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  1. #141
    the whole prepathch is so inconsistent

  2. #142
    I was just doing Razorfen Kraul and I was doing 50% of the damage as a level 11 hunter. Rest were level 45. Healer had trouble healing the tank on the encounter with the 3 bosses, and we wiped twice. Seemed like we just couldn't do it. Something's definitely weird with scaling in dungeons.

  3. #143
    It does kinda make sense. As you gain levels the game gets harder, with level scaling this is shown as lower levels doing a higher proportion of damage (i.e. they can kill mobs quicker.) A dungeon taken by all lvl 10s would be easier than a dungeon taken by all lvl 50s.

  4. #144
    Quote Originally Posted by Dhrizzle View Post
    A dungeon taken by all lvl 10s would be easier than a dungeon taken by all lvl 50s.
    In what world that would make sense considering we are talking about the same dungeon?

  5. #145
    Quote Originally Posted by oblakoff View Post
    In what world that would make sense considering we are talking about the same dungeon?
    It's the power of friendship!
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    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  6. #146
    Scarab Lord
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    I was in a dungeon with a level 10 tank. this guy was a twink and had ilvl 50 gear somehow and was absolutely obliterating shit. we cleared the dungeon in 5 minutes, it was amazing

  7. #147
    Quote Originally Posted by hedren View Post
    I've been doing the headless horseman on my low level toons for experience, and I noticed that my level 10 characters especially always top the meters. Now when you are in a group with high level characters, obviously the numbers are in relation to your own level. I see low numbers, and a level 50 sees high numbers.

    But if you look at the percentage of damage done in comparison to the rest of the group, my level 10 characters can blow away level 50's. I just did it on my arcane mage and you just have to do arcane blast and you'll do like 90% of the groups damage. With level 50 characters in the group.

    Similarly I have a much easier time healing on low level characters, even though they have less spells available. The spells heal for more, and mana regenerates faster.

    I know this is just headless horseman, but I assume this being the case in dungeons from level 10-50 as well. It's obviously the way things scale in dungeons.

    And I know this is just leveling dungeons, but still, I don't think that in an MMO level 10 characters should this easily be outperforming level 50 characters. I don't think that as you gain levels and gain more abilities, your performance should become worse.
    You just discovered absolute versus relative.

    It was about time.

  8. #148
    Quote Originally Posted by Dhrizzle View Post
    It does kinda make sense. As you gain levels the game gets harder, with level scaling this is shown as lower levels doing a higher proportion of damage (i.e. they can kill mobs quicker.) A dungeon taken by all lvl 10s would be easier than a dungeon taken by all lvl 50s.
    no it's like mobs are leveling up with you, how does that make sense?
    not only are they leveling up with you, they are increasing in strength at a faster rate than you

  9. #149
    Immortal Evolixe's Avatar
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    Quote Originally Posted by oblakoff View Post
    In what world that would make sense considering we are talking about the same dungeon?
    Ehm, in every world?

    Or do you think vanilla deadmines should've been the endgame content?

    The lower levels don't have the tools to deal with a lot of the problems these dungeons want to throw at you.
    So you'll notice in dungeons but also out in the world that bosses and enemies in general don't use any or as many abilities as they do when you go into the same zone with your level 40/50's. And yes, they also die much easier. Like they always did for lower levels.
    Last edited by Evolixe; 2020-10-25 at 11:43 AM.

  10. #150
    Quote Originally Posted by oblakoff View Post
    In what world that would make sense considering we are talking about the same dungeon?
    In currend World of Warcraft.
    Check the run say with full lvl 10 party and full lvl 40 party of the same dungeon and you will see the difference. lvl 40 party will be much weaker in the dungelon and took more time to clear it.

  11. #151
    Stood in the Fire
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    Quote Originally Posted by Lazuli View Post
    I just want to point out that literally every other MMO has nailed scaling, since many years ago, and the dumbfucking retards at Blizz still can't LOL.
    not really. Blizzard was significantly more ambitious with scaling. Final fantasy doesn't screw up scaling because 1. higher level cares can only scale down instead of vice versa, 2. they just remove your higher level abilities, which removes 90% of the work.

    also blizzard is working on tuning a new expansion and people's biggest concern is their level 10 characters performing well in irrelevant, completely unfailable content.

    lol.

  12. #152
    Quote Originally Posted by Beastiel View Post
    people's biggest concern
    That's not a biggest concern. Its just another "balance" "feature" of SL.

  13. #153
    Quote Originally Posted by Evolixe View Post
    Ehm, in every world?

    Or do you think vanilla deadmines should've been the endgame content?

    The lower levels don't have the tools to deal with a lot of the problems these dungeons want to throw at you.
    So you'll notice in dungeons but also out in the world that bosses and enemies in general don't use any or as many abilities as they do when you go into the same zone with your level 40/50's. And yes, they also die much easier. Like they always did for lower levels.
    When you go back to Deadmines at level 60, the mobs there are still the same level and are much easier to kill.

    In current WoW, Deadmines not only scales up with you, it becomes harder as your level increases.

