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  1. #1

    Shadowlands Beta - Build 36401 Spell Changes

    Originally Posted by MMO-Champion
    Item Set Bonuses
    • Gladiator's Distinction The damage and healing benefit of Versatility is increased by 20% 40% when in Arenas, Battlegrounds, and War Mode.
    • Weathering the Job Taking Frost, Fire or Shadow damage grants you a shield for 20 sec that can absorb up to 0 of those damage types.Cannot occur more than once every 30 sec.

    Death Knight (Forums, Talent Calculator)
    • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% of maximum health. 7.0% of maximum health.
    • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25% of all damage taken in the last 5 sec, minimum 7% of maximum health. 7.0% of maximum health.

    Unholy
    • Epidemic Causes each of your Virulent Plagues to flare up, dealing [ 20% of Attack Power ] Shadow damage to the infected enemy, and an additional [ 8% of Attack Power ] Shadow damage to all other enemies near them. Can be cast in Undead. Limited to 20 targets. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 30 Runic Power. Instant. 30 yd range. Instant.

    Demon Hunter (Forums, Talent Calculator)
    • Unbound Chaos (New) Activating Immolation Aura increases the damage of your next Fel Rush by 300%. Lasts 20 sec. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent.

    Havoc
    • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 252% [ 214.2% of Attack Power ] Chaos damage over 3 sec to 5 nearby enemies. Requires One-Handed Melee Weapon. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent. 30 Fury. Instant. 20 sec cooldown.
    • Mortal Rush Your Fel Rush afflicts targets it deals damage to with Mortal Wound, reducing the effectiveness of healing on the target for until cancelled 10 sec. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

    Druid (Forums, Talent Calculator)
    Balance & Restoration
    • Deep Roots Increases the amount of damage required to cancel your Entangling Roots or Mass Entanglement by 400% 250%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Restoration
    • Early Spring Wild Growth is now instant cast, and when you heal 6 allies with Wild Growth you gain Full Bloom. This effect has a 30 sec cooldown. Full Bloom Your next Wild Growth applies Lifebloom to all targets. at 100% effectiveness. Lasts for 30 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Hunter (Forums, Talent Calculator)
    Beast Mastery, Marksmanship, Survival
    • Survival Tactics Feign Death dispels all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Cannot occur more than once every 30 sec 90% for 1.5 sec. PvP Talent. PvP Talent. Requires Hunter. Requires level 10.

    Survival
    • Carve A sweeping attack that strikes up to 5 enemies in front of you for [ 28% of Attack Power ] Physical damage. Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. Limited to 5 targets. Hunter - Survival Spec. Hunter - Survival Spec. 35 Focus. 8 yd range. Instant. 6 sec cooldown.

    Monk (Forums, Talent Calculator)
    • Breath of Fire Breathe fire on targets in front of you, causing [ 28.5% [ 38.4% of Attack Power ] Fire damage. Targets affected by Keg Smash will also burn, taking [ 19.66% [ 26.64% of Attack Power ] Fire damage and dealing 5% reduced damage to you for 12 sec. Unlimited range. Instant. 1 sec global cooldown.
    • Touch of Death Brewmaster: You exploit the enemy target's weakest point, instantly killing them. Only usable on creatures that have less health than you. Clears Stagger damage based on Reduces delayed Stagger damage by 200% of damage dealt. Windwalker, Mistweaver You exploit the enemy target's weakest point, instantly killing them. Only usable on creatures that have less health than you. Spawns 3 Chi Spheres, granting 1 Chi when you walk through them. Mistweaver: You exploit the enemy target's weakest point, instantly killing them. Only usable on creatures that have less health than you. Increases the Monk's Physical damage by 15% for 10 sec, Initial: You exploit the enemy target's weakest point, instantly killing them. Only usable on creatures that have less health than you. Touch of Death: You exploit the enemy target's weakest point, instantly killing creatures if they have less health than you. Deals damage equal to 35% of your maximum health against players and stronger creatures under 15% health. Melee range. Instant. 3 min cooldown.

    Brewmaster
    • Breath of Fire Breathe fire on targets in front of you, causing [ 28.5% [ 38.4% of Attack Power ] Fire damage. Targets affected by Keg Smash will also burn, taking [ 19.66% [ 26.64% of Attack Power ] Fire damage and dealing 5% reduced damage to you for 12 sec. Monk - Brewmaster Spec. Monk - Brewmaster Spec. Instant. 15 sec cooldown. 1 sec global cooldown.

    Brewmaster, Initial, Windwalker
    • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [ 28.17% of Attack Power ] Nature damage to the enemy and [ 28.17% of Attack Power ] healing to the Monk over 8 sec. Limit 1 target. Monk - Level 15 Talent. Monk - Level 15 Talent.

    Priest (Forums, Talent Calculator)
    • Mind Blast 2.5% of Base Mana / 2.5% of Base Mana. 0.25% of Base Mana / 0.25% of Base Mana.
    • Shadow Word: Death 1.6% 0.5% of Base Mana.
    • Shadow Word: Pain 1.8% of Base Mana / 1.2% of Base Mana. 0.3% of Base Mana / 0.3% of Base Mana.

    Holy
    • Delivered from Evil Reduces the cooldown of Leap of Faith by 45 sec, and Leap of Faith removes all movement impairing effects, and increases your next heal on that target by 100%. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
    • Miracle Worker Holy Word: Serenity now has 25 2 Charges and a 25% reduced cooldown. PvP Talent. PvP Talent. Requires Priest. Requires level 10.

