Alright, 5/10 not a great troll
/thread
Alright, 5/10 not a great troll
/thread
Absolutely broken and I love it. Going around on a level 10 arcane mage, doing 80% of the damage just doing arcane explosion in a dungeon, having people go "yo wtf is up with your damage mage"
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
@OP - you are sorta missing the point here. Your level 10 character, I assume in full BOA gear, is effectively in BIS (or close to BIS) gear for your level. Level 50 characters have a gear spread from ilevel 55 to 135+.
I am fairly certain when scaled , your level 10 toon wont compete with a 120+ ilevel toon of the same type. You dont even have the skills unlocked to compete mate.
just noticed that
well, I'll just stay low level it does so much dmg it's more fun for me
Level scaling broke Atonement.
It's like reverse-classic; a spec is only playable at max level.
They fucked up, admit it.
I just did a dungeon at lvl 47 was paired with lvl 10s did the most dmg. I think the only thing thats really broken atm is arcane mage. They simply need to split its damage up maybe limit arcane charges based on lvl, and nerf arcane explosion based on lvl Llike rank 1 1 arcane charge etc... and the for arcane explosion maybe like lvl 45 arcane explosion rank 2 increases AE dmg by 100% and poof fixed.
Been leveling my monk through WotLK. Not liking dungeon scaling. While I prefer that they are generally more difficult than the old time walking versions (at least from a few years ago) and the pre 9.0 ones, some parts have been like "whoa!", the spike is a bit too big. Especially in pugs with dpsers pulling everything because "thats how you do it" and me as tank gets slaughtered in seconds. Suppose it is more with people than with the trash, though I have found many bosses really hard in dungeons, I really struggle to survive on certain bosses. I also did one at level 37 with a load of level 15. There was no point in me being there as tank, I should have switched to dps spec. I could barely keep aggro on things and they were never in danger of dying. While I do think it is better than facerolling in the past, but....
One of these is item level 136 with BiS traits & mythic nzoth weapon. The other one is level 10
It's actually crazy how far these level 10 twinks are pushing themselves. Some even have item levels comparable to my freshly dinged level 50 character, which just adds to the insanity.
You don't even need to be a twink. I've ran a dungeon with my lvl 20 priest, healer was 48, everyone else was 50. It was not even funny. I have no AoE or multidot tools at that level, I can only slowly dot enemies one by one, and it still absolutely destroyed. It was AD, and even on the raptor packs, I would just SWP each mob, which would outdps everyone by a factor of 3.
This comment is against the nature of RPGs. As you LEVEL you are suppose to get stronger. Countless people will tell you their old RPG game stories of how they had to leave a zone when they were a little lower lvl and came back with a vengeance after they leveled up and enjoyed blowing through it! The open world scaling BS is antithesis to RPG concept of outgrowing the world around you and getting stronger and the only reason it exist is blizz is too lazy to develop real systems that would make the world relevant at max level but the blizz bootlickers will clearly defend everything including this.
The same goes for the dungeon leveling now. If I just did RFK at lvl 11 and blew through it, after I level to 30-40 and have comparable gear(current level blues) I should have an easier time, NOT HARDER. If you don't feel like you are stronger after you level, it is a BAD system for an RPG. Yes, you can make content more "Challenging" for higher levels such as making the same mobs use more/deadlier abilities for high level characters for example but giving them flat higher damage and health values is extremely lazy and wrong.