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  1. #241
    Quote Originally Posted by daisyheadmayzie View Post
    how did it break

    OT: I feel like a god in island expeditions at lower levels right now. Makes me want to just lock my level.
    It heals for around 5% of damage done (instead of 50%) until you reach lvl 50 and get some average gear for level 50.

  2. #242
    Quote Originally Posted by Dergiab View Post
    It heals for around 5% of damage done (instead of 50%) until you reach lvl 50 and get some average gear for level 50.
    They stated it was a bug. It heals normally in areas outside BFA I believe. Idk if its fixed. There was hotfix that said they fixed it.

  3. #243
    Been leveling my monk through WotLK. Not liking dungeon scaling. While I prefer that they are generally more difficult than the old time walking versions (at least from a few years ago) and the pre 9.0 ones, some parts have been like "whoa!", the spike is a bit too big. Especially in pugs with dpsers pulling everything because "thats how you do it" and me as tank gets slaughtered in seconds. Suppose it is more with people than with the trash, though I have found many bosses really hard in dungeons, I really struggle to survive on certain bosses. I also did one at level 37 with a load of level 15. There was no point in me being there as tank, I should have switched to dps spec. I could barely keep aggro on things and they were never in danger of dying. While I do think it is better than facerolling in the past, but....
    Quote Originally Posted by Gelannerai View Post


    Remember, legally no one sane takes Tucker Carlson seriously.

  4. #244
    Quote Originally Posted by rhrrngt View Post
    They stated it was a bug. It heals normally in areas outside BFA I believe. Idk if its fixed. There was hotfix that said they fixed it.
    Why fix it then when everyone is saying lEvELinG DOesNT maTtER?

  5. #245
    Quote Originally Posted by Dergiab View Post
    It heals for around 5% of damage done (instead of 50%) until you reach lvl 50 and get some average gear for level 50.
    Sounds like a bug

  6. #246
    One of these is item level 136 with BiS traits & mythic nzoth weapon. The other one is level 10



    It's actually crazy how far these level 10 twinks are pushing themselves. Some even have item levels comparable to my freshly dinged level 50 character, which just adds to the insanity.

  7. #247
    You don't even need to be a twink. I've ran a dungeon with my lvl 20 priest, healer was 48, everyone else was 50. It was not even funny. I have no AoE or multidot tools at that level, I can only slowly dot enemies one by one, and it still absolutely destroyed. It was AD, and even on the raptor packs, I would just SWP each mob, which would outdps everyone by a factor of 3.

  8. #248
    Quote Originally Posted by Dhrizzle View Post
    It does kinda make sense. As you gain levels the game gets harder, with level scaling this is shown as lower levels doing a higher proportion of damage (i.e. they can kill mobs quicker.) A dungeon taken by all lvl 10s would be easier than a dungeon taken by all lvl 50s.
    This comment is against the nature of RPGs. As you LEVEL you are suppose to get stronger. Countless people will tell you their old RPG game stories of how they had to leave a zone when they were a little lower lvl and came back with a vengeance after they leveled up and enjoyed blowing through it! The open world scaling BS is antithesis to RPG concept of outgrowing the world around you and getting stronger and the only reason it exist is blizz is too lazy to develop real systems that would make the world relevant at max level but the blizz bootlickers will clearly defend everything including this.

    The same goes for the dungeon leveling now. If I just did RFK at lvl 11 and blew through it, after I level to 30-40 and have comparable gear(current level blues) I should have an easier time, NOT HARDER. If you don't feel like you are stronger after you level, it is a BAD system for an RPG. Yes, you can make content more "Challenging" for higher levels such as making the same mobs use more/deadlier abilities for high level characters for example but giving them flat higher damage and health values is extremely lazy and wrong.

  9. #249
    Yea, level 10s are insane. Everyone. Warlocks, hunters, even arms warrior that presses mortal strike every 6 seconds - all top dps.

  10. #250
    Quote Originally Posted by faithbane View Post
    This comment is against the nature of RPGs. As you LEVEL you are suppose to get stronger. Countless people will tell you their old RPG game stories of how they had to leave a zone when they were a little lower lvl and came back with a vengeance after they leveled up and enjoyed blowing through it! The open world scaling BS is antithesis to RPG concept of outgrowing the world around you and getting stronger and the only reason it exist is blizz is too lazy to develop real systems that would make the world relevant at max level but the blizz bootlickers will clearly defend everything including this.

    The same goes for the dungeon leveling now. If I just did RFK at lvl 11 and blew through it, after I level to 30-40 and have comparable gear(current level blues) I should have an easier time, NOT HARDER. If you don't feel like you are stronger after you level, it is a BAD system for an RPG. Yes, you can make content more "Challenging" for higher levels such as making the same mobs use more/deadlier abilities for high level characters for example but giving them flat higher damage and health values is extremely lazy and wrong.
    Agreed 100% I do not like the scaling one bit, it just feels bad in general.

