Starcraft MMO
Project Titan
Crossworlds
Overwatch MMO
Anything but WoW
Something else
I've lost all hope in MMO's
I've never liked MMOs that take place in current or future times or settings and I highly dislike post-apocalyptic (and to some extent steampunk) settings, so I'll say that I'm happy none of their MMO ideas saw daylight. Every MMO I've ever enjoyed has been in some way based on swords, armors and magic and taken place in worlds that have not gone through significant technological evolution.
I haven't played Overwatch a lot, but the little i have done, i really enjoy everything around it, the character of the heroes, the art style, the way the game plays, everything. I would love to see blizzard bringing in front new ideas once in a while a not again a new WoW expansion or a new a new Diablo game.
what existed in 2007 thats worse than what we have today
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same, i believe their art style is the best of their IP's, i love the old warcraft 3 style too tho
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thats too badi think a fantasy sci fi setting can include any theme possible, including swords and magic haha, its the opposite of being limmited
looks like majority want starcraft.
cant say i disagree
While I never really got into Diablo 3, I did play Diablo 2 extensively back in the day online. I'm rusty on the lore but I think the general vibe and aesthetic would lend itself well to a new MMO with an expanded universe.
Personally I've become a bit disenchanted with the idea of MMOs.
I'd match rather prefer to see a singleplayer (or small scale multiplayer, such as 1 to 4 players coop) 1st/3rd person Warcraft or Diablo ARPG (think Elder Scrolls style), with focus on world, story and immersion. Or even a Dark Souls-style Diablo game.
As far as MMOs, Sci-fi in general is not a theme I find very compelling, so I would personally prefer to see "WoW2" over any of the ideas mentioned. Be it an actual hard/soft reset on WoW (ie many years in the future or many years in the past, completely new engine built from scratch), or a new franchise with a similar theme of medieval/high/industrial fantasy.
world of starcraft
I'm not entirely sure, but I think mostly that if you take the social components from it, and the "newness" of playing in a persistent world, it becomes a standard RPG that's generally watered down. By this I mean - if you think of any particular included feature, there are other smaller games, in particular singleplayer games, that do it much better.
For instance, looking at the questing experience, most singleplayer RPGs simply offer a much better experience than you can get in WoW. There are only a few exceptions (such as raiding).
Then there's also the fact that MMOs tend to be designed to be played a lot, and to essentially be one's "main game". And after years and years of playing WoW and a couple other MMOs, I just don't feel very compelled to spend months on end playing almost exclusively the same game, especially when there are so many games in my backlog I mean to play/try.