Originally Posted by MMO-Champion
From 2013 until today, our focus was to build a framework for in-game creators. We’ve been fortunate to have some success in that, with many creators making a living by building gaming apps. Read more
here, or
here. As a framework for in-game creators, we felt like the natural next step for us will be to support mod authors. Recently, Twitch chose us as the new home for CurseForge, and we were honored and excited to get things rolling.
We know that CurseForge has been scraped forever and the team at Twitch has been fighting it and sending C&D letters back and forth. So, why is this a problem?
Putting aside the legal jibber jabber, when you scrape you:
- Distribute the authors’ intellectual property without their consent
- Prevent us from tracking engagement, and therefore you impact authors’ earnings
- There’s a full team working on building and maintaining the CurseForge backend, support, file moderation etc., and you’re using this (and our bandwidth) without consent and against terms of service.
What’s Next?
We’re open to conversation, with any mod manager that can address the fundamental issues above. Please shoot it out to
curseforge@overwolf.com. Otherwise, we’re excited to finally release the first build of CurseForge to the public on October 20th, and prepare to fully take control in mid November. Help us shape the future of CurseForge together! You’re invited to check out the beta and share your thoughts with us
here.