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  1. #181
    Herald of the Titans msdos's Avatar
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    Quote Originally Posted by BloodSense View Post
    Even if you have friends roll new toons with you, they don't want to level at your pace, and there is a good chance that they are going to frequently bounce to go do end game shit.
    This is a point you almost never see brought up. I tried doing this in Legion and BFA and my friend who I tried to level with almost gave me a brain aneurysm with how they were trying to level.
    Basically they would use a quest addon (even though you don't need one whatsoever) and run as fast as they can to each little cherrypicked quest the mod had sorted out. It was just beyond silly, I could've nearly matched the pace of the addon but saved myself so much stress if I just leveled by myself.
    Example: quest wants you to kill crap, then the next one wants you to kill crap adjacent to where you just were. The addon would just have you skip the next one because it takes longer to kill stuff than it does to just skip it for the next quest. I understand, but I literally can just run one dungeon in 15 minutes and gain the difference, plus much more, plus get loot out of it, it doesn't matter since you teleport everywhere in the game anyway.

    Also I don't get how people sit there and play for 6 hours straight without stopping to eat or anything. They must just be sitting there snacking the entire time and then order something instead of cooking.
    I would stop to eat and my friend who I was just leveling with would be like 3 levels ahead of me. Not a great experience, I wouldn't level with someone again like that unless they intended on just doing dungeons the entire time. It's a very APRG move to have leveling with another person feel like such ass.
    Last edited by msdos; 2020-11-03 at 09:34 AM.

  2. #182
    Quote Originally Posted by msdos View Post
    Fast leveling is fine. It was like that in Wrath too because there was only 2 expacs, all the holiday buffs were in, glyphs were in, there was no scaling, monsters didn't have 999999999 HP.
    But WotlK dungeons were on the difficult/slog side, so once you actually got to end game, good luck.

    Today's end game has so many difficulties I don't see a point in dragging out the leveling process, it's like endless tutorial mode.
    Wrath dungeons were face roll for the most part, even moreso once you were geared for it.

  3. #183
    I am Murloc! Atrea's Avatar
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    It's just the nature of the beast, I'm afraid. When we first do a quest, we take a little time to sightsee, to figure out the quest, and then to actually do it.

    When we do it for the 13th time, it's almost mechanical; we do things the fastest, most-efficient way. You would take longer if you were doing it the first time, but you're not. And in order to not punish those people who are, they've set the leveling pace accordingly.

  4. #184
    Brewmaster
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    Quote Originally Posted by Nite92 View Post
    Isn't that the same as disabling xp gains at 49?
    yeah but if I want to do that I have to travel to SW, then return to where I was leveling, then return to SW to unlock XP when Im done with it.

    Now that I think about it, even if Blizzard did the toggle option that I was suggesting, it would still be through an NPC most likely in SW so it would literally be same as stoping XP at 49. Never thought of that
    You don't understand. Having an unpayed full time job that no one appreciates is the magic of classic.

    It's about the journey. The journey into depression. The journey of running a daycare full of middle-aged alcoholics ignoring their SOs and avoiding social engagements to fulfill something they wanted 15 years ago before everyone realized it's not hard at all.

  5. #185
    Quote Originally Posted by Toybox View Post
    I know it's annoying to get ported back, but can't you just take a portal & headback to where you just were once dinging 50?
    the issue is more the fact that they aren't level appropriate anymore too. Yes you CAN go back but they wont be level 49-50 anymore they will be the post squish equivalent of what they were. So if you were leveling in Wrath got to Icecrown and dinged 50 but then went back everything will now be in their 20s-low 30s so you're now a practical god to them.

    of which yes the band-aid solution is turn off leveling..personally only way to appease these guys is a "heroic leveling" system that would slow it down a bit so you hit 50 at the end of said expansion instead of 1/3rd the way through

  6. #186
    Quote Originally Posted by vitor210 View Post
    yeah but if I want to do that I have to travel to SW, then return to where I was leveling, then return to SW to unlock XP when Im done with it.

    Now that I think about it, even if Blizzard did the toggle option that I was suggesting, it would still be through an NPC most likely in SW so it would literally be same as stoping XP at 49. Never thought of that
    Really mate, complaining about going back to SW? Can't you just admit, that all this is a non-issue? Because so far you have been agreeing with me and always added a new smaller issue.

