implemented it.
    But if they go nuts on the mechanics it can be really fun.
    Like Mario Party.

    That one stage where you had to grab plumes(?) and dodge AoE effects for example.
    Make it so that it goes *super* nuts at 1 minute. And the player who got more plumes wins.
    Stuff like that, basically.
    Last edited by KrayZ33; 2021-10-22 at 01:17 PM.

  3. #8343
    Quote Originally Posted by Gomelus View Post
    The charms are useless because the event, at least the first dungeon, is EXTREMELY easy. Remember these stuff is always catered to the casual of the casual, so they can get all the rewards. The only exception I can think of is the Vagabond event and the one that came before it that was similar, because that shit was hard to get all the rewards, but even still you could do it coop and get carried.
    The concept is the thing I like, if they can manage to make a procedurally generated dungeon it could be really fun as a permanent addition for endgame content. I do agree with Yunru tho, right now is lacking puzzles and minigames to solve in chambers, instead of doing almost everything combat-oriented. That would be amazing.
    Of course casuals have to be able to clear it and get all of the substantial rewards, but all or basically all previous events did have difficulty scaling. I just don't understand how it was possible for Mihoyo to not add it this time. I agree the labirynth itself may have some potential as a new end-game content (though I sincerely doubt Mihoyo would be able to make it procedurally generated), but right now I'm judging it for what it is, not what it could potentially turn out to be at an unspecified point in time, and it's half-assed at best.
    Quote Originally Posted by Maxos View Post
    When you play the game of MMOs, you win or you go f2p.

  4. #8344
    Quote Originally Posted by KrayZ33 View Post
    Ya it was vastly improved from the first one, I enjoyed it, but you were more or less in the card-screen 24/7 and didn't actually build a lot of stuff.
    You don't have enough tower placements for something diverse.
    So I swirled everything to death basically as Pyro was basically never hitting anything for me.

    Yes, the platform thingy/dodging bubbles.

    It was really tame the way they implemented it.
    But if they go nuts on the mechanics it can be really fun.
    Like Mario Party.

    That one stage where you had to grab plumes(?) and dodge AoE effects for example.
    Make it so that it goes *super* nuts at 1 minute. And the player who got more plumes wins.
    Stuff like that, basically.
    I think I read somewhere in the leaks reddit that they're planning to add a parkour minigame you can put if your teapot and play with your friends, so that could be a start.

    Quote Originally Posted by Airlick View Post
    Of course casuals have to be able to clear it and get all of the substantial rewards, but all or basically all previous events did have difficulty scaling. I just don't understand how it was possible for Mihoyo to not add it this time. I agree the labirynth itself may have some potential as a new end-game content (though I sincerely doubt Mihoyo would be able to make it procedurally generated), but right now I'm judging it for what it is, not what it could potentially turn out to be at an unspecified point in time, and it's half-assed at best.
    I'm expecting for the next few ones to be harder, maybe this one was tame because it was linked to the quest, so everyone could easily finish it. The tower defense event had the same progression, the first levels were always easier.

  5. #8345
    I'm having trouble keeping up with the exploration btw.
    Maybe it's because I just didn't like the Inazuma puzzles, but I think my exploration is at like... 60%.

    All I can do in a week is spending my stamina and doing the events. Everything else requires me to take time off other games and that's just not possible

  6. #8346
    Quote Originally Posted by Gomelus View Post
    I think I read somewhere in the leaks reddit that they're planning to add a parkour minigame you can put if your teapot and play with your friends, so that could be a start.
    I basically use my teapot for getting a stockpile of artiface exp materials at this point. The load layout is very low. If they do add a game like that for the teapot, I hope it comes with an increase for the load.
    Quote Originally Posted by scorpious1109 View Post
    Why the hell would you wait till after you did this to confirm the mortality rate of such action?

  7. #8347
    Quote Originally Posted by Airlick View Post
    Just wondering what did you guys find fun about the event? The charms are entirely useless and the whole "dungeon" amounts to shift+W and left clicks. It was about as interesting and challenging as clearing 10 ley lines in a row or farming materials, except with less mob variety. Also, at least you can admire the views when doing ley lines, while going through exactly the same chambers and corridors ad infinitum is just uninspiring to say the least (and yes, I know it's supposed to be a labyrinth, but it doesn't make it any more fun). Unless the next levels have difficulty scaling, I can already say it's a garbage boring event.

    It's only the first day. It definitely will get progressively more interesting / harder. But it definitely won't be super challenging either. I'm not sure if it's because the UI is just hidden because that days trial isn't unlocked yet, but the last trial has no rewards, which probably means that will be the "challenging" one. I don't think it's hidden though because all the other ones have rewards shown so yea.

  8. #8348
    Quote Originally Posted by Airlick View Post
    Just wondering what did you guys find fun about the event?
    Only fun thing for me was a "USEFUL" use of loli model in this event, since arrow traps can't hit klee/qiqi......and Childe cameo.

