Rip Murder beam
Rip Murder beam
Im glad corruption and essences going away. What is fun when tank outdpsing you by a simple proc. Or focusing lens doing more dmg in single shot then your whole aoe rotation and cd's managing.
Been a tank since Vanilla.
Prot Warrior in classic, Prot Warrior in TBC, Prot Warrior in Wrath, Prot Warrior in Cata, Prot Warrior in MoP, Prot Warrior in Draenor, Mage at first then Prot Warrior in Legion. The only expansion I havent raided is in BFA because I initially rolled a rogue and was bored out of my mind, then tried a Prot Paladin, which I didn't quite like but by then I felt it was too late to roll something else, with all the AP I would have missed out and quit.
I find dpsing boring.
(except mages. For whatever reason I like mage dps, all specs).
That is what is fun with it tho.
Complexity, Difficulty & Struggle is the enemy of fun, and only leads to people ”Weeding out the weak” with their warcraft log requirements, That’s why we need these To help leviate the burden of ”Doing things properly” and just have dmg proccs to make up for it.
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Find where I said that tanks only have impact if they have twilight dev, I'll wait. You argument is more of the same shit that applies to every role in the raid with no tank specific reward structure. Knowledge of mechanics is on EVERYONE and at mythic raiding levels the tank mechanics are deadly just like the the dps/healer mechanics. They ALL need to be handled correctly. Watch I can pull random dps mechanics from the same fights.
Don't get out of wrathion with the aoe, wipe the raid, don't soak your scale... wipe the raid.
Don't kill synapses on time, reset stacks and wipe the raid. These are grp responsibilities.
-Everyone's responsibility, dps pop cds at the right time and focus the right targets, healers triage as needed, tanks move bosses. How is this tank specific?
-Threat gen is not a skill thing its a floor thing, if this is the reward structure for tanks i guess every frost mage that can find frost bolt is also doing it perfect.
-making sure the everyone is doing things cohesively is the RL's job, not tank specfiic.
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Yeah this post is like a giant meme. Do you also think healers should lose their damage buttons and dps should lose all the self healing they have gained over the years? The game has grown up since cata and wants gameplay to feel rewarding. Buttons to be impactful.
Except the other roles have clear indicators of strong-maximized play. Finding ways to optimize cds or movements/mechanics will result in quicker kills, or less healers needed and that results in measured parses that show the efficiency of those roles
No price is too high to get rid of that garbage system.
Censorship apologists deserve [REDACTED]
I do though. I'm a Tank so I can make sure the rest can do their damage with as little issues as possible. I go for max mitigation so the Healers can focus on me less and instead use their mana to heal up from unavoidable/raid damage. My job is being a meat shield, not another dps. If I want to play dps I'll play a dps spec. DPS mains that play their Tank like a DPS often are the worst ones to play with as a Healer.
why? cuz of vengeance? or whatever it was called. i guess.. but i hated mop on the whole. Lame raids except ToT, Boring dungeons, farmville... etc the whole expansion just blew to me.
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too bad everything else about the expansion blew...
losing devastation is the last thing im worried about.
much more worried about the class changes. the old abilities coming back are quite lacklustre, nicer for the other specs. and the talent reshuffle is dissapointing to say the least, basically removing every big change from the last 4 years. some talents getting the nerfbat and im worried they are nerfed in the context of corruption, not for a non corruption world.
I do. But that's where the enjoyment is for me. I get to pick a balance between damage and defense. Most often being tankier allows me to pull more and tank longer so the actual damage role players can do more damage. Me dealing 20% more dmg isn't gonna make or break a fight. Me not dying in a tough fight is more important. If I die cause I'm focussing on offense, I fucked up. Not the Healers, no matter how you want to spin it. If DPS is all you care about, why don't you roll a DPS spec?
Subjectively.
Primarily because loss of a dps isn't a wipe, but you have to have a group that drastically outgears the content for a tank death to not also be a wipe.
And before this spins into a 'who's more important' debate, what reward structure has ever been in place for tanks that is going away? You're doing the same job you always have, just like dps, and just like healers.
I agree that tanks should be able to pump out decent dps, but vehemently disagree about corruptions needing to exist for it it happen. Tank players should be able to reasonably control their own damage output, and random procs or abilities gained from lucky drops shouldn't be the option to achieving that.
FFXIV does a pretty good job at letting tanks (and even healers) do some solid ST and AoE damage, which makes both roles feel like they are contributing significantly more (purely subjective here) in parties.