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  1. #81
    Quote Originally Posted by schwarzkopf View Post
    I'd prefer to not be weaker at the end of the expansion than I was at the start ... doing the same content.
    The end of the expansion was 8.3, 9.x is already next expansion. Not trying to be a smart-ass but come on, it's been what now, 15 years? You are around long enough to know, that the pre-patch is already part of the expansion. It literally changed the number from 8 (BFA) to 9 (SL)...

  2. #82
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Magical Mudcrab View Post
    I can't tell if this is a joke or not, but whether this specific event happened in any previous prepatch is entirely irrelevant. The problem is that it feels awful because we have lost relative power, not because stats and levels have been squished. Previous squishes did not feel this bad because relative power was sort-of maintained, whereas now a players ability to actually do content is substantially slower.
    cause we had both a squish, and a removal of corruptions, if only the squish hapened it wold be no where near as bad, but players are getting used to BOTH things being gone.
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  3. #83
    Quote Originally Posted by Sondrelk View Post
    This isnt really the "end" of BfA though.
    Let's put it in simple terms - before the patch I could splat a BfA elite 1-2M mob in 20 seconds or so no CDs, no corruptions, after the patch - I can't get him down under 50% at all with all CDS before I die.

    I'm not talking about feeling a little weaker like we do every pre patch ... I'm talking about a massive change in power.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  4. #84
    Quote Originally Posted by ReleaseDay View Post
    Ok 50% is just a random number i pulled.. but with the retarded AOE cap, and the stupid number squish, i'm noticing a severe decrease in dps. Example was HFC-M solo mount run, it's taking longer than before. My prev. ilvl was 469 and is now 119, if this matters.
    Welcome to every pre patch since forever.

  5. #85
    Quote Originally Posted by schwarzkopf View Post
    Let's put it in simple terms - before the patch I could splat a BfA elite 1-2M mob in 20 seconds or so no CDs, no corruptions, after the patch - I can't get him down under 50% at all with all CDS before I die.

    I'm not talking about feeling a little weaker like we do every pre patch ... I'm talking about a massive change in power.
    Which is exactly their design. Elites are and were never designed to be solo'ed by players.

    The stupidity of borrowed power and overtuning mechanics like corruptions made this possible ever since late MoP.

    Myself am glad the game is returning to the "this mob hits hard and requires atleast 2 people in order to be killed.

  6. #86
    Quote Originally Posted by Aggrophobic View Post
    What are you talking about? Blizzard themsleves think the same. Thats why the expansion is delayed.

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    Warriors actually do more damage at lvl 50 than at 60 with covenants and legendaries...

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    Blizzard does not agree.
    yeah thats obviously not true, just like pretty much everything else you say :P

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    Extremism and radicalisation is the bane of society

  7. #87
    Quote Originally Posted by Boiled-Lobster View Post
    Which is exactly their design. Elites are and were never designed to be solo'ed by players.
    I think you missed the point ... probably intentionally... I could kill a mob in 20 seconds before patch, I could not kill it at all after patch.

    What type of mob is irrelevant.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  8. #88
    Quote Originally Posted by ClassicPeon View Post
    yeah thats obviously not true, just like pretty much everything else you say :P

    Blizzard not agreeing with you is one of the few undeniable facts of this universe
    Again, what are you talking about?

  9. #89
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Aggrophobic View Post
    Warriors actually do more damage at lvl 50 than at 60 with covenants and legendaries...
    idk if you know buty this was the exact same with legion to BFA.
    its cause as we level that damage becomes weaker, because its based on mob level, so while yes at 50 you do more damage then at 60, if both tried to dps a level 60 mob, the 50 would do FAR less then a 60.

    its why people were able to get low level DH's to spam farm freehold with exp turned off.
    Quote Originally Posted by Varodoc View Post
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  10. #90
    Quote Originally Posted by Aggrophobic View Post
    Again, what are you talking about?
    the prepatch should not have come out now.
    Blizzard themsleves think the same.
    I'm quoting you here btw.

    Its not good if you forget what you wrote so quickly
    Extremism and radicalisation is the bane of society

  11. #91
    Quote Originally Posted by Adi91 View Post
    Despite the sat squish (which also happened) the players should feel as powerful as before according to the quoted statement. However testing with a world boss in 9.0 it seems it's not really true.

    In patch 8.3 a world boss (which introduced in 8.0) was took about 2 min to kill, while in patch 9.0 it takes almost 8 minutes.