    Shadow
    • Shadow Crash Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 85% of Spell Power ] Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 35% increased damage from your next Shadow Crash within 15 sec. Stacks up to 2. Generates 8 Insanity. 3 charges. Can be cast in Shadowform. Shadow Priest - Level 40 Talent. Shadow Priest - Level 40 Talent. 40 yd range. Instant. 45 sec recharge. 3 charges.
    • Void Torrent Channel a torrent of void energy into the target, dealing [ 340% [ 306% of Spell Power ] Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target. Generates 30 3 sec. Generates 60 Insanity over the duration. Can be cast in Shadowform. Shadow Priest - Level 45 Talent. Shadow Priest - Level 45 Talent. 40 yd range. 4 sec cast (Channeled). 45 sec cooldown. 3 sec cast (Channeled). 30 sec cooldown.

    Shaman (Forums, Talent Calculator)
    • Windfury Attack Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 32.4% [ 24% of Attack Power ] Physical damage each. 100 yd range. Instant.

    Elemental & Restoration
    • Lava Surge Your Flame Shock damage over time has a 15% 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Shaman - Elemental & Restoration Spec. Shaman - Elemental & Restoration Spec.

    Enhancement
    • Windfury Weapon Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 32.4% [ 24% of Attack Power ] Physical damage each. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers. Shaman - Enhancement Spec. Shaman - Enhancement Spec. Instant.

    Warlock (Forums, Talent Calculator)
    • Curse of Exhaustion Reduces the target's movement speed by 50% for 8 12 sec. Curses: A warlock can only have one Curse active per target. 40 yd range. Instant.

    Azerite Traits
    Priest (Forums, Talent Calculator)
    • Whispers of the Damned Mind Blast deals 0 additional damage and generates 20 10 additional Insanity on critical strikes.

    Runeforge Legendary Abilities
    • Echo of Eonar Your spells and abilities have a low chance to Summon a spiritual familiar to your side, increasing your damage and healing by 5%. Your spells and abilities have a chance to healing and damage by 10% for 10 sec, and send an echo of your familiar up to 3 nearby allies, increasing their damage and healing by 5% for 15 sec. Instant. Approximately 2 procs per minute. 10 sec. Approximately 1 proc per minute.
    • Norgannon's Sagacity Casting a spell grants Sagacity, stacking up to 10 times. When you move, you are able to cast while moving for 0.5 sec for each stack of Sagacity.
    • Stable Phantasma Lure Increases Phantasma earned by 25%. Looting Phantasma from enemies has a chance to summon a Phantasma Demon which will begin running in a random direction. Killing it increases Phatasma earned for Phantasma earned for the entire party by an additional 10% for 60 sec. Approximately 4 procs per minute.

    Death Knight (Forums, Talent Calculator)
    • Grip of the Everlasting Death Grip's cooldown is reduced by 3 sec and For 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown.

    Demon Hunter (Forums, Talent Calculator)
    • Fel Bombardment Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage that your next Throw Glaive deals to your primary target by 20% 50% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.

    Mage (Forums, Talent Calculator)
    • Slick Ice While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 5% 2% and its damage by 2%, stacking up to 10 times.

    Monk (Forums, Talent Calculator)
    • Ancient Teachings of the Monastery After casting Essence Font, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 120% of the damage done. 250% of the damage done. Lasts 15 sec.
    • Escape from Reality After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time, if you cast Vivify on yourself, its healing is increased by 70% its cost is reduced by 50%. and 50% of its cost is refunded.
    • Keefer's Skyreach Tiger Palm now has a 10 yard range and dashes you to the target when used. Tiger Palm also applies an effect which increases your critical strike chance by 30% 50% for 6 sec on the target. This effect cannot be applied more than once every 60 sec per target.
    • Mighty Pour Celestial Brew increases your Armor by 0% 25% for 7 sec, and Purifying Brew has a 25% chance to not consume a charge.
    • Tear of Morning Renewing Mists increases your healing done to the target by 10% for 12 sec. 20% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning. Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing.

    Paladin (Forums, Talent Calculator)
    • Of Dusk and Dawn Name changed from "From Dusk till Dawn" to "Of Dusk and Dawn".
    • Shadowbreaker, Dawn of the Sun Light of Dawn's range is increased to 40 yards, and all allies inside your Light of Dawn receive 20% increased healing from your spells for 6 sec. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 6 sec. Word of Glory receives 50% increased benefit from your Mastery.
    • Shock Barrier Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing up to [ 32% of Holy Spell Power ] damage damage equal to 20% of the Holy Shock every 6 sec. Can protect up to 3 targets.

    Rogue (Forums, Talent Calculator)
    • Tiny Toxic Blade Shiv deals 350% increased damage and no longer cost Energy. costs Energy.

    Shaman (Forums, Talent Calculator)
    • Deeply Rooted Elements (Elemental) Casting Lava Burst has a 5.1% 7% chance to activate Ascendance for 6.0 sec.
    • Deeply Rooted Elements (Enhancement) Using Stormstrike has a 5.1% 8% chance to activate Ascendance for 6.0 sec.
    • Deeply Rooted Elements (Restoration) Casting Riptide has a 5.1% 7% chance to activate Ascendance for 6.0 sec.
    • Deeply Rooted Elements (Initial) Casting Stormstrike has a 5.1% 8% chance to activate Ascendance for 6.0 sec.
    • Deeply Rooted Elements Initial: Casting Stormstrike has a 5.1% 8% chance to activate Ascendance for 6.0 sec.
    • Doom Winds Dropping Windfury Totem grants you 100% chance to gain Windfury Weapon and increases Windfury Weapon damage by 100% 25% for 12 sec. This can only occur once every 60 sec.
    • Elemental Equilibrium Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%. Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec.

