The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
They do, and this is why active mitigation exists. People just tend to forget what not being overgeared looks like. Incoming tank damage and healing were both a bit much in Legion.
I don't disagree with you though, tanking is dull in the simple fights. That's true for every role, though, tbf. Not everyone can lead the dance all the time.
The current M+ meta has healers focusing mostly on DPSing. Tanks are pretty self-sufficient and so is most DPS. Healing is in a really weird place right now. I did a Freehold 17 recently where the healer died at 95% on the shark boss and we still killed it without any difficulty.
Vengeance was unhealthy gameplay 100%, I say this as a tank. Like I had a blast doing insane damage but a mechanic that promotes actions like eating too many tank debuffs to the point you are nearly getting 1 shot or sitting to intentionally get crit or standing in aoes just to stack your veng are all just not good design. To make a role satisfying to play your actions need to feel rewarding when used correctly and nothing about the(Shadowlands) tank meta feels rewarding. You won't feel noticable differences in your survivability, and you won't see great spikes in damage done.
But this is why I think tank damage should be 60-75% of a dps, if people think this is competitive we clearly aren't playing the same game. In what world would 1 dps doing 2/3rds the damage of another be considered competitive? Also I don't think tanks shouldn't need healers but they should be their own primary contributor to self survivability regardless if thats via self healing/abosrbs or mitigation. I think WoD had it closest to being right when it came to tank survivability. Resolve(i think that was the name) scaled with incoming damage but only scaled your self healing. Healers couldn't ignore you but you were responsible for staying healthy most of the time.
If Twilight Devastation did nothing for your gameplay on Blood DK you've been doing it wrong.
DK is the perfect tank for T.Dev since you can actively use DG and Gorefiend's to hit every mob twice or even three times with proper play.
I once finished a 20 King's Rest with Rank 8 T.Dev and it doing 80% of my damage.
Hate to see it go, but I love to see it leave.
so what is the tanks job then? Generate threat? Move the boss from planned location 1 to planned location 2?
Whats the reward structure? What makes a good tank vs a bad tank? What makes tanking fun to play... and getting hit in the face over and over isn't really an answer here.
-Threat is a joke and not a real mechanic for a raid with evenly geared tanks/dps
-Moving bosses is pre-planned and not skill related(if required at all which many fights don't)
I can answer all of those questions for a dps or healer but with the SL/BFA tank structure I can not. I suppose its worth noting I'm talking about players who are capable of understanding and performing the core mechanics of their class/role. We've all seen the tank that never uses Sotr/SB/DS and gets smushed before, I'm talking about ways of standing out beyond knowing your abc's.
Were gonna be so weak now. 30-40% of our damage, but worst is single target proc is RIP. Now we will do like 20k single target dmg...
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Next week, I'm gonna take my OP as fuck protection pala into bgs and farm marks for the warfront gear transmogs which will become available at the pvp vendor.
Speak for yourself, i cant wait to be rid of corruptions
Yeah - it is going to really suck, us DPS having a reason to be in groups again.
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I never benefited from them really, tried Infinite Stars, Tendrils and Twilight - never got over 1-2% of my dps on them.
So I just went for pure stat increases - boring as hell, meanwhile all the melee classes including tanks were doing 20% corruption damage.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Pre-patch is always my least favorite part of any expansion because it's the time when everything stops being fun. The things I've been fairly invested in like raiding (working on mythic Nzoth) or doing my weekly keys, pre-patch basically signals the end of it. It's the time of the expansion when we kinda go into limbo just waiting for the next expansion, and while I am hyped to see Shadowlands, the month or so leading up to it will be pretty dull.
This prepatch especially is going to be SUPER rough because of the balance of SLands at lvl 50 right now, and not to mention most people were used to all these high crits or gushing or whatever to make all of their characters feeling super powerful are literally losing most of it.
I have to agree fully with you, this prepatch more than ever is going to feel SUPER rough - hopefully the game comes fast and everyone can dive back in because it's going to be a LONG TIME of me just waiting to play the next xpac (sometimes I go for achieves during this time period etc)
Are the essence abilities going away? Because I could still use mine on the PTR.