    All in all it seems players became much more weaker than its intended.
    That isn't the same boss. One of them is a boss intended for 5 people, the other is a boss intended for a raid group. Conveniently the one intended for 5 people was done in the "before prepatch" section and the one intended for a raid was done in the "after prepatch" section. Of course it was faster. It was always faster, it's an easier boss.

    Videos that straight up aim to lie to you aside, there sort of wasn't a stat squish. In fact there was a stat inflation on gear available to a level 50. If our level is brought down to 50, our equipment isn't going to keep the same stat values as it did at level 120, otherwise we would have thousands of % of secondaries. The stats have to be brought down to level 50 appropriate. But if you compare ilvls and the amount of stats on gear, what we have now is actually better than level 50 gear before levels were adjusted. This is due to there being no tiers at 50 before, and 4 tiers (with multiple difficulties) at 50 now.
    Last edited by klogaroth; 2020-10-18 at 01:48 PM.

  12. #92
    Quote Originally Posted by Aggrophobic View Post
    What are you talking about? Blizzard themsleves think the same. Thats why the expansion is delayed.

    - - - Updated - - -



    Warriors actually do more damage at lvl 50 than at 60 with covenants and legendaries...

    - - - Updated - - -



    Blizzard does not agree.
    obviously thats not gonna go live lol,but i do remember when legion came out,enha shamans with archi trinket and artefact could almost 1 shot dungeon bosses,and i sure as hell couldnt do that at max anymore

  13. #93
    Quote Originally Posted by Adi91 View Post
    In the MMO Champion's "BlizzCon 2019 - Developer Interview" Blizzard stated the following: "There will not be a stat squish. It's very important that players feel just as powerful when they log in to play the expansion."

    You can read this here: LINK

    Despite the sat squish (which also happened) the players should feel as powerful as before according to the quoted statement. However testing with a world boss in 9.0 it seems it's not really true.

    In patch 8.3 a world boss (which introduced in 8.0) was took about 2 min to kill, while in patch 9.0 it takes almost 8 minutes.

    All in all it seems players became much more weaker than its intended.
    Haha this is the dumbest thing ever.

    You're comparing two completely different bosses which before the patch also already had a major disparity in difficulty.
    On top of that you do it with a fire mage, a spec that's arguably the most nerfed due to removal of corruption and SL changes.
    Nice troll attempt

    ----

    To be honest, I'm not noticing the huge negative swing as some portrait this out to be.

    Maybe a minor step down, but that's mostly due to corruptions being removed.
    I had a few alts that just dinged 120 only a few weeks back and had terrible corruptions and they are probably relatively stronger now than before the patch. (Granted 1 of them is a shadow priest which got some massive buffs).

    On my hunter, BM feels a bit slower but that's mostly due to removal of corruptions. And even despite that we're still one of the stronger specs.
    MM and SV on the other hand feel quite equal, maybe even better; with both of them mostly taking a bit of a hit in the rotational flow (due to focus regen changes and loss of haste corruptions).

    Old Content (e.g. transmog runs) also seems to be quite equal or maybe even easier, so that doesn't seem to be impacted much either.
    Last edited by Nythiz; 2020-10-18 at 02:12 PM.

  14. #94
    Quote Originally Posted by klogaroth View Post
    That isn't the same boss. One of them is a boss intended for 5 people, the other is a boss intended for a raid group. Conveniently the one intended for 5 people was done in the "before prepatch" section and the one intended for a raid was done in the "after prepatch" section. Of course it was faster. It was always faster, it's an easier boss.

    Videos that straight up aim to lie to you aside, there sort of wasn't a stat squish. In fact there was a stat inflation on gear available to a level 50. If our level is brought down to 50, our equipment isn't going to keep the same stat values as it did at level 120, otherwise we would have thousands of % of secondaries. The stats have to be brought down to level 50 appropriate. But if you compare ilvls and the amount of stats on gear, what we have now is actually better than level 50 gear before levels were adjusted. This is due to there being no tiers at 50 before, and 4 tiers (with multiple difficulties) at 50 now.
    I hope some of the prepatch weeks will bring the same boss (Ji'arak) appear, and you can see the difference on the same boss. The 8.0 world bosses were easily soloable on 8.3 (any of them), and now you can see it isn't so trivial. During this week Azurethos is active so I can only show the difference with it. Unfortunatelly I haven't recorded any Azurethos kill before 9.0... But you can also see the DBM after the kill: It says the record on Azurethos is 30 sec, and this kill took 8 minutes. They are from the same tier (8.0) which means they are have almost the same power. All of the 8.0 world bosses designed for a raid group, not for 5 people. Ji'arak is a WORLD BOSS too, not a party-boss or an elite designed for 5 man groups, a World boss. Where did you get this from that Ji'arak is not a world boss and 5 man content??? Azurethos is also a world boss, from the same tier (they drop the same iLVL, they have similar hp and damage, etc.).