  7. #187
    People are really missing the point. It's not about whether you get to finish an entire expansion's story, it's not about how many zones you can level through or whether you can turn off experience or not.

    It's about "gaining a level" being meaningful, and Blizzard has said that it's not really meaningful when you just rush through the levels. Gaining a level should be, and it used to be, something where you went "yeah, I just dinged". It was something you worked towards and anticipated. "I'm close to dinging". It should be something where you are thinking about all the things you can do once you get to the next level. "I'll be able to get this skill from the trainer". "I'll be able to equip this weapon". "I can finally go and find a group for this dungeon". "I can now go visit this zone". etc. These are the things that make leveling interesting. Not the fact that it's over in 6 hours.

    It can't be meaningful if you spent mere minutes on each individual level.

    Blizzard have screwed up leveling for those who actually liked leveling. If you actually liked leveling the way it used to be back in Vanilla, or even TBC and Wrath, then there is no way you can think that the current leveling experience is superior.

    If you always hated leveling and think that leveling got better with Cataclysm and improved further with every expansion, then you'll probably like the current leveling experience. Just know that you're wrong.

    The current leveling experience is shallow, meaningless and doesn't belong in an MMO and is one of the reasons the game has fallen so far.
    Last edited by aldurhan; 2020-11-03 at 01:25 PM.

  8. #188
    Shadowlands is releasing soon, just fyi. It adds roughly 15 more hours of leveling to the total experience.
    The 3 dh spec is increíble.

  9. #189
    "Leveling is too slow thats why new players dont stick to this game, noone wants to level for 50 hours"

    Blizzard makes leveling faster/easier

    "Leveling is too fast, wtf blizzard you can get from 1 to 50 in 5 hours."

    some people are never happy

  10. #190
    Quote Originally Posted by valky94 View Post
    "Leveling is too slow thats why new players dont stick to this game, noone wants to level for 50 hours"

    Blizzard makes leveling faster/easier

    "Leveling is too fast, wtf blizzard you can get from 1 to 50 in 5 hours."

    some people are never happy
    This is one of the most repeated and most nonsensical comments.

    It's obviously different people wanting different things.

    The people complaining about fast leveling are clearly not the same people complaining about slow leveling.
    Last edited by aldurhan; 2020-11-03 at 01:41 PM.

  11. #191
    Quote Originally Posted by shuubu View Post
    Shadowlands is releasing soon, just fyi. It adds roughly 15 more hours of leveling to the total experience.
    wow 15h......

  12. #192
    Quote Originally Posted by Vrinara View Post
    First it's too slow. Now it's too fast. Make up your fucking minds people!

    You're killing me smalls..
    Not a question for you, as you're done, but for others:

    why do people always post this bs? How hard can it be to realize there's at least two groups, and if you give group A something that they like and B doesn't, group B will say something, and if you give group B the opposite where A doesn't like it and B likes it, group A will say something.

    They seem to think there's only A group?? Are they just stupid and can't imagine anyone else beyond their own peer group? Are they just insanely egoistic and can't think about anyone but themselves?

    Wtf is going on, this concept "different groups complain about different things" is so god damn simple and obvious, really simple, how can they not understand it? Are they just fucking trolling me?
    My nickname is "LDEV", not "idev". (both font clarification and ez bait)

    yall im smh @ ur simplified english

  13. #193
    The OP assumes newcomers are jumping into WoW and going through WoD, speed levelling, except that's not the case.

    If you're brand new to the game you're forced to Exile's Reach (45 min-1 hour) then you move on to BoD, which even experienced players are taking 10-12+ hours to finish. Plus almost lining up with finishing the full story line. So for anyone getting into the game for the first time they will have a "full" experience, and one that's relatively quick. Especially compared to the janky way most would have progressed through the game before.

    If it's your 2nd, 3rd, 7th time through it should be faster. So, you chose WoD and you want to crush some levels? Great! If you wanted to choose WoD to finish the storyline, still great! You'll hit 50 halfway through, then you can go back and finish if you'd like, there's nothing stopping you.

    The one big thing they wanted to fix was the weird "milestones" while levelling. Such as, opening Outlands and Northrend, then MoP and Cata, then WoD, then Legion, then BoD. Think about visiting Org during your levelling experience, there's almost always a new Warchief in charge, which is confusing AF.

