Originally Posted by
Kolvarg
I'm not entirely sure, but I think mostly that if you take the social components from it, and the "newness" of playing in a persistent world, it becomes a standard RPG that's generally watered down. By this I mean - if you think of any particular included feature, there are other smaller games, in particular singleplayer games, that do it much better.
For instance, looking at the questing experience, most singleplayer RPGs simply offer a much better experience than you can get in WoW. There are only a few exceptions (such as raiding).
Then there's also the fact that MMOs tend to be designed to be played a lot, and to essentially be one's "main game". And after years and years of playing WoW and a couple other MMOs, I just don't feel very compelled to spend months on end playing almost exclusively the same game, especially when there are so many games in my backlog I mean to play/try.