Honestly while WoD is universally panned there were some very strong concepts behind it.
It really did put the "Warcraft" back to the forefront after Pandastan, and it handled boththe arakkoa and ogres really well in my opinion.
It provided the first iterationd of world quests and while people love to hate on garisons they did offer a meaningful variety of customization and game-relevant benefit.
Imo the main fault they made with garisons is that they didn't just integrate them seamlessly into the capital cities, as getting a personal plot for building stuff in there would still allow for a lot of stuff to be both meaningful and customizable while having the capital closeby enough so that there is no point in adding i.e. banking, a.h. or other services to this new garison, and that while being relevant both in the current expansion and beyond.
I did hate the initial removal of flying, it cheapened the world and has a deleterous effect on level design.
So yeah, cautiously curious what he's been up to and i would not be opposed to seeing him return to WoW.
Also dat intro and questing for early WoD, so smooth and almost cinematic (not talking about graphics quality obvs), it managed to give a WC3-y feel to a WoW questchain again.