No I’m pretty sure it’s a game. If you’re not having fun playing the game then yeah something is wrong so either take a break or change the way you think about the game
Oh look another bait thread, where the OP posts some garbage blog post and then doesn't actually reply to anything in the thread.
There should really be some kinda ruling against these.
Try out other MMOs, I've tried every top MMO out there and the only one I've stuck to is FFXIV.
Born too late to explore the earth
Born too soon to explore the galaxy
Born just in time to browse dank memes
i said that games must be entertaining, not that everything entertaining should be games
haven't you heard of syllogisms in high school you dribbling idiot
Depends what you want in a game. For a long time I played WoW mainly to get better at PvP in the game. After I hit a pinnacle there and a similar realization I did not play much for 5 years or so. I eventually started to play again because I enjoy the immersion into the world as gameplay.
Ultimately you have to realize EVERY game and in a sense EVERYTHING you do is a waste. You beat dishonored? Great game, good time, but in 5 years what did you gain from playing it? Or Skyrim? Or Mario? Every video game you ever played was a time sink. At least WoW stays around, adds new content, and has a progression and social aspect to it. Call of Duty they will release a new one next year.
Even more so, 150 years from now your great great grandchildren will know very little or nothing about what you did with you life. Just that you had sex, got pregnant, and had a kid that led to their lives. In the grand scheme of things it doesn't matter, so do what you want to enjoy the time you do have and try to make positive impacts where possible.
Where does it say anywhere that games need to be hard to be entertaining? Or that hard things are entertaining? I can guarantee that if you are constantly getting instant killed as soon as you land in a match of fortnite you aren't being as entertained as you are if you easily beat a bunch of levels in candy crush.
And of course you are judging you just compared "trivial" games to watching paint dry.
This is what you said. You said;
Games = entertaining.
Trivial activities ≠ entertaining.
We have explained to you that many "trivial activities" are entertaining to many people - watching sport, sitting on the beach having a beer, fishing, listening to music - the list could go on endlessly, as its entirely subjective. But your claim that trivial activities cannot be entertaining is the core of your argument, and has been entirely disproved.
You can try and be all high and mighty as much as you want, it doesnt bother me in the slightest, especially when you are attempting to argue something so pathetic and simplistic.
Now, if your argument was "i personally enjoy games that challenge me, and thus I dont enjoy simple games that dont offer that" then you would be having an honest and open discussion.
By that logic, there is very few things that count as games. God of war? witcher? mass effect? diablo? fallout? deus ex? not games, too easy, cutscene chasers, no reaction time, or hand eye coordination needed. Fortnite? Hand eye coordination, reaction time! Game!
Probably a troll post though, since that opinion is so bewilderingly without merit that it cant be serious. In case its not, just quit then, there's probably a handfull of real games for you to play out there.
That's a stupid argument. No video game 'matters' in the end because they're, you know, video games. If you want to spend your time doing something that matters, drop gaming altogether and go do volunteer work for the disabled or taking calls at a suicide prevention center.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
But you must admit that WoW single acitivity gameplay is not feeling satisying or exciting at all. It's actually regarded as a chore that people tried to come by with mass pulling and excessive AOEing to reduce it to a minimum. It more feels like an obstacle between you and your reward, that you will eventually receive no matter what, without the slightest amount of setback.
Truth is the game was turned trivial af so a) everyone can p(l)ay it and b) nobody is leaving because of frustration he/she cannot success instantly at something. And this is just not how video games are working normally. This is how "keep people in activities they need to pay for regularly" works. Dopamine is not generated by offering something to master but by creating desire for something actually meaningless and making people do trivial unsatisying things for it as long as possible.
Uhh, wtf? Why does a game have to be challenging? Obv. there are people who want to be challenged 100% of the time, well then go play Dark Souls or LoL. But many do not, I for example, like to be challenged some of the time. Like in WoW. I can play through the story/open world laid back, chatting with friend etc. but I also have the option to push m+ 1 hr later.
And btw. If you think that classic was "hard", you are just wrong.
You mean like the logical fallacy that games need to be hard to be games?
Maybe its not other people but yourself that's the problem. Maybe try not going on forums?
Wow is an MMORPG. So of course there is going to be "easy" content for people to experience as its trying to tell a story. And if it was so trivial then why are so many people crying about covenants making it so they can't use what ever is op in each situation? Clearly there is plenty of hard stuff in wow just because some players choose to play on easy mode doesn't mean there isn't any challenge. Have you mastered all there is to pet battles, pvp, arena, raiding? If everything in the game is trivial then it should be no problem to master every class in every situation and yet how many people do?
Last edited by qwerty123456; 2020-09-27 at 08:13 PM.
Oh the irony - you are trying so hard to sound clever, but have disproved your own argument as.........a false dichotomy! You have claimed that for something to be defined as a game, it must be challenging. You have ignored all the other possibilities along a spectrum of difficulty, from ultra casual games that offer no challenge - no death mechanic, they are more like an interactive narrative, through to games that are extremely challenging.
You also entirely ignore the fact that many games offer multiple difficulties - meaning if we apply your logic to certain games, they are a game when played on the hardest difficulty, but suddenly stop being a game when played on easier difficulties.
You know what thats called? Yes you do! you used it in the above post! Let me help you out a little more, since you are clearly quite confused:
A false dichotomy occurs when a limited number of options are incorrectly presented as being mutually exclusive to one another or as being the only options that exist, in a situation where that isn't the case.
Last edited by arkanon; 2020-09-27 at 08:09 PM.
Oh right...
There are websites to help with that kind astuff OP