Yeap, WoD was the most active I have been in WoW apart from WotLK, actually.
As I've said though, I'm not denying there was a lack of content, I'm just saying if you ignore the content droughts the content distribution itself and the reward system was very raid-centric and highly reward raiders. It was pretty good for raiders, and especially for those that mostly only care about raiding a couple times a week without having to spend hours each week grinding stuff in order to optimize their chances.
My unpopular opinion is that Demon Hunter was perfectly fine the way it was. It never lead any of the leader boards and wasn't a "requirement" for high level keys. Scrubs just got mad that someone beat them in their queable content and screamed for Nerfs because they didn't know to how to stun and kick stuff to beat a DH.
DH should have been the model for all DPS classes......4 to 5 buttons and respectable DPS for any and all content.
Me thinks Chromie has a whole lot of splaining to do!
BFA is trash, and made me quit the game.
Wait...that's a very popular opinion.
Mythic raids and other high difficulty grouped content should reward the best gear attainable.
An unpopular opinion among the casuals on MMOC.
Depends on how you measure content. Sure, by number of bosses, WoD had 30 and Cataclysm had 28, but Cataclysm had more "big" bosses with Ragnaros, Deathwing, Al'Akir, Nefarian, Synestra, and Cho'Gall. I'd say that Cataclysm actually had more because the big bosses are much more time consuming than the extra speedbumps early in the tier. WoD had Abrogator, Blackhand, and Archimonde.
And yes, as you mentioned it was also about spacing. Wod released 7 bosses, then 2 months later 10 bosses that invalidated the previous 7, then 4.5 months later released the final tier, which twisted in the wind for like 15 months. I remember arguing at the time that a big part of their problem could have been solved if they released 4 7-8 boss tiers, each with a big end boss, than using up 17 bosses in 6.5 months then stretching HFC on forever.
- - - Updated - - -
Agreed on that front, but I argue with the people who say that they already tried a raiding centric design in WoD and it failed... I disagree, because I think in WoD they tried a contentless design centered around the soulless garrison, and that's why it failed.
wow is trash...
As someone who pugged most of that tier, most pugs disbanded at Gorefiend anyway. No one wanted to do the gimmicky pug-killing bosses like Socrethar or the guy with the ball. Pugs disbanded at Gorefiend, or at best convinced everyone to stay for one of the gimmick bosses, then after the gimmick boss died everyone just left because they were there for that one trinket or whatever, and the raids reconvened at Mannoroth.
Make the game more like Diablo. More fluid combat, faster pace, easier travel, etc. I like Warcraft for it's world, story, characters, and visuals. The old-school RPG elements have always been dull to me, not into it at all.
Also, make the actual travel during flight paths "symbolic" like with the boats and zeppelins. Show a quick "travel path" animation on a map when using a flight point, don't make the player wait around for the flight to end. At least for me, it's not "immersive", just dull.
Blizzard should just go back to the WoD/TBC model just so people can get their fix of raiding. Get rid of mythic plus, get rid of any world quests, or "borrowed powers", hell get rid of raid difficulty levels, and any and all catch up gear. And then watch as the only people who play the game are raiders, just to see if the game can be sustained by them alone. Then everyone else can play single player games and enjoy them while WoW either succeeds or crumbles on their hardcore players' shoulders.
They'd actually make sense. Lorewise, Night Elf priestesses are closer to paladins than priests anyway.
- - - Updated - - -
Blizzard's reasoning is that races with hooves (Draenei, Tauren) aren't good at sneaking around. This still doesn't stop Satyrs from doing it, though.
- - - Updated - - -
Druids should've remained exclusive to Night Elves. Back when the Cenarion Circle was founded, not even Night Elf women were allowed in. Now, every moron that can grow a pumpkin gets a membership.
That being said, I hate how the Cenarion Circle remained completely neutral in BFA. Malfurion should've made it an Alliance only faction and kick all Horde races out.