I've been thinking a lot about the delay and how meaningful this choice has been for Blizzard. This is a company that had zero qualms releasing BfA in an unfinished state. Yet, for whatever reason, they're delaying SL for a lot of the same reasons early BfA was criticized: A systems-on-systems approach to game design which is inherently difficult to balance. Whether it's Azerite, Essences, Covenants or Legendaries, Blizzard loves to create problems for themselves which they then have to solve -- and seemingly never really do. It's made me wonder whether the SL delay (which seemed inevitable to anybody who played the beta) will finally begin a push for Blizzard to finally move away from these kinds of systems because of the litany of issues which come along with them. The delay must not have been an easy choice for Blizzard to make and I'm sure there are heated internal discussions to figure out how to prevent such a situation from happening again in the future.
We likely won't see any major shifts in design philosophy until midway through SL but I'm hopeful that Blizzard is finally realizing that there is beauty in simplicity and that multiple systems riding on other systems creates far more problems than it solves. What do you guys think?