    At any other given moment in game its better to use adult character, running or swimming.
    I want these classes in new x-pac Necromancer,RuneMaster,Warden,BladeMaster,DarkRanger,Dragonsworn,Alchemist,Bard,Spellbreak er

  9. #8349
    Quote Originally Posted by Zantos View Post
    I basically use my teapot for getting a stockpile of artiface exp materials at this point. The load layout is very low. If they do add a game like that for the teapot, I hope it comes with an increase for the load.
    Same, I don't care at all about the Sims simulator, I just use it for buying the extra resin and boosting friendship lvls. Maybe buy the new sets eventually for the gifts that give you lol.

  10. #8350
    So I adjusted my strats and it actually made a significant difference in clear times for floor 12. So I guess this abyss is better than previous one. The previous one was really just a dps check and nothing else. I don't think any strat (other than the timer cheese one) could've made it easier.

    I got 30 second faster clear on 12-3 and I still was struggling a bit on 12-2 second half so I just used Venti there and that got me a minute faster clear lol....

    Normally I don't use Venti cuz it doesn't really make sense to use him in my Hu Tao party but it sure makes sense on that chamber.

  11. #8351
    Fluffy Kitten Pendulous's Avatar
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    I like how we met Xinyan for like five minutes one time, and this event treats her like she's been around the whole time.

    The dungeon itself feels really long for what it is. Two floors is quite a bit, considering you're likely doing it more than one for the rewards.

  12. #8352
    Quote Originally Posted by Pendulous View Post
    I like how we met Xinyan for like five minutes one time, and this event treats her like she's been around the whole time.

    The dungeon itself feels really long for what it is. Two floors is quite a bit, considering you're likely doing it more than one for the rewards.
    I think one ingame option of text is "Paimon...you didnt even remember her name..."



    - - - Updated - - -

    I have a 922 Elemental Mastery Baal build now
    In case anyone interested:


  13. #8353
    We got Oni,Tengu,Kitsune and Tanuki from inazuma so isn't it weird of me to expect Nurarihyon next?
    I want these classes in new x-pac Necromancer,RuneMaster,Warden,BladeMaster,DarkRanger,Dragonsworn,Alchemist,Bard,Spellbreak er

  14. #8354
    Titan Yunru's Avatar
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    Quote Originally Posted by cocomen2 View Post
    We got Oni,Tengu,Kitsune and Tanuki from inazuma so isn't it weird of me to expect Nurarihyon next?
    At best we will get another ghoust hunter.
    Kappas are also very popular.

    You kinda have a Bakekujira on the Kokomis island as some type of quest (bones).
    Don't sweat the details!!!

  15. #8355
    Quote Originally Posted by Yunru View Post
    At best we will get another ghoust hunter.
    Kappas are also very popular.

    You kinda have a Bakekujira on the Kokomis island as some type of quest (bones).
    My weird brain already allocated Ayaka and Ayato as Yuki-onna and Kappa of inazuma.... sorry if it feel wrong).

    Next best thing about Ayato would be said that he least adept with claymore, but master of sword and spear to fit into weird water element flex group.
    Last edited by cocomen2; 2021-10-23 at 10:07 PM.
    I want these classes in new x-pac Necromancer,RuneMaster,Warden,BladeMaster,DarkRanger,Dragonsworn,Alchemist,Bard,Spellbreak er

  16. #8356
    Yae and Ganyu in 2.4, this gunna be whalefest
    You think you do, but you don't ©
    Rogues are fine ©
    We're pretty happy with rogues ©
    Haste will fix it ©

  17. #8357
    Titan Yunru's Avatar
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    Quote Originally Posted by D3athsting View Post
    Yae and Ganyu in 2.4, this gunna be whalefest
    Got a source of a leaker?
    Don't sweat the details!!!

  18. #8358
    Quote Originally Posted by Yunru View Post
    Got a source of a leaker?
    https://twitter.com/SaveYourPrimos/s...7Ctwgr%5Etweet

    It's 2.5 btw
    You think you do, but you don't ©
    Rogues are fine ©
    We're pretty happy with rogues ©
    Haste will fix it ©

  19. #8359
    Old news. Yae/Ganyu in 2.5 has been a thing for ages. What is interesting though is the claim that they were supposed to be in 2.3 but got delayed. On one hand, I wanna hope it's cuz they're fixing up some stuff with electro. On the other hand, I'm just calling b.s with leakers to save their own ass about being wrong.

  20. #8360
    Am I missing a difficulty adjuster for this new event? It seems like the devs put a bunch of work into selecting managing a bunch of different buffs, buying bonuses, and even combat consumables... all of which are 100% unnecessary because the enemies you fight are easy and there's no time limit on encounters whatsoever.

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