    The system is far from perfect, but it helps brand new players get a full story leading into SL's while also rewarding players with alternatives to make it as fast or as slow as they would like.

  14. #194
    Quote Originally Posted by Zeanix View Post
    it's insane, they might as well just remove leveling.
    I think once you have leveled a class to max level you should be able to make a character of that class at the new base level of the current expansion anyway. I have had to level far to many characters because Blizzard likes to keep the servers from all being fully connected when there is no need for it.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - Sire Denathrius confirmed to have created the Dreadlords.

  15. #195
    Quote Originally Posted by Thundering View Post
    wow 15h......
    You are lucky leveling doesn't get removed completely cause it's pointless content. Not even 1% of our play time.

    All those resources would be better used at max level. So, be thankful of what you got.

  16. #196
    Stood in the Fire
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    Quote Originally Posted by MatPandaZ View Post
    I'm honestly a little confused. They wanted it so you could level more through an expansion but on my char in WoD I'm level 40 and just leaving the WoD starting zone (where your garrison is). By the time I've got half way through the second zone (if that) I'll be 50. It doesn't feel like much has changed really.
    I played the main story in frostfire ridge and im 25 wtf?

    Also pacing feels perfect for me. Newcomers will lever much slower. And for veterans Leveling is trivial content anyway. Nothing stops you from playing the quests at max level if you wanna nerd out on the story. But dont force others to.

  17. #197
    Everyone on the forums is complaining that their heirloom XP was nerfed - I think they should just put the 50% back on heirlooms, and increase the normal numbers by 50% for people that want to take their time growing into a character and savoring the journey. For new players, what's the point in slam dunking the part of the game where you grow and understand your character just to be tossed into the deep end of the "I've been hardcore for 16 years" community. A majority of people I see running around leveling are still in heirlooms anyway... and that's not counting the people that've transmogged them. I'd say that new players going from 10 hrs to 15 hrs /played to hit max is not that much of an issue. Hell... we used to complain about games that only had 10-15 hr main story campaigns back in the day.
    Quote Originally Posted by Swnem View Post
    You are lucky leveling doesn't get removed completely cause it's pointless content.
    You heard it here first folks - the story and exploration of Warcraft is pointless. The real game is running down the same 12 hallways ad nauseam for a chance at a .4% upgrade.
    Last edited by Akibaboy; 2020-11-03 at 02:45 PM.

  18. #198
    Quote Originally Posted by keldarepewpew View Post
    I played the main story in frostfire ridge and im 25 wtf?

    Also pacing feels perfect for me. Newcomers will lever much slower. And for veterans Leveling is trivial content anyway. Nothing stops you from playing the quests at max level if you wanna nerd out on the story. But dont force others to.
    Where did I say people should be forced? People responding to me here like I'm complaining. I'm not, I am sharing my experience with the levelling. I got to level 50 in Gorgrond. The last 2 levels were basically done in 2 dungeons.

  19. #199
    Quote Originally Posted by Swnem View Post
    You are lucky leveling doesn't get removed completely cause it's pointless content. Not even 1% of our play time.

    All those resources would be better used at max level. So, be thankful of what you got.
    Then they wouldn't be selling any boosts.

  20. #200
    Quote Originally Posted by Akibaboy View Post
    Everyone on the forums is complaining that their heirloom XP was nerfed - I think they should just put the 50% back on heirlooms, and increase the normal numbers by 50% for people that want to take their time growing into a character and savoring the journey. For new players, what's the point in slam dunking the part of the game where you grow and understand your character just to be tossed into the deep end of the "I've been hardcore for 16 years" community. A majority of people I see running around leveling are still in heirlooms anyway... and that's not counting the people that've transmogged them. I'd say that new players going from 10 hrs to 15 hrs /played to hit max is not that much of an issue. Hell... we used to complain about games that only had 10-15 hr main story campaigns back in the day.

    You heard it here first folks - the story and exploration of Warcraft is pointless. The real game is running down the same 12 hallways ad nauseam for a chance at a .4% upgrade.
    You would like that. The story and exploration does not require leveling.

    - - - Updated - - -

    Quote Originally Posted by aldurhan View Post
    Then they wouldn't be selling any boosts.
    I thought the leveling was too quick, therefore nullifying the need for it? What's it gonna be?

    AKA both of you stop your belly aching. Leveling is fine. If you don't like it, please, FFXIV is there for you.

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