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    Two different boss, but from the same tier...

  15. #95
    Quote Originally Posted by Adi91 View Post
    I hope some of the prepatch weeks will bring the same boss (Ji'arak) appear, and you can see the difference on the same boss. The 8.0 world bosses were easily soloable on 8.3 (any of them), and now you can see it isn't so trivial. During this week Azurethos is active so I can only show the difference with it. Unfortunatelly I haven't recorded any Azurethos kill before 9.0... But you can also see the DBM after the kill: It says the record on Azurethos is 30 sec, and this kill took 8 minutes. They are from the same tier (8.0) which means they are have almost the same power. All of the 8.0 world bosses designed for a raid group, not for 5 people. Ji'arak is a WORLD BOSS too, not a party-boss or an elite designed for 5 man groups, a World boss. Where did you get this from that Ji'arak is not a world boss and 5 man content??? Azurethos is also a world boss, from the same tier (they drop the same iLVL, they have similar hp and damage, etc.).
    - The world bosses are still easily soloable.

    - The 30 sec kill was obviously in a raid enviroment, so that entire comparison is stupid.

    - You're on a fire mage, which is one of the most nerfed specs due to removal of mastery corruption and general changes to fire itself
    On Ji'arak you're bursting the boss to 50% in the first 20 seconds due to (again) the power of combustion with high mastery.
    On Azurethos you're running around spamming Scorch 90% of the time, to avoid shit. The entire fight makeup isn't even the same.

    - Azurethos is way more interruptive than Ji'arak is due to the tornadoes and stuff.

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    Quote Originally Posted by Adi91 View Post
    Two different boss, but from the same tier...
    Completely irrelevant, they're two different bosses.

    It's like saying Wrathion and N'Zoth are the same level of difficulty because they are the same tier.

  16. #96
    Quote Originally Posted by ClassicPeon View Post
    I'm quoting you here btw.

    Its not good if you forget what you wrote so quickly
    Run along, fanboy.

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    Quote Originally Posted by FelPlague View Post
    idk if you know buty this was the exact same with legion to BFA.
    its cause as we level that damage becomes weaker, because its based on mob level, so while yes at 50 you do more damage then at 60, if both tried to dps a level 60 mob, the 50 would do FAR less then a 60.

    its why people were able to get low level DH's to spam farm freehold with exp turned off.
    Nah, it was not as bad but these patches also came with content that made the balance issues less obvious.

    Theres no way around the fact that the prepatch and the expansion should have been delayed months ago.
    The very late panic-move we got now is a serious issue.

  17. #97
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    Run along, fanboy.
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  18. #98
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Aggrophobic View Post
    Run along, fanboy.

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    Nah, it was not as bad but these patches also came with content that made the balance issues less obvious.

    Theres no way around the fact that the prepatch and the expansion should have been delayed months ago.
    The very late panic-move we got now is a serious issue.
    Remember the literally unkillable Imonar?
    yeah...
    Also "Also came with content that made the balance issues less obvious" what are you talking about?
    Quote Originally Posted by Varodoc View Post
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  19. #99
    Herald of the Titans Will's Avatar
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    Quote Originally Posted by ReleaseDay View Post
    Not sure what the point was supposed to be with your post. The idea of the squish is that numbers are reduced but nothing really changes in terms of difficulty. NPCs hp reduced equivalent of your dmg.


    But not really surprising. The previous squish fucked everything up as well.
    Well that's the idea of a squish yes, but on top of all the class changes and balance changes based around level 60, 50 has become fucked up. This has happened every single expansion since TBC, I can personally confirm.

  20. #100
    Quote Originally Posted by Aggrophobic View Post
    Run along, fanboy.

    - - - Updated - - -



    Nah, it was not as bad but these patches also came with content that made the balance issues less obvious.

    Theres no way around the fact that the prepatch and the expansion should have been delayed months ago.
    The very late panic-move we got now is a serious issue.
    Its not my problem if presenting your own quotes to you makes you feel defeated and embarassed.

    I mean i get it, i would too, but they arent my quotes.
    Extremism and radicalisation is the bane of society

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