    Warlock (Forums, Talent Calculator)

    Covenant Abilities
    • Bonedust Brew (Brewmaster) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Windwalker) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Mistweaver) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Initial) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Weapons of Order (Brewmaster) Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% 8% increased damage from you for 8 sec, stacking up to 5 times. 10 sec, stacking up to 4 times.
    • Weapons of Order (Windwalker) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Initial) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.

    Monk (Forums, Talent Calculator)
    • Bonedust Brew (Brewmaster) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Windwalker) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Mistweaver) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Initial) Your abilities have a 35% 50% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
    • Faeline Stomp (New) Brewmaster: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Windwalker: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Mistweaver: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Up to 5 allies caught in the faeline are healed with an Essence Font bolt. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Initial: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 65% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Night Fae. Night Fae. 100 yd range. Instant.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 Stagger is 5% more effective for 8 sec against enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% [ 40% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline. Stagger is 5% more effective for 8 sec against enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. [ 65% of Attack Power ] damage.
    • Weapons of Order (Brewmaster) Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% 8% increased damage from you for 8 sec, stacking up to 5 times. 10 sec, stacking up to 4 times.
    • Weapons of Order (Windwalker) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Initial) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Brewmaster) Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% 8% increased damage from you for 8 sec, stacking up to 5 times. 10 sec, stacking up to 4 times.
    • Weapons of Order (Windwalker) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Initial) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Brewmaster) Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% 8% increased damage from you for 8 sec, stacking up to 5 times. 10 sec, stacking up to 4 times.
    • Weapons of Order (Windwalker) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Initial) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Brewmaster) Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% 8% increased damage from you for 8 sec, stacking up to 5 times. 10 sec, stacking up to 4 times.
    • Weapons of Order (Windwalker) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.
    • Weapons of Order (Initial) For the next 30 sec, your Mastery is increased by [ 10.000 * $115,636bc1 ]%. [ 10.0000 * $115,636bc1 ]%.

    Anima Powers
    Death Knight (Forums, Talent Calculator)
    • Corrupted Sapwood Death's Due stacks 15 additional times. Instant. Blood: Death's Due stacks 1 additional times for each target struck by Heart Strike. Also increases the maximum stacks by 8. Frost: Death's Due stacks 1 additional times for each target struck by Obliterate. Also increases the maximum stacks by 8. Unholy, Initial: Death's Due stacks 1 additional times for each target struck by Scourge Strike. Also increases the maximum stacks by 8. Instant.

    Hunter (Forums, Talent Calculator)
    • Piercing Scope Hunter's Mark now increases damage the target takes from all sources by an additional 10%. Instant. 10%. Instant.
    • Piercing Scope Hunter's Mark now increases damage the target takes from all sources by an additional 10%. 100 yd range. Instant.

    Monk (Forums, Talent Calculator)
    • Bad Karma Provoke casts Touch of Karma. Instant. Provoke has a 20% chance to cast Touch of Karma. Instant.
    • Corrosive Carbonation Bonedust Brew deals [ 200% of Attack Power ] damage every 1 sec to enemies disabled by crowd control. Instant.
    • Corrosive Carbonation Bonedust Brew deals [ 200% of Attack Power ] damage every 1 sec to enemies disabled by crowd control. 100 yd range. Instant.
    • Corrosive Dosage 100 yd range. Instant. Vivify leaves a corrosive mist around targets it heals, dealing 50% of its healing as Nature damage to nearby enemies every 1 sec for 3 sec. 100 yd range. Instant.
    • Corrosive Dosage Vivify leaves a corrosive mist around targets it heals, dealing 50% of its healing as Nature damage to nearby enemies each second for 1 sec. Instant. every 1 sec for 3 sec. Instant.

    Rogue (Forums, Talent Calculator)
    • Flowing Potential Wraps Assassination: Combo point generating abilities have a 33% chance to store a combo point. For 20 sec after activating Vendetta, your finishing moves refund up to 5 Combo Points. Outlaw: Combo point generating abilities have a 33% chance to store a combo point. During Adrenaline Rush, your finishing moves refund up to 5 Combo Points. Subtlety: Combo point generating abilities have a 33% chance to store a combo point. During Shadow Blades, your finishing moves refund up to 5 Combo Points. Initial: Combo point generating abilities have a 33% chance to store a combo point. During , your finishing moves refund up to 5 Combo Points. Instant. Your combo point generating attacks have a 50% chance to grant 1 additional combo point. Instant.
    • Prolonged Pain Name changed from "Thirsty Venom Vial" to "Prolonged Pain". Targets dying with your Slaughter Poison active add its remaining damage to your next Slaughter. Instant. Increases the duration of Flagellation's Haste increase by 200%. Instant.
    • Remorse Flagellation causes the tormented target to be lashed 1 2 additional times every 1 sec. Instant.
    • Reverberating Strike Damaging Finishing moves that consume your Animacharged combo point deal damage function as if you consumed 20 combo points. Instant.
    • Spiked Lashes Name changed from "Caustic Binding Agent" to "Spiked Lashes". Slaughter's poison application chance is increased to 100%, and can now stack 20 additional times. Instant. Flagellation now grants you 1% Haste per stack, up to a maximum of 30% Haste. Instant.