  14. #154
    Why did so many people attack the OP? What they are saying is true and should not be happening. You'd think posters here were personally responsible for the bad scaling...

  15. #155
    Quote Originally Posted by DarkAmbient View Post
    Why did so many people attack the OP? What they are saying is true and should not be happening. You'd think posters here were personally responsible for the bad scaling...
    This. It's incredible to read the first page. What OP posted was instantly distorted.

  16. #156
    Quote Originally Posted by DarkAmbient View Post
    Why did so many people attack the OP? What they are saying is true and should not be happening. You'd think posters here were personally responsible for the bad scaling...
    Because they're ill-informed. No-one attacked me when I showed them proof of how scaling actually works

  17. #157
    Quote Originally Posted by hedren View Post
    I repeat. You are actually decreasing in power as you level up and gain more abilities.

    The obvious solution to this problem would be to not have level 10's group up with level 50's. They should be doing different content.
    No you aren't, it's just that all content is easier at lower levels and scaled more to your advantage. It has always been this way. In vanilla all the first few mobs were also easy to kill and you instantly regenerated all of your mana, while a few levels later it all changed. The game is NOT supposed to be easier the more you level up. That would be just dumb.

    But other than that, yeah sure there are some scaling issues in relation with playing with players of very different levels, but that's just bound to happen when you allow players 10-50 to do the same dungeons. There isn't an easy fix to this and honestly it's not even issue overall. The point is: The game itself for YOU gets increasingly harder and that has always been like this.
    Last edited by RobertMugabe; 2020-10-25 at 01:28 PM.

  18. #158
    Quote Originally Posted by RobertMugabe View Post
    No you aren't, it's just that all content is easier at lower levels and scaled more to your advantage. It has always been this way. In vanilla all the first few mobs were also easy to kill and you instantly regenerated all of your mana, while a few levels later it all changed. The game is NOT supposed to be easier the more you level up. That would be just dumb.
    Is it supposed to get harder when you get more abilities, experience, & fight the exact same mobs? I think that's part of what people are debating.

    I still maintain it's a byproduct of an otherwise great change to the leveling experience, but it is pretty nonsensical from an RPG PoV (if anyone still views WoW as an RPG ).

  19. #159
    [QUOTE=Toybox;52752851]Is it supposed to get harder when you get more abilities, experience, & fight the exact same mobs? I think that's part of what people are debating.

    It is supposed to be this way. Since when have you been playing WoW?!

    Let's take classic as an example. You are a lvl 1 gnome mage in Dun Morogh and your quest is to kill 8 wolves for some meat. You can quickly and easily kill all 8 of them with just 1 button and without needing to ever stop, because your mana and hp regen so fast. Then you're lvl12 and you're in Loch Modan and have to kill some bears and spiders. Already at this point you must drink every 2 mobs, use frost nova, kite etc.

    I still maintain it's a byproduct of an otherwise great change to the leveling experience, but it is pretty nonsensical from an RPG PoV (if anyone still views WoW as an RPG ).
    So according to you in an RPG the hardest parts of the game are supposed to be the first few mobs, while the easiest part should be the endboss?

  20. #160
    Quote Originally Posted by RobertMugabe View Post
    It is supposed to be this way. Since when have you been playing WoW?!
    Since a time when there was no scaling.

    Quote Originally Posted by RobertMugabe View Post
    Let's take classic as an example. You are a lvl 1 gnome mage in Dun Morogh and your quest is to kill 8 wolves for some meat. You can quickly and easily kill all 8 of them with just 1 button and without needing to ever stop, because your mana and hp regen so fast. Then you're lvl12 and you're in Loch Modan and have to kill some bears and spiders. Already at this point you must drink every 2 mobs, use frost nova, kite etc.
    Your example does not look at level scaling, so it is already irrelevant.

    Your example takes two different mobs in two different zones at two different fixed levels. Not the same mob in the same place, just scaled up to match your level.

    If you go back to Dun Morogh at level 20, you'll probably kill the same mob in one hit. Because his level is fixed and your level increased. You grew in power and he stayed the same. Similarly if you go to Loch Modan at level 1, you'll have no chance against any mob. Because your level is too low.

    Obviously as the game progresses the game throws bigger challenges at you. But we're talking about different content here. Different dungeons. For different levels.

    With level scaling in current WoW we are talking about the same dungeon, the same content. Just scaling up with you, not only staying as difficult it is, but actually becoming more difficult. Which makes it better to be a lower level than to be a higher level and leads to lower levels outperforming higher level players.

    I mean when you've gotten to the point where players take level 10 characters and experience lock them to stay at that level and then offer their services to rush people through dungeons, you know you've fucked up as a designer.

    - - - Updated - - -

    Quote Originally Posted by RobertMugabe View Post
    So according to you in an RPG the hardest parts of the game are supposed to be the first few mobs, while the easiest part should be the endboss?
    But we don't have the endboss being harder than the "first few mobs".

    What we have is the "first few mobs" becoming harder because you leveled up.
    Last edited by vagnar; 2020-10-25 at 01:53 PM.

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