Originally Posted by
mickybrighteyes
Because when they took them out people cried foul. Now you're the other foot coming in crying foul that they come back? Man if this was bringing back stance dancing and stance specific cooldowns it might be one thing but damn...
Cause that is a far different thing... firstly turning shield block from block into parry is a VERY different thing that would bring other issues into play... that's not like, say... swapping between eviscerate, dispatch, and envenom.
Cause they're not a lvl 18 warrior and slam (and whirlwind) might be their only rage spenders. This one i'd say was more with leveling characters in mind. And if you don't think leveling needed some tweaks i guess you prolly never saw the likes of shadow priest (going all the way to 100 with nothing to really make void form and insanity management feel anything like it was intended).
Sure look at this from a post lvl cap only view where you are in a position to not need something, though. It's not the only perspective, however.
I sort of agree with wanting spcs to feel meaningful... but i personally draw the line when the specs are so disconnected that they only share the class name and none of the feel. Rogue had 3 totally different concepts that do not use anything at all similar besides the fact that they were melee and wore leather.... but that's not rogue unique cause monks, druids, and demon hunters now also share those traits. class armor? well shame that's effectively gone. class storyline? doubt that's coming back.
I mean overall i think spec identity overwrote class identity to an extreme because of how hyper focused on the theme/role everything went. And what was the worst part was virtually all the classes got stuck in 'rotations' that made arcane's AB spam look complex.. fire off the filler/builder, fire procc when available, use the cleave/aoe when multi target and ensure not to cap spec resource via main spender. DPS cooldown when needed.
The pruning pissed me off personally, though, entirely because it targeted a slew of effects that SERVED NO PURPOSE with respect to balance/performance in any areas of gameplay the devs were normally focused on. Far sight, eagle eye, mind vision, sentry totem, eyes of the beast... why? Just pointless discarding of skills.