    Warlock (Forums, Talent Calculator)

    Warrior (Forums, Talent Calculator)
    • Shrieking Flagon (New) Arms, Fury, Initial: Whirlwind pulls 3 random enemies within 20 yds to you. Protection: Whirlwind and Thunder Clap pull 3 random enemies within 20 yds to you. 100 yd range. Instant.

    Soulbind Abilities
    • Faerie Dust When falling farther than 20 yd, faerie dust slows your fall.for the next 30 sec. This cannot occur more often than once per 60 sec.
    • Field of Blossoms Activating your Night Fae class ability puts flowers at your feet for 10.0 15.0 sec that increase your Haste by 15% 12% while you stand with them.
    • Grove Invigoration Healing or dealing damage has a chance to grant you a stack of Redirected Anima, up to 10 stacking up to 10 times. Activating your Night Fae class ability consumes Redirected Anima and grants all Redirected Anima to grant you 1% maximum health and 3 Mastery per stack for 30 sec. Approximately 2 procs per minute.
    • Wild Hunt Tactics Your damage to targets above 75% health and healing to targets below 35% health is increased by 10%. When your spells and abilities are enhanced this way, you gain 10% 15% increased movement speed for 5 sec.

    Soulbind Conduits
    Death Knight (Forums, Talent Calculator)
    • Eternal Hunger Dark Transformation's duration is increased by 5 sec. 3 sec and your Minion damage is increased by 3.0%.

    Demon Hunter (Forums, Talent Calculator)

    Druid (Forums, Talent Calculator)

    Hunter (Forums, Talent Calculator)

    Mage (Forums, Talent Calculator)
    • Ice Bite Increases the damage of Ice Lance against frozen enemies by 10.0%. 4.0%.

    Monk (Forums, Talent Calculator)
    • Way of the Fae Faeline Stomp deals 10.0% additional damage per target Increases the initial damage of Faeline Stomp by 10.0% per target hit by that damage, up to a maximum of 50.0% additional damage.

    Paladin (Forums, Talent Calculator)
    • Ringing Clarity Divine Toll has a 30.0% chance to cast 2 3 extra times on the main target.
    • Templar's Vindication Templar's Verdict has a 10.0% 30.0% chance to strike again for 15% of its damage. 60% of its damage.
    • Virtuous Command Judgment grants you Virtuous Command for 6 sec, which gives causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks a 40% chance to deal 10.0% additional Holy damage.

    Priest (Forums, Talent Calculator)
    • Move with Grace Levitate grants 20.0% increased movement speed. Leap of Faith's cooldown is reduced by 15.0 sec.

    Shaman (Forums, Talent Calculator)
    • Focused Lightning Maelstrom Weapon increases the damage or healing of your next spell by an additional 4.0% per stack. 1.0% per stack.

    Warlock (Forums, Talent Calculator)
    • Borne of Blood Hand of Gul'dan has a 15% 15.0% chance to generate a charge of Demonic Core.

