Moving the goalposts at light speed, I see. First you went from "There's really no religion, kings and queens and knights and so on are of relatively little importance" which is so obviously wrong that it hurts to read it, then you moved over to claiming that it can't be medieval because there are no noble land owners (even though there are) and barely any peasants (even though they're described as "the backbone of the Alliance") and now you're at a point where you just name random things that didn't exist in the real middle ages and mostly came after Classic (which misses the original point of discussion).
The starting point of Warcraft lies in very traditional medieval human kingdoms. The setting started to explore different fantasy tropes through different races at a pretty early stage but the focal point was always the story of the human kingdoms with their knightly/templar orders, fantasy catholicism, "crusades" etc.
At its core Warcraft was just a run-of-the-mill medieval fantasy setting with some "quirky" technology added by funny looking fantasy races. Tell me: what major roles do Gnomes and Goblins play in the story of Warcraft up until Classic? What big influence did their technologies have on the story? Did Arthas purge Stratholme with napalm bombs? Did the Alliance of Men, Elves and Orcs destroy Archimonde with tank companies and gyrocopter squadrons?
It's completely baffling to me how you can hyperfocus on these small elements when they simply play
no role in the grand scheme of things (and for good reasons because Blizzard knows that they can't go too far with undermining the medieval fantasy roots of their game which is why they keep appealing to it) and at the same time accuse me of gaslighting.
But I totally get it. It's the 1700s. That's why we're seeing line battles instead of crusades and medieval sieges.