This is all conjecture from extrapolation ontop of more conjecture. You have two crumbs and pretend to know the recipe of the cake. The fact the housing was one of the few "good" parts of wildstar is literally the point I'm making - they spent far too much time on silly little side projects like housing and cinematics and voice acting, and forgot to build a balanced and functioning game with good progression at a good pace. Like I said, maybe if they had ignored the housing and other mindless crap, and focused on the core game instead (budget wise I mean) wildstar would have been a success. It oozed potential, but clearly was not enjoyed by the majority who tried it.
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So not having a house is "immersion breaking" but getting a full size dragon in the mail is fine? And that dragon is in every mailbox in the known universe at the same time, even in parallel universes and altered timelines! Additionally, when I retrieve my full size dragon from one of the mailboxes (maybe one of the mailboxes on a spaceship? Yeah, one of those ones) all the other dragons that were apparantly hiding in the other hundreds of mailboxes ......poof! They vanish.
Or carrying over a ton of equipment, sometimes including a dragon, in my 5+ backpacks which I carry all at once, while riding a flying horse with sparkly rainbow wings.
Or the fact that I kill the world ending threat on Tuesday, and the other hero's congratulate me, and we all celebrate and have a great time. Only to learn on Wednesday that his head...grew back? And everyone has forgotten of my mighty deed, and I must do it all again!
But no, you are right, it's the fact my character doesn't have a home that ruins "immersion".
The immersion argument is complete rubbish because it's always used while ignoring the other dozens and dozens of far more egregious examples.