    Item Effects
    • Anima Field Emitter Name changed from "Anima Field Generator" to "Anima Field Emitter". Your attacks have a high chance to create an Anima Field at your feet for 8 sec. While within the field your Haste is increased by 0 location for 8 sec. Standing within the field grants you 0 Haste. Approximately 3 procs per minute.
    • Arsenal: Corrupted Aspirant's Weapons (New) Collect the appearances of the Corrupted Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Corrupted Aspirant's Weapons (New) Collect the appearances of the Corrupted Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Corrupted Gladiator's Weapons (New) Collect the appearances of the Corrupted Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Corrupted Gladiator's Weapons (New) Collect the appearances of the Corrupted Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Dread Aspirant's Weapons (New) Collect the appearances of the Dread Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Dread Aspirant's Weapons (New) Collect the appearances of the Dread Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Dread Gladiator's Weapons (New) Collect the appearances of the Dread Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Dread Gladiator's Weapons (New) Collect the appearances of the Dread Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Notorious Aspirant's Weapons (New) Collect the appearances of the Notorious Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Notorious Aspirant's Weapons (New) Collect the appearances of the Notorious Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Notorious Gladiator's Weapons (New) Collect the appearances of the Notorious Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Notorious Gladiator's Weapons (New) Collect the appearances of the Notorious Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Sinister Aspirant's Weapons (New) Collect the appearances of the Sinister Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Sinister Aspirant's Weapons (New) Collect the appearances of the Sinister Aspirant's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Sinister Gladiator's Weapons (New) Collect the appearances of the Sinister Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Arsenal: Sinister Gladiator's Weapons (New) Collect the appearances of the Sinister Gladiator's weapon set. Transmog Set. Transmog Set. Instant.
    • Blood Barrier Inflict 0 Shadow damage split between all nearby enemies and form a Blood Barrier for 10 sec on yourself. The Blood Barrier absorbs 0 damage for 10 sec. Damage and absorption are increased for each enemy struck, up to 5. Instant. 2 min cooldown. enemies. Instant. 2 min cooldown.
    • Blood Waltz Four dance partners appear in a random pattern around you. Moving to each grants you 0 Haste and 0 Speed for 20 sec. Instant. 1.5 min cooldown. stacking. Instant. 1.5 min cooldown.
    • Boon of the Archon Your healing spells have a low chance to create 4 Fragments of Life. Fragments of Life heal near your location for 10 sec. Allies who collect a Fragment of Life are healed for 0 and grant 0 Versatility to your party for 10 sec. Approximately 1 proc per minute.
    • Building: Guardhouse (New) Build a guardhouse at your Ember Court, allowing you to hire security for your court. Instant.
    • Charged Phylactery Sacrifice 0 health to charge the phylactery for 30 sec. Healing a target below 30% health while the phylactery is charged amplifies the expends the phylactery's charge to amplify your spell, restoring 0 additional health to the target. Instant. 30 sec cooldown.
    • Deposit Anima Infuse 325 stored Anima to your covenant's Reservoir. Instant. into your covenant's Reservoir. Instant.
    • Deposit Anima (New) Infuse 5 stored Anima into your covenant's Reservoir. Instant.
    • Deposit Anima Infuse 20 stored Anima to your covenant's Reservoir. Instant. Infuse 10 stored Anima into your covenant's Reservoir. Instant.
    • Deposit Anima Infuse 85 stored Anima to your covenant's Reservoir. Instant. Infuse 65 stored Anima into your covenant's Reservoir. Instant.
    • Dinner Time Summon a gargon to strike your target from the shadows causing them to Bleed for 0 over 9 sec. Only usable outdoors in the Shadowlands. 30 yd range. 1 0.5 sec cast. 20 sec cooldown.
    • Drums of Battle Increases haste on nearby party members by up to 0. Lasts 30 sec. Cannot affect targets level ctrmax2,067 or higher above level maxcast. Affects only targets up to level 49. Instant. 50. Instant.
    • Drums of Fury Increases melee, ranged, and spell haste by 15% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min. Does not does affect allies above level ctrmax2,067 maxcast. Affects only targets up to level 49. Instant. 5 min cooldown. 50. Instant. 5 min cooldown.
    • Drums of Rage Increases melee, ranged, and spell haste by 15% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min. Does not affect allies above level ctrmax2,067 maxcast. Affects only targets up to level 49. Instant. 5 min cooldown. 50. Instant. 5 min cooldown.
    • Drums of Restoration Restores 0 health and mana to nearby party members over 15 sec. Cannot affect targets level ctrmax2,067 or higher above level maxcast. Affects only targets up to level 49. Instant. 50. Instant.
    • Drums of the Maelstrom Increases Haste by 15% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min. Does not does affect allies above level ctrmax2,067 maxcast. Affects only targets up to level 49. Instant. 5 min cooldown. 50. Instant. 5 min cooldown.
    • Drums of the Mountain Increases Haste by 15% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min. Does not does affect allies above level ctrmax2,067 maxcast. Affects only targets up to level 49. Instant. 5 min cooldown. 50. Instant. 5 min cooldown.
    • Drums of War Increases attack power by 0 and Intellect by 0 on nearby party members. Lasts 30 sec. Cannot affect targets level ctrmax2,067 or higher above maxcast. Affects only targets up to level 49. Instant. 50. Instant.
    • Dummy (DNT) (New) Instant.
    • Experience (New) Open your Followers page and use this item to grant 6,000 XP directly to a Champion. Instant.
    • Experience (New) Open your Followers page and use this item to grant 2,000 XP directly to a Champion. Instant.
    • Experience (New) Open your Followers page and use this item to grant 3,600 XP directly to a Champion. Instant.
    • Experience (New) Open your Followers page and use this item to grant 5,000 XP directly to a Champion. Instant.
    • Experience (New) Open your Followers page and use this item to grant 2,400 XP directly to a Champion. Instant.
    • Extra Fancy Darkmoon Feast (New) Set out a great feast that will feed your party and dress them fancily! Restores 0 health and 0 mana over 20 sec. If you spend at least 10 seconds eating you will become Well Fed, increasing Versatility for 20 min and dressing you up. Melee range. 1 sec cast.
    • Extra Lemony Herb Filet (New) Restores 0 health 0 and mana over 20 sec. If you spend at least 10 seconds eating you will become Well Fed, increasing Versatility for 20 min. Must remain seated while eating. Instant.
    • Extradimensional Pockets Gain extra storage space while in Torghast, allowing Obleron Armaments to stack an additional 1 time 1 sec cast. be found and used in higher amounts. 1 sec cast.
    • Fancy Darkmoon Feast Set out a great feast that will feed your party and dress them fancily! Restores 10% of health and mana every second for 10 sec and you will become Well Fed, increasing Versatility for 20 min. Cannot be consumed by players above level maxcast. Melee range. 1 sec cast.
    • Flayedwing Toxin Name changed from "Chimeric Poison" to "Flayedwing Toxin". Coat your weapons in Chimeric Poison, giving your attacks a Flayedwing Toxin for 60 min, giving your attacks a high chance to deal 0 Nature damage over 6 sec. 1.5 sec cast. 1 sec cooldown. Approximately 4 procs per minute.
    • Gluttonous Spike Your damaging abilities have a high chance to deal 0 Physical damage, healing yourself for 3 times you for 300% of the damage dealt. If this effect overheals, deal 0 Physical damage split between nearby enemies over 15 sec, but suppress the lifesteal effect. Damage increased per enemy struck, up to 5. enemies. Approximately 10 procs per minute.
    • Glyph of Assimilation Your target suffers 0 Arcane damage every 2 sec for Deal 0 Arcane damage to an enemy over 10 sec. If your target dies while afflicted with Glyph of Assimilation, your Mastery is increased by 0 for 2 times the duration remaining on the Glyph. 50 yd range. Instant. 1.5 min cooldown.
