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  1. #21
    Herald of the Titans Jazzhands's Avatar
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    Quote Originally Posted by Hinastorm View Post
    How do people make money on professions in 14 if everyone has access to them?

    That would be my main concern with such a change. Although I know almost nothing about 14, even if currency matters in that game or not.
    It takes significantly more effort to max a crafting skill in FF14, so it's mostly time. You could level alts and max all professions in WoW in less time than it would take to get all the FF14 crafting skills maxed.

    This could have changed over time of course, it's been a long time since I've played, but over all FF14s crafting has a lot more going on so it just takes longer.

  2. #22
    The Unstoppable Force Kaleredar's Avatar
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    I honestly think Blizzard forgets about Engineering until right before the expansions drop each time, then add some largely useless gimmick mobility items, undertuned explosives and the newest iteration of Blingtron.

    ...Still not as bad as MoP, though, when Engineers were basically enslaved to Alchemists so they could use living steel to craft almost everything of value.


    If Blizzard doesn't want to add big-money items to each profession that's fine, but they should definitely start entwining the professions a lot more, then. (and not in an utterly one-way method like with living steel.) Maybe engineers don't get to craft legendary gear, but blacksmiths need some sort of framework that engineers make to craft their legendary gear. Or leatherworkers need some sort of engineering item to process the highest level skins (like the old blackrock salt shaker) that operates on charges, etc, etc. Then you cast this sort of entwined net across all the professions. Maybe leatherworkers also need some sort of special lye from alchemists to process skins, tailors need a loom made by engineers, alchemists have need of enchanted vials crafted by enchanters, scribes need special vellum made by leatherworkers, etc, etc, etc.

    This allows many more points of entry into the market for different professions and for different players.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  3. #23
    Quote Originally Posted by Hinastorm View Post
    How do people make money on professions in 14 if everyone has access to them?

    That would be my main concern with such a change. Although I know almost nothing about 14, even if currency matters in that game or not.
    you will surprise how much people are lazy and dont raise up their profession or not farm anything, its them your victim to seel things to..
    In ff14, you make a fortune selling a lot of things to those people and in warcraft, it is the same thing

    what really is the difference bestween having 4-5 character with all profession or having one character with all profession ? the difference is the number of character you have to play, because beside that, there no difference

  4. #24
    Blizzard does seem to hate engineers lately.

    Legendary goggles would've been really awesome, gotta say.

  5. #25
    Boo, I went from jewel crafting to engineering because jewel crafting was dead.

    My curse is following me.

  6. #26
    Quote Originally Posted by Hinastorm View Post
    How do people make money on professions in 14 if everyone has access to them?

    That would be my main concern with such a change. Although I know almost nothing about 14, even if currency matters in that game or not.
    crafters and gatherers in FF14 are their own classes with their own class levels, class skills and class equipment. It's not enough to just reach your max skill/level cap and then being done for the rest of the expansion. Just like normal combat classes, you need to keep your itemlevels up to date and that can be expensive and/or grindy. People make money on professions because not everyone is willing to put in the effort to keep them up to date.

  7. #27
    Quote Originally Posted by Armourboy View Post
    If I remember correctly it manly comes down to time. Generally people don't want to spend the time and resources gathering and producing every crafting item.
    The reality is simply that most people can't be arsed to actually craft stuff, let alone level those professions. While crafting is 10 times better than in WoW it's still crafting at the end of the day.

    - - - Updated - - -

    Quote Originally Posted by Jastall View Post
    I think it balances Engineering offering unparalleled utility, such as Jeeves and Blingtron, as well.

    Albeit it hasn't gotten a significant new toy in a while, granted, what it does get is often unique and useful from xpack to xpack, which is quite rare.
    That utility has been less relevant with time though. For example in Nyalotha you could mount in many places, making repair-bots pointless. Not to mention a repair hammer can be used by anyone and costs practically nothing.
    /tar Tinker-zealot /point /lol
    WoW:Shadowlands - Danuser's Divina Commedia?

  8. #28
    Quote Originally Posted by ShadowHopper View Post
    So in the game warCRAFT, crafting items doesn't matter?
    So on the planet Earth, walking on earth is not the most efficient and fastest way of travel?

  9. #29
    You can get engineering googles, access to AH, engineer only AH, sl wormholes, damage grenades, aoe cc item(knockup or knockback), single target cc like a sap effect, combat ress item, scopes, invisibility belt buckle(ooc), random direction blink belt buckle.

    Its not part of the legendary crafting, which is a bit odd. But the people saying its next to useless have got to be kidding

    - - - Updated - - -

    Quote Originally Posted by TickTickTick View Post
    So on the planet Earth, walking on earth is not the most efficient and fastest way of travel?
    So in the RECYCLE bin on the desktop, are you saying my old torrented porn isnt actually recycled into new porn?

  10. #30
    Quote Originally Posted by Haidaes View Post



    That utility has been less relevant with time though. For example in Nyalotha you could mount in many places, making repair-bots pointless. Not to mention a repair hammer can be used by anyone and costs practically nothing.
    True, but it's still much better than what, say, Blacksmithing, Leatherworking or Inscription get.
    It is all that is left unsaid upon which tragedies are built -Kreia

  11. #31
    Quote Originally Posted by Jastall View Post
    True, but it's still much better than what, say, Blacksmithing, Leatherworking or Inscription get.
    Oh obviously, the armor professions have been more of a labor of love than anything since Wrath/Cata when Blizzard stopped making proper raid recipes. Their use in BfA was niche at best unless you absolutely wanted a pair of pants in the first week. I mostly used them to fill some open transmog spots near the end middle-end of the tier.
    /tar Tinker-zealot /point /lol
    WoW:Shadowlands - Danuser's Divina Commedia?

  12. #32
    Enchanting and alchemy don’t make anything to do with legendary items either

  13. #33
    Quote Originally Posted by ShadowHopper View Post
    So in the game warCRAFT, crafting items doesn't matter?
    Yeah.. the craft in warcraft doesn't mean what you think it means. It means more than likely along the following lines, 'skill used in deceiving others.'

    okeh
    I was a Death's Demise.
    Those were the good old days.

  14. #34
    A few things about professions in general:
    1. Perks should be added back to the game. Especially if they are excluding engineers from the legendary system (which they absolutely shouldn't).
    2. Each profession should have access to something. Engineers have have helmets, Alchemists have philosopher stones, JC should have a ring or necklace, etc.
    3. Third specs should be introduced. I daresay some of those choices could even be a mandatory one, and cannot be removed. Examples:
    -Gnomes should all have engineering and be unable to select Goblin engineering, and need to do nothing for gnomish engineering.
    -Goblins should have engineering and be unable to select gnomish engineering, and need to do nothing for goblin engineering.
    -Draenei should have Jewelcrafting.
    -Blood elves should have enchanting.
    -Undead should have Alchemy.
    -Tauren should have Herbalism.
    -Dark Iron Dwarves and Lightforged Draenei should have Blacksmithing.
    -Dwarves should have Mining.
    -Nightborne should have inscription.
    4.Gems, equipment and enchants should be significant;y more prolific than they were. Mists of Pandaria had it perfect.
    "The fatal flaw of every plan, no matter how well planned, is the assumption that you know more than your enemy."

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