You make it sound like a bad thing that they didnt waste resources on housing.
You make it sound like a bad thing that they didnt waste resources on housing.
Originally Posted by Blizzard Entertainment
uhm,cata had a huge zone revamp,and we saw them presenting the early plans for cata were huge when it came to raiding content,and it ended up being cut more than half,and dragon soul used all existing models,including the zone
wod was the first epxansion to have 2 tiers only,and even the graveyard in the garrison had a joke grave saying something like rip raid tier
also its not called milking content when you have more content vs less,yeah the progression systems were more...ehm...progressive?over time,you know there is a reason why wod and cata are seen as the worst expansions
and wile i personaly did like wod,i still wish it had more content,i was siting there every major patch thinking....oh...more is coming for sure....until i realised that this was it i was left in pure shock
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jump in all you want,also you didnt mention cata...cata also had HUGE cut content,we saw their presentation before cata launched with all their plans regarding raiding,less than half made it in,and dragon soul had all re-used assets,and if im not mistaken the team has never been bigger than it was in cata(dont quote me could be wrong but im remembering something about this)
Never happening, wow is the low effort fast food mmo. At best you get one time garbage like garrison, which gets nothing and get discarded for the next expansion for the "next low effort perk."
I tried housing in ESO and I just couldn't be bothered to do the virtual equivalent of decorating a toy dollhouse. It's just not my thing. Sure, they looked cool, but ultimately they just became additional spots for me to use to teleport around the world.
I would argue that your principle is logically flawed though, on a number of levels. I do not believe for one second that your objection to the shop is based on reasonable grounds, but is attributable rather to an overly zealous and flawed view you have chosen to adopt.
Yes, WoW is a fairly expensive game to play. But by the same token it also provides a lot of content. Per hour spent on the game, I would argue that WoW is likely one of the least expensive games to play. Regardless, you cannot reasonably deny the monumental amount of work that goes into making (and running) this game. The cost (relative to other games) is well justified.
Secondly, your complaint that we have to pay (the shop) for some of the "content" is quite ridiculous. What the shop offers is fluff. If some of the actual game content was locked behind an additional pay wall, then I could probably agree with you.
No. Seriously, NO.
I realise that you believe that you're fighting a righteous battle here, but you're horribly misguided and what you're proposing would do far more harm than good. It's like a person living off welfare fighting for lower taxes. Shop sales makes up a significant chunk of the game's total revenue. Without it, one of two things would happen:
1) The development budget would be significantly cut
2) They would increase the subscription rates significantly
At least with the shop, people like you and me can play the game and all the content at a significantly discounted rate because whales are funding the balance.
As I said, using the store is entirely optional. So your entire argument here falls apart because there is no need to spend any money on the shop at all.
Also, stop using the term "triple dipping". Because that term implies that you're essentially paying for the same thing multiple times. The reality is that you're actually paying for very different things.
Artists who likely wouldn't have a job at all if it wasn't for the shop.
This idea that the shop is robbing the game of development resources is so short sighted that it utterly amazes me that anyone actually believes it. Tell me, what exactly do you think would happen to the development team if suddenly the game lost (total thumb suck here) 25% of it's total revenue?
In what world would mr Bobby Kottick choose to reduce the profit margin of the game (and more importantly, his bonus) in order to maintain the staff complement working on the game? Certainly not this one. There would be massive budget cuts, good people would lose their jobs, and WoW as game would start it's final death spiral.
But sure, let's fight for principles based on knee-jerk responses and gut feelings rather than thinking things through!
Well if they laid off a third of their art staff because it was no longer financially viable to keep them on, you'd not only never see that ghost ram drop in the game, but a bunch of other shit too.
You're conflating different issues. I won't even disagree with you that ActiBlizzard is greedy, and that people like Bobby Kottick are shameful in their pursuit of that greed. But that isn't the fault of the shop. Nor would it change if the shop didn't exist. And quite frankly, this isn't even an issue about WoW or Blizzard, it's a fundamental problem with rampant capitalism in society - which is the topic of entirely different debate that I have little interest in getting into here or now.
Even if Blizzard did reduce their profit margin to a more reasonable level, I would still support the existence of the shop as part of the revenue, preferring instead to see discounts on the monthly subscription fees and that of the boxed set. Or better yet, I'd like to see the staff at Blizzard get better pay, and maybe more content added to the game.
Any way you look at it, the triple pronged revenue stream is good for us:
- Paying for the game ensures that everyone who plays contributes
- Paying subscription ensures that people who play more, contribute more
- Having a shop places a portion of the financial burden onto willing payers and helps keep costs down for the rest of us
Last edited by Raelbo; 2020-09-29 at 04:48 PM.
As this forum and topic alone demonstrates, WoW players are too fucking retarded to even take care of themselves, let alone a pretend house. It's a great idea, but it would overwhelm the vast majority of MMO-C tongue-chewers.
Yeah, it's odd.
Housing in Wildstar was a blast and I just loved collecting stuff for it and improving it here and there.
Same in SWtOR.
Wish WoW could have something like that and as the OP says, it's all there already or most of it anyway.
I assumed you were among the "nothing to do"-mob. Seems we were talking about different kinds of content missing.
You are completely right in the statement that a lot of content was cut from Cata and WoD. But all expansions will get ideas cut, that's just how it is.
WoD did have 3 raid tiers, not 2. Highmaul, foundry and citadel.
Last edited by Tronski; 2020-09-29 at 05:13 PM.
They can't, it would cost a raid tier.
Stop comparing Garrisons to Player Housing.
Garrisons are legit a 3-D Version of a facebook farmville game. It is not Player Housing.
Originally Posted by Zaelthon
You can play the Sims if you want to decorate your virtual house.
I read the title in british accent so it became "-fookin buh-naarghnaahs" instead of f*cking bananas
On topic, yeah it would be cool to have a guildhousing where people could hangout, why not?
That argument is on the same level as "You can play csgo if you want to play pvp".
First of all not having a house while being a champion is kinda immersion breaking. Imagine killing titans, gods, ancient evils, surviving cataclysms etc and still not owning a house.
Second it serves as time and gold sink the same way pet battles are adding value to the game, just because you don't want it doesnt mean it wouldn't add value to game.
Third, its actually fairly easy to implement and can give a value to old content - running old content can drop decorations.
So as for time to implement vs value gained its actually one of the best features to add to game. And it would survive more than one tier.
Love it how non-programmers think these things are just so easy to implement without any problems whatsoever. If it was easy, it probably would have been done already. The fact that it hasn't means that the issue is bigger than you imagine it to be and there are likely many more pitfalls that Blizzard devs would rather NOT deal with.
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