    • Huntsman's Bond Form Huntsman's Bond with an Form a Huntsman's Bond with a target ally for 30 sec. 25% of incoming damage damage you suffer will be redirected to your bonded ally, up to 0 total damage. redirected. 40 yd range. Instant. 2 min cooldown.
    • Imperfect Polymorph Transforms the target (Warning: target safety in future parchment) into a chicken, wandering around incapacitated for 25 10 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters level 60 or lower. Only usable outdoors in the Shadowlands. Affects only targets up to level 60. 30 yd range. 1.7 sec cast.
    • Infused Ruby Tracking (New) Track all nearby creatures and objects that need Infused Rubies. Instant. 5 sec cooldown.
    • Infused Ruby Tracking (New) Track all nearby creatures and objects that need Infused Rubies. Instant. 5 sec cooldown.
    • Lemon Herb Filet Restores 10% of your health and mana per second for 10 sec and you will become Well Fed, increasing Versatility for 20 min. Must remain seated while eating. Instant. Ineffective over level maxcast. Affects only targets up to level 50. Instant.
    • Loup of Unusual Charm While in Torghast, a Broker vendor may offer you one free Anima Hoard. 1 sec cast. discounted Anima Hoards. 1 sec cast.
    • Manabound Mirror Heal your target for 0 plus any all healing stored within the mirror. 50 yd range. Instant. 60 sec cooldown.
    • Mawrat of Unusual Velocity Launch an exploding Mawrat at your target, dealing [ 10% of mhp ] Shadowflame damage to all enemies within 8 yd and killing the Mawrat. Can only be used in Torghast. 40 yd range. 1.5 sec cast.
    • Maw-Touched Miasma Surround yourself in sickly miasma, dealing [ 20% of mhp ] damage to any Mawrats within 200 yds every 1 sec 15 yds every 1 sec for 30 min. Can only be used in Torghast. Instant.
    • Overcharged Anima Battery Increase your Haste by 0 and your Speed by 0 Gain 0 Haste and 0 Speed for 16 sec. Instant. 1.5 min cooldown.
    • Overflowing Anima Cage Name changed from "Overflowing Anima Prison" to "Overflowing Anima Cage". Open an anima pool Open the cage, creating a pool of anima at the target location for 15 sec. The pool grants 0 Critical Strike to up to 5 allies. standing within it. 40 yd range. Instant. 2.5 min cooldown.
    • Overflowing Anima Cage Name changed from "Overflowing Anima Prison" to "Overflowing Anima Cage".
    • Phantasmic Infuser Consume 5 Consume 100 Phantasma, using the energy created by the substance to empower yourself for until cancelled. Instant. 30 min. Instant.
    • Phial of Putrefaction Every 5 sec, your next melee ability applies Liquefying Ooze, dealing 0 Nature damage over 30 sec. Liquefying Ooze stacks up to 3 times. Liquefying Ooze cannot be refreshed on a target with 3 stacks. Stacking does not refresh the duration.
    • Pocket Embers Throw onto an enemy dealing 0 damage over 16 sec. Only usable outdoors in the Shadowlands. 30 yd range. 1 sec cast. 20 sec cooldown. Instant. 20 sec cooldown.
    • Power Overwhelming Deploy a power crystal which beams arcane energy into you, inflicting 0 Arcane damage over 15 sec and granting 0 Critical Strike. Instant. 1.5 min cooldown. you 0 Critical Strike for the duration. Instant. 1.5 min cooldown.
    • Reflective Cloud When Obtained: A cloud of glass surrounds you granting a 25% chance to reflect 0.1% 10% of a spell back at the caster. Lasts for 20 min. Only usable outdoors in the Shadowlands. Instant. Reagents: Enchanted Mirror Dust.
    • Sanguine Vintage Absorb up to 0 damage, then heal for 2 times the remaining amount after 6 sec. Instant. 60 sec cooldown. for 6 sec, then heal for 200% of the shield's remaining amount. Instant. 60 sec cooldown.
    • Satchel of Misbegotten Minions Your Your damaging spells have a chance to draw a minion from the satchel, sending it running at your target where it explodes, dealing 0 Physical Shadow damage split between all nearby enemies. Damage is increased for each enemy struck, up to 5. enemies. Approximately 1.5 procs per minute.
    • Search for Lost Memories (New) Search the chronicle for lost memories, receiving a Memory of a legendary power for your class you do not already have. 3 sec cast.
    • Sentry Neutralizer (New) Remove an annoying Stonewrought Sentry in the area. 40 yd range. Instant.
    • Shadowgrasp Totem Drop a Shadowgrasp Totem at your feet for 15 sec that harvests your target, inflicting 0 Shadow damage every second. Each time your 1 sec. Each time a target dies while affected by Shadowgrasp Totem, you are healed for 0 and this cooldown is reduced by 15 sec. Instant. 2 min cooldown.
    • Skulking Predator Become the Skulking Predator for 20 sec, gaining 0 speed, decreasing detection radius, and pouncing on the next enemy to come within 8 yards yds, dealing 0 Physical damage. Instant. 1.5 min cooldown.
    • Slimy Consumptive Organ Taking damage has a high chance to build stacks of grant you Gluttonous, stacking up to 9 times. Approximately 9 procs per minute.
    • Soul Ignition Activate Soul Igniter, sacrificing up to 0 health over 15 sec to empower Blazing Surge. Reactivate to cast Blazing Surge, dealing 0 Fire damage split between enemies in a 40 yard yd cone, plus up to 40% additional damage, based on how long Soul Igniter was active. Damage is increased per enemy struck, up to 5. (enemies. (1 Min Cooldown) Instant. 0.5 sec cooldown.
    • Soulletting Ruby Draw out a piece of the target's soul, decreasing their movement speed by 30% until the soul reaches you. Touching the soul grants you 0 Critical Strike and heals for 0. The amount of Critical Strike granted increases based on the target's missing health The soul instantly heals you for 0, and grants you up to 0 Critical Strike for 16 sec. You gain more Critical Strike from lower health targets. 40 yd range. Instant. 2 min cooldown.
    • Spare Meat Hook Hook your target Hook an enemy who is within 0 to 8 yds, causing them to bleed for 0 Physical damage every second 1 sec and reducing their movement speed by 50%. Lasts 10 sec or until your target moves more than 16 yards away they move more than 16 yds away from you. 8 yd range. 10 sec cast (Channeled). 2 min cooldown.
    • Spectral Scythe Conjure a Spectral Scythe, dealing 0 Shadow damage to your target and 0 Shadow damage in a 15 yd cone to enemies behind your target. 8 yd range. Instant. 1.5 min cooldown.
    • Splash of Anima-Charged Wind Your melee attacks have a chance to deal 0 Arcane damage split between targets in a 10 yard cone enemies in a 10 yd cone in front of you. Damage is increased for each enemy struck, up to 5. enemies. Instant. Approximately 2 procs per minute.
    • Sticky Muck (New) Throw the muck at a location all enemies within 0 yards will be slowed by 25% while in the area of effect. Trap will exist for 39 sec. Only usable outdoors in the Shadowlands. 40 yd range. Instant.
    • Sticky-Fingered Skeletal Hand (New) Attempt to bypass certain wards and locks in Torghast. Melee range. 2.5 sec cast.
    • Sugar-Crusted Fish Feast Set out a great feast that will feed your party! Restores 10% of health and mana every second for 10 sec and you will become Well Fed, increasing Versatility for 20 min. Ineffective Cannot be consumed by players above level maxcast. Melee range. 1 sec cast.
    • Tear Anima Tear the anima from your target dealing 0 Shadow damage and forming a font of power at your feet increasing your Intellect by 0 for 15 sec. while you stand within it. 40 yd range. Instant. 1.5 min cooldown.
    • Tome of Power Tear a page out of the book to create a scroll that will provide a powerful buff. Instant. 3 sec cooldown. 0.5 sec cast. 3 sec cooldown.
    • Unbound Chaos Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing [ 275% [ 233.75% of Attack Power ] Chaos damage. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent.
    • Viscera of Coalesced Hatred Your abilities have a very high chance to lash out with a Hateful Strike, dealing 0 Physical damage to an enemy and healing you for 0 health. This effect is doubled while These effects are increased by 100% while you are below 50% health. Approximately 5 procs per minute.
    • Voracity Spew out a Slimy Morsel that paths to the player Slimey Morsel for every stack of Gluttonous, healing the player for 0 health. Instant. The Morsels immediately attempt to return to you, each healing you for 0. Instant.
    • Well Fed Heals the user for 30% of maximum 30 health and increases stamina by 0 for 60 min. Instant.
    • Wingpierce Javelin Throw the javelin to weaken the targeted Corrupted Cloudfeather. 40 yd range. 1.5 sec cast. Instant. 10 sec cooldown.

