It's another one of those changes no one asked for and is accomplishing nothing.
Are they really worried people will break into maps? It's already doable.
I don't even understand the point of this change.
It's another one of those changes no one asked for and is accomplishing nothing.
Are they really worried people will break into maps? It's already doable.
I don't even understand the point of this change.
The time-gate to Draenor had no emphasis on RPG-elements? I have no clue what you're trying to say here.
BFA also had completely different design ideologies than Legion, and we could still use the neck abilities in old content.
Also Im not sure what the success of classic has to do with how we cant use covenant abilities outside of SL during the expansion.
And because we dont like this decision you also say that we dont like RPG's. Wut.
I like RPG elements, no need to start attacking me. If I didn't like RPg elements I wouldn't be playing WoW or browsing these forums (duh).
In fact, I mentioned to you that not allowing Covenant abilities to be used on Azeroth, while allowing it to be used in Azeroth's Instanced PvP combat breaks my RPG element and I don't want that.
It also breaks "muh PVP" because now I can't duel anyone outside of Shadowlands zones and World PVP (lol) is going to be broken outside of Shadowlands because some classes/specs rely on those abilities to perform.
https://www.mmo-champion.com/content...Update-October
Gameplay enjoyment will not be sacrificed for the sake of story/lore.
Guild Master of <Novus> US Area-52
Just one more reason to get rid of this borrowed power BS once and for all.
They should disable the shit in PVP too, never understood why corruption worked there in BFA. It just makes the game completely unbalanced joke...
It doesnt break rpg elements it enhance it and if you dont see it then you clearly dont even know what you like and what kind of games you like playing.
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Becouse rpgs are nto supostu be balanced. They are not compettive games. And any aribtraly rule sets where you can use ability A here but you cant here becouse reasons completly breaks immersion and integrity of the game.
Competition has existed in WoW since day 1. By your logic that would mean that WoW has never been an RPG.
Guild Master of <Novus> US Area-52
That's kind of the schtick with this expansion though. The veil between the mortal realm and the Shadowlands has been breached, that's as much of a lore reason as you need to allow the Covenant to remain intact outside of Shadowlands, ESPECIALLY in Northrend because the breach is literally RIGHT there.
To be fair, several Potency (!) Conduits add very nice quality of life changes. Shadow Priest has some really good Potency Conduits (other classes do have worse ones, I know) that make gameplay a lot better in my opinion. I was already considering all 4 of the available spec-specific Conduits (the Covenant specific one is trash due to the Covenant ability being trash though) and now choosing between 2 of 4 hurts, but I can live with that change.
My problem is still the absolutely horrible Covenant abilities for Priests. They all suck, either for all specs in the same regard or for Shadow especially. For Disc less, for Holy they're pretty bad too. Many classes have these issues with Covenant abilities and as long as they are not fixed, they cannot start tuning. As a Shadow Priest I'd rather not use any of the abysmal Covenant skills (and this cannot be the intended design).
I hope you are right about Legendaries, but it just shapes up that Blizzard isn't capable of designing and tuning them correctly, that's why nerfing is always their go to option for anything that's balancing-related.
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To be fair, Legendaries could be "Legendary Conduits" and would fill the exact same purpose as they're basically Potency Conduits on items.
MAGA - Make Alliance Great Again
Lore standpoint - Blizzard has already stated they do not want to sacrifice gameplay enjoyment for the sake of story/lore.
Gameplay standpoint - We can use previous borrowed power systems in places we technically probably shouldn't be able to. Example - HoA/Azerite Essences being usable in WoD content, which is an entirely different timeline.
Neither side of your argument holds water.
Guild Master of <Novus> US Area-52
I hope that they are finally scrapping these bs borrowed power systems. WoD, Legion, BfA, Shadowlands - out of 4 expansions only 1 really delivered a satisfying system of borrowed power (Legion); Shadowlands won't change the pattern on borrowed power being underwhelming to game breaking. Enough is enough.
MAGA - Make Alliance Great Again
From a storytelling perspective it doesn't make sense why we're forced to work with a single covenant, as they're all supposed to be working in unison to work towards rooting out the corruption in the Shadowlands and the defeat of the jailor. Blizzard doesn't get to use the storytelling excuse for this expansion.
Sylvanas didn't even win the popular vote, she was elected by an indirect election of representatives. #NotMyWarchief
I know all these things. That's why I said Blizzard didn't give a damn about logic, so why now?
It would make sense if they would follow a design pattern here that makes sense from a storytelling perspective. But it doesn't. So why restrict Covenant powers outside of Shadowlands? This is a nonsensical and pointless restriction.
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And break the entire character development progress as they're resetting every two years and leaving classes in shambles (and the first year they're broken, halfway developed or just boring af; most borrowed power systems are fun for less than a year overall).
MAGA - Make Alliance Great Again