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  1. #221
    Quote Originally Posted by Evolixe View Post
    That is your opinion. A lot (and although neither of us has any statistics, I'd wager a months salary it's probably most) of players like the boundless grouping with friends and acquaintances regardless of their current position in the levelling ladder and aren't too concerned about objectively negligible differences in performance versus expected outcome.


    Basically I see only 1 issue here. And that is that you see a problem, where myself and a lot of others see a solution.
    This levelling scaling thing does so much good for the game that any side-effects you perceive it to have are completely inconsiderable compared to the benefits that come with it.
    Oh I'm sure a lot of players like it. I'm sure a lot of players like the kind of playstyle where you queue for dungeons and then play with people you don't know and never talk a word to them, but likewise I believe that sort of thing is destroying the game. Saying a lot of people like it isn't good enough.

  2. #222
    Immortal Evolixe's Avatar
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    Quote Originally Posted by vagnar View Post
    Oh I'm sure a lot of players like it. I'm sure a lot of players like the kind of playstyle where you queue for dungeons and then play with people you don't know and never talk a word to them, but likewise I believe that sort of thing is destroying the game. Saying a lot of people like it isn't good enough.
    The benefits OBJECTIVELY outweigh the purely perceptional drawbacks. You feel like something isn't right, however it's nothing but a feeling.
    Now if there was actually a substantial amount of players that shared that feeling with you, that should count for something. But I don't think there is.

    I've never seen more people enjoy the levelling experience than now. People are making tons of alts, because finally it doesn't feel like a massive grind, but like a cool little journey you can share with any number of friends regardless of where they are at in that journey.

  3. #223
    Quote Originally Posted by Evolixe View Post
    The benefits OBJECTIVELY outweigh the purely perceptional drawbacks.
    If I subjectively dislike it, then no.

  4. #224
    Stood in the Fire
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    Quote Originally Posted by hedren View Post
    I've been doing the headless horseman on my low level toons for experience, and I noticed that my level 10 characters especially always top the meters. Now when you are in a group with high level characters, obviously the numbers are in relation to your own level. I see low numbers, and a level 50 sees high numbers.

    But if you look at the percentage of damage done in comparison to the rest of the group, my level 10 characters can blow away level 50's. I just did it on my arcane mage and you just have to do arcane blast and you'll do like 90% of the groups damage. With level 50 characters in the group.

    Similarly I have a much easier time healing on low level characters, even though they have less spells available. The spells heal for more, and mana regenerates faster.

    I know this is just headless horseman, but I assume this being the case in dungeons from level 10-50 as well. It's obviously the way things scale in dungeons.

    And I know this is just leveling dungeons, but still, I don't think that in an MMO level 10 characters should this easily be outperforming level 50 characters. I don't think that as you gain levels and gain more abilities, your performance should become worse.
    Its probably because you are getting matched with 50 who have dogshit gear

  5. #225
    Quote Originally Posted by keldarepewpew View Post
    Its probably because you are getting matched with 50 who have dogshit gear
    Even with bad gear they shouldn't be performing way worse than a level 10 character.

  6. #226
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    Quote Originally Posted by vagnar View Post
    Even with bad gear they shouldn't be performing way worse than a level 10 character.
    There is a problem here if you make a level 10 perform worse then a shit geared 50 they will not be contributing anything to the dungeon when compared to a normal geared 50 because the powercreep at lvl 50 itself is immens. Whch will lead to normal geared 50s stomping everything. So either they do more then a shit geared 50 or they do nothing compared to a normal geared 50.

  7. #227
    Quote Originally Posted by vagnar View Post
    Even with bad gear they shouldn't be performing way worse than a level 10 character.
    Theres also the chance that they arent try-harding on a 20 second holiday event fight.

    - - - Updated - - -

    Quote Originally Posted by vagnar View Post
    If I subjectively dislike it, then no.
    Why should your self-proclaimed subjective opinion be pushed on everyone else? What makes your feelings more important than all of the people who objectively disagree with you?

  8. #228
    Quote Originally Posted by Mardux View Post
    Why should your self-proclaimed subjective opinion be pushed on everyone else?
    I'm just more important.