    Professions
    Cooking

    Enchanting
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 100% [ 50% of Spell Power ]. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 100% [ 50% of Spell Power ]. Cannot be applied to items above level ecix. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 100% [ 50% of Spell Power ]. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.

    Fishing
    • Fishing Allows for players to gather fish from bodies of water and fishing nodes. Fishing. Fishing. Instant. Skill. Skill. Instant.

    Raid & Dungeon Abilities
    • Chain Link Sludgefist marks two players and after 6 sec shackles them together. The chains inflict 2 1 Physical damage to both players every 2 sec for 56 sec. Moving 12 yards apart shatters the chain. 200 yd range. Instant.
    • Dreadbolt Volley The Baroness launches a blast of anima at every player, inflicting 20 Shadow damage. Each player hit by the blast suffers an additial 3 6 Shadow damage every 1.5 sec for 12 sec. This effect stacks. 40 yd range. 3.5 sec cast. 2 sec cooldown.

  2. #2
    Quote Originally Posted by chaud View Post
    Snippitedooda
    For what its worth, it is so much nicer having it posted this way Vs taking up the entire front page.

  3. #3
    Good job destroying unbound chaos.

  4. #4
    rest in pieces enhance

  5. #5
    I take this as a good sign. Usually these big balance passes tend to come pretty close to the end.

  6. #6
    High Overlord Crixes1's Avatar
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    Quote Originally Posted by kranur View Post
    Good job destroying unbound chaos.
    I like it better this way, it hits all targets now instead of having a chance of missing your target. Having to back peddle or leaping backwards to hopefully hit your target. Although, I think they could of easily just used the Demon to hit all targets in a line instead of at the end of Fel Rush. Welcomed change regardless.

