World of Warcraft is in Fact NOT a dead game.
"How you build your character is not a feature of a MMORPG, it is the feature. Everything else is secondary even the gameplay itself is secondary to building your character, its the kind of stuff you think about when you are at work or school and couldnt wait to go home to play WoW or Diablo 2. We have all done it." ~Into, 2016
The main problem here is playing together with friends and getting quickly geared up to do higher level Mythics and Raids. I do agree though, I wish the game had a longer substantial gear progression grind that felt good to obtain. Catch-up mechanics for alts are more than appreciated and great if you have done stuff on your main.
World of Warcraft, in its current iteration, is the game we deserve but not the one we need right now.
Mythic raids should have a 10 man option
LFR is harder than normal/heroic
Leveling should take a really long time. Though now that it's super fast, I wouldn't want it changed back. It just felt way more satisfying hitting max level in Classic vs Retail.
As much as I personally would love it, Blizz has made the right call thus far in not having a mobile Pet Battle app. It sounds fun, but the logistical problems would make it nearly not worth it. At best, it would almost certainly be a minimized version of pet battles that just wouldn't hold up to the in-game version.
Vanilla wasn't that good...it was new and we didnt have access to information like we do now so it had a mystery about it.
MoP was the best expansion and Pandas are awesome
LFR was by far the greatest thing to happen to WoW and its tech is criminally underutilised. LFD and LFR should be extended to all dungeon and PvP modes.
Firelands was the worst raid in Cataclysm.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
The increased accessibility of raiding, public knowledge and simplification of base game mechanics, cause the skill level of the players to proportionally decline.
I think on-use trinkets are stupid and should be removed from the game entirely. Most of the time they don't line up with your cooldowns making them awkward to use and take up an extra hotbar slot.
Give me more interesting passive effects on trinkets.
cata had high highs ( 4.0 and 4.2 firelands) and low lows (4.1 troll dungeons and 4.3 DS)
everyone hates cata for lfr but I assume you're using some transmog, which was released in cata
It is unfortunately many ignored Tom's acknowledgement early launch that 1-60 hurt post launch non-raid endgame content along with later choices including the troll dungeon split and firelands along with other devs acknowledgement of the need to push out LFR early to make up for the lack of non-raid end game. Both GC and Ion had commented on the want to make raiding the endgame for non-raiders due to inherent content life due to weekly loot lockout.
Had 1-60 revamp not resulted in cut non-raid endgame content we would of likely seen the second content patch dungeons dropping at higher gear levels which was a large point of contention, the Naga raid cut is still hidden, DS was a rush job, and MoPs LFR would of IMO launched more conservative rather than the place for casual raiders including casual raid guilds the devs envisioned while trying to kill off PuG raiding which was still alive on high population realms and did not see a healthy return until flex proving that PuG raiding had a place and just needed the tools to support it.
Last edited by nekobaka; 2020-11-04 at 09:25 AM.
Purple gear should only drop trough mythic+ and heroic+ raiding. LFR should only drop blue gear.
"Normal" raiding difficulty should be removed and
"Heroic" raiding difficulty should be "normal".
Legendaries being common items each expansion is an attrocious idea and terrible to the fundamentals of what it means to collect rare and coveted items in an RPG. Specific items when warranted and avaliable that drop on raid bosses, for example, tusks of mannoroth, gorehowl, blackhands hammer, etc etc etc, anything iconic or special, should be a ridiculously low drop chance and have orange/bone coloured text, something to grind and work towards, something to get excited to get. Its an RPG after all, some things should be incredibly rare.
Similar to how Taeshalach and Scythe of the Unmaker were, incredibly rare drops, something to get excited over. This should be normal throughout all raid tiers and they shouldnt just be epics. Im not saying make them overpowered, just make them slightly better like tusks were, give them an extra 5 ilvls and or an additional socket for example.
Also if it wasnt for dragon soul being absolutely dog awful, followed by a ridiculous wait time before the next xpan, Cata was a great expansion. Vashjir was an incredibly interesting fun zone. It just needed a better system to help you figure out when stuff was above/below you.