  11. #251
    Quote Originally Posted by oblakoff View Post
    In what world that would make sense considering we are talking about the same dungeon?
    The World of ... Warcraft?
    Quote Originally Posted by Nizah View Post
    why so mad bro

  12. #252
    Quote Originally Posted by faithbane View Post
    This comment is against the nature of RPGs. As you LEVEL you are suppose to get stronger. Countless people will tell you their old RPG game stories of how they had to leave a zone when they were a little lower lvl and came back with a vengeance after they leveled up and enjoyed blowing through it! The open world scaling BS is antithesis to RPG concept of outgrowing the world around you and getting stronger and the only reason it exist is blizz is too lazy to develop real systems that would make the world relevant at max level but the blizz bootlickers will clearly defend everything including this.

    The same goes for the dungeon leveling now. If I just did RFK at lvl 11 and blew through it, after I level to 30-40 and have comparable gear(current level blues) I should have an easier time, NOT HARDER. If you don't feel like you are stronger after you level, it is a BAD system for an RPG. Yes, you can make content more "Challenging" for higher levels such as making the same mobs use more/deadlier abilities for high level characters for example but giving them flat higher damage and health values is extremely lazy and wrong.
    It's not bootlicking to not have a problem with an agreeable system of play.

    Before level scaling, there was only one step between lower level content and higher level content, and that was having to physically move your character from one to the other as you leveled. All level scaling really does is remove that step. Now I don't necessarily have to go to Swamp of Sorrows if I get too big for Westfall, because now Westfall is going to be as difficult now as Swamp of Sorrows would've been before. There's no difference, except that I'm not forced to jump between zones while I'm leveling because the game demands it. Now I have more control over where and how I level. If you want to make the argument of "I LIKE when things were less convenient than they are now!" then that's... fine, I guess. I mean, I understand where you think you're coming from. I just think it comes from a place that's a little bit flawed when it comes to a game that has gotten as expansive and massive as WoW has.

    There's nothing wrong with the world getting harder as you progress through a video game. That's how most video games work. That's how it worked before level scaling, just in a more roundabout way that got less sustainable and less fun as the path got longer and more rigid with more expansions and more levels. All Blizzard has done over the course of introducing level scaling and Chromie Time is make that path more flexible.

    More on topic, the discrepancy between a level 50 and a level 10 in the same dungeon killing the same enemies is a bit of an eyesore, even if it's not particularly consequential. Personally, my solution would be that for LFG dungeons, the group's gear and stats are scaled to the average of everyone's levels, and the dungeon itself is scaled to that average, kind of like Timewalking. That way everyone would sort of be on an even playing field, and you don't have the weird case of low-levels blowing out the entire rest of the group. Generally, I agree that dungeons should probably not be only as hard as the lowest member's level. Level scaling in general? Not a probem. 9.0 is the smoothest and most enjoyable time I've spent leveling since I started playing the game, and I can't see them going back.
    Last edited by CalamityHeart; 2020-11-02 at 05:38 PM.

  13. #253
    doing island expeditions on a level 10 hunter is wonderful

  14. #254
    Leveled my monk tank. Did not like dungeons with lower levels, keeping aggro was a nightmare. I know people are focused on pew pew numbers, but from a tanking pov there were some issues, I think healers also struggled too. Don't know if I am just bad, or the scaling, or a mix, but jesus, boss fights were tough.
    Quote Originally Posted by Gelannerai View Post


    Remember, legally no one sane takes Tucker Carlson seriously.

  15. #255
    Quote Originally Posted by tehealadin View Post
    Don't know if I am just bad, or the scaling
    probably the scaling

  16. #256
    Quote Originally Posted by ldev View Post
    Yea, level 10s are insane. Everyone. Warlocks, hunters, even arms warrior that presses mortal strike every 6 seconds - all top dps.
    i took some level 10s into island expeditions, and dot classes/healers were insane like res druid, aff lock, arc mage. what sucks as you go up in levels like after 20+ you feel weaker and weaker

    at 10-14 able to solo near everything, even deal with 4-5 non elites with ease, the only thing that kills my low levels is when blazing flames debuff is up and when spikes pop at random under my low levels (any)

  17. #257
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    Quote Originally Posted by hedren View Post
    I repeat. You are actually decreasing in power as you level up and gain more abilities.

    The obvious solution to this problem would be to not have level 10's group up with level 50's. They should be doing different content.
    And who cares? They're basic dungones...if you're worrying about your dps in a basic dungeon then I think your ego is a little fragile
    #WithoutRespectWeReject

  18. #258
    Quote Originally Posted by Kithelle View Post
    And who cares? They're basic dungones...if you're worrying about your dps in a basic dungeon then I think your ego is a little fragile
    What does it say about my ego if I worry about my dps in a raid?

  19. #259
    Quote Originally Posted by Kithelle View Post
    And who cares? They're basic dungones...if you're worrying about your dps in a basic dungeon then I think your ego is a little fragile
    It's not ego problem, it's game design problem, when you gain levels and abilities and better gear and new talents and as a result... YOU GET WEAKER.

    oh boiiiiii bold new 2020 RPG design - create level 1 character - gz, you won the game, your character is now the most powerful it will ever be and stronger than all other (except other level ones) characters.

    do u serious right now?
    Last edited by ldev; 2020-11-03 at 09:27 PM.

  20. #260
    Couldn't care less about the DPS imbalance issue.

    However, i've noticed that some bosses are overtuned for tanks. Abilities 1 shotting tanks and such.

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