  7. #7
    Where is the love for warriors

  8. #8
    Legendary! Firebert's Avatar
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    RIP Move With Grace, we hardly knew ye.
    37 + (3*7) + (3*7)
    W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5
    SK: 0/1/0/1 | VT: 2/4/2/6 | Cult: 1/0/0/1

  9. #9
    Those Shaman nerfs are ridiculous.
    MAGA - Make Alliance Great Again
    Vote #Jaina!
    #Proudmoore4AllianceLeader
    #ImwithHer2020

  10. #10
    rofl...so unbound chaos is now just a worse version of fel mastery, which it replaced originally because nobody ever took it? great job blizzard, super hyped for this dumpster fire.

  11. #11
    Give us a damn date.

  12. #12
    Stealthed Defender unbound's Avatar
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    So, Slick Ice now reduces cast time *and* damage? I assume it is supposed to reduce cast time and *increase* damage.

    Yes, this isn't a big deal. But have some professional pride.

  13. #13
    You also have the feeling that Shadowlands is at the end ... but it hasn't even started yet?

  14. #14
    So Elemental and Enhancement which were already mid-to-bottom tier will be bottom-to-below-bottom tier now?

  15. #15
    Old God Grimbold21's Avatar
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    I wasn't aware that dps shamans, at least enhancement, who has poor self healing (and defensives) and dmg, needed nerfs on that end

  16. #16
    I love how every week they just keep nerfing everything to make sure people lose more and more interest in their product. Great design.

    - - - Updated - - -

    Quote Originally Posted by Grimbold21 View Post
    I wasn't aware that dps shamans, at least enhancement, who has poor self healing (and defensives) and dmg, needed nerfs on that end
    Yeah, what Blizzard does is: they see a problem with a legendary/ talent combo, and instead of nerfing one thing they nerf both things. In this case, doom winds and windfury weapon. Cancelling out their initial plan to make windfury feel a little better when it procs. Ridiculous internal strife at Blizzard. It is so obvious.

  17. #17
    Edit:
    Okay, yeah, silly me. They nerfed it again.

    Yeah, they just buffed a enhance legendary immensely yesterday, and so a talent synergies well with that. It's blizzard logic, but what can you do.

    From Wowhead: Doom Winds - This was previously very weak, and saw a massive buff. Part of this is attached to the baseline increase to Windfury Weapon, which may have been a bit of an extreme swing in the buff direction with how much synergy there is. The baseline change makes Forceful Winds an appealing talent and Unruly Winds a powerful conduit. Pairing these with the original effect, an extra 4 seconds and newly added 100% increase to damage turns this into an incredibly powerful one minute cooldown that works well in single target, and excels in AoE.


    Doom Winds: Dropping Windfury Totem grants you 100% chance to gain Windfury Weapon and increases Windfury Weapon damage by 25% for 12 sec.

    This can only occur once every 1 min.


    So that's the reason. Then you can of course talk about how they tune stuff, if that is the way to go.

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    Quote Originally Posted by baseballfan View Post
    I love how every week they just keep nerfing everything to make sure people lose more and more interest in their product. Great design.

    - - - Updated - - -


    Yeah, what Blizzard does is: they see a problem with a legendary/ talent combo, and instead of nerfing one thing they nerf both things. In this case, doom winds and windfury weapon. Cancelling out their initial plan to make windfury feel a little better when it procs. Ridiculous internal strife at Blizzard. It is so obvious.
    Yeah, I read the legendary tooltip and they nerfed that too today, even though they changed it to 100% few days ago? Blizzard logic for sure.
    Last edited by Doffen; 2020-10-28 at 11:52 PM. Reason: so they nerfed the leggo just the week after.
    - Enough prattling. Let them come. We shall grind their bones to dust.

  18. #18
    High Overlord xeddin's Avatar
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    I was originally gonna complain about why they are nerfing my class more, but it seems like everyone is getting nerfed. And when everyone gets nerfed, nobody gets nerfed

  19. #19
    That slick ice change seems so random.. they just could have nerfed it to the level they want frostbolt to be reduced to, since no one is ever going to give a toss about pitiful extra dmage on a skill that alrady deals wet noodle dmg.

    Edit: The Icelance conduit change, is ultimately also utterly destroying any kind of excitment that was left conduit wise. While it also gives ever so slightly hope that there might be more than icelance spam in the future of frost mages, now pretty much all of them feel insignificant and they will only show results by simming the most optimal stacked setup with other other effects. You will simply not notice the individual effects anymore.
    Last edited by Haidaes; 2020-10-29 at 01:30 AM.
    /tar Tinker-zealot /point /lol
    WoW:Shadowlands - Danuser's Divina Commedia?

  20. #20
    Quote Originally Posted by Haidaes View Post
    That slick ice change seems so random.. they just could have nerfed it to the level they want frostbolt to be reduced to, since no one is ever going to give a toss about pitiful extra dmage on a skill that alrady deals wet noodle dmg.

    Edit: The Icelance conduit change, is ultimately also utterly destroying any kind of excitment that was left conduit wise. While it also gives ever so slightly hope that there might be more than icelance spam in the future of frost mages, now pretty much all of them feel insignificant and they will only show results by simming the most optimal stacked setup with other other effects. You will simply not notice the individual effects anymore.
    Yeah, sorry to break it to you my guy, but destroying every other class in M+ by simply jumping around and spamming ice lance and frozen orb off CD was broken and needed to be changed. I know, so terrible of Blizzard daring to actually nerf their favorite class when its broken, and a class that has literally never been bad at any point of the game. Not sure why youre surprised.

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