  9. #229
    Immortal Evolixe's Avatar
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    Alright, 5/10 not a great troll

    /thread

  10. #230
    Absolutely broken and I love it. Going around on a level 10 arcane mage, doing 80% of the damage just doing arcane explosion in a dungeon, having people go "yo wtf is up with your damage mage"

  11. #231
    Quote Originally Posted by Dazmalak View Post
    Just did a Freehold on my 47 outlaw rogue. Was optimistic since I got most of my abilities and talents thinking I'd be doing boss dps, especially with how easy and fluid questing felt. I got into a group with levels ranging from 11-15 and their dps was double my own. Feels bad. I definitely see the merit in boosting high level toons with low level ones now because the scaling is absolutely wonky af.

    Off-topic slightly, but is it me or are WoD dungeons way harder than they should be for leveling content? Maybe I was just in a bad group but mobs and bosses took far too long to kill and sbg first and last boss were one shotting people on some mechanics. By comparison Freehold everything died in seconds.
    Had same exsperience. WOD 5 mans are way over-tuned, very hard. But maybe its easier if group is below 25.
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  12. #232

  13. #233
    Brewmaster Fayenoor's Avatar
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    @OP - you are sorta missing the point here. Your level 10 character, I assume in full BOA gear, is effectively in BIS (or close to BIS) gear for your level. Level 50 characters have a gear spread from ilevel 55 to 135+.

    I am fairly certain when scaled , your level 10 toon wont compete with a 120+ ilevel toon of the same type. You dont even have the skills unlocked to compete mate.
    Quote Originally Posted by Osmeric View Post
    The main function of Mythic mode for most players is to act as a reminder that, compared to that 1%, they suck.

  14. #234
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    Quote Originally Posted by vagnar View Post
    Oh I'm sure a lot of players like it. I'm sure a lot of players like the kind of playstyle where you queue for dungeons and then play with people you don't know and never talk a word to them, but likewise I believe that sort of thing is destroying the game. Saying a lot of people like it isn't good enough.
    I left in 8.1.5 along with our guild and came back a week ago and have no friends or guild mates to play with anymore. Am I just supposed to not be able to play the game?

  15. #235
    Quote Originally Posted by Fayenoor View Post
    OP - you are sorta missing the point here. Your level 10 character, I assume in full BOA gear, is effectively in BIS (or close to BIS) gear for your level. Level 50 characters have a gear spread from ilevel 55 to 135+.

    I am fairly certain when scaled , your level 10 toon wont compete with a 120+ ilevel toon of the same type. You dont even have the skills unlocked to compete mate.
    But you'd also be in BiS with your heirlooms on any other level except level 50. Why does a level 45 character not at least do the same damage as a level 10 character? It's really completely backwards right now. Lower level means better performance.

  16. #236
    just noticed that
    well, I'll just stay low level it does so much dmg it's more fun for me

  17. #237
    Level scaling broke Atonement.

    It's like reverse-classic; a spec is only playable at max level.

    They fucked up, admit it.

  18. #238
    Quote Originally Posted by Dergiab View Post
    Level scaling broke Atonement.

    It's like reverse-classic; a spec is only playable at max level.

    They fucked up, admit it.
    how did it break

    OT: I feel like a god in island expeditions at lower levels right now. Makes me want to just lock my level.
    Last edited by daisyheadmayzie; 2020-10-31 at 10:40 PM.

  19. #239
    I just did a dungeon at lvl 47 was paired with lvl 10s did the most dmg. I think the only thing thats really broken atm is arcane mage. They simply need to split its damage up maybe limit arcane charges based on lvl, and nerf arcane explosion based on lvl Llike rank 1 1 arcane charge etc... and the for arcane explosion maybe like lvl 45 arcane explosion rank 2 increases AE dmg by 100% and poof fixed.

  20. #240
    Quote Originally Posted by rhrrngt View Post
    I just did a dungeon at lvl 47 was paired with lvl 10s did the most dmg. I think the only thing thats really broken atm is arcane mage. They simply need to split its damage up maybe limit arcane charges based on lvl, and nerf arcane explosion based on lvl Llike rank 1 1 arcane charge etc... and the for arcane explosion maybe like lvl 45 arcane explosion rank 2 increases AE dmg by 100% and poof fixed.
    I've been able to do enormous amounts of damage on pretty much any class though.

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