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  1. #21
    Quote Originally Posted by Kjolmir View Post
    As a shadow priest / affliction warlock I see no problem with this new change guys, what are you all crying about?
    Same, can't complain

  2. #22
    Quote Originally Posted by Nevcairiel View Post
    Reining in AoE-Spam-Fest in M+ is certainly appreciated. So speak for yourself, not others.
    If M+ was an AOE spam-fest then it just means that the mobs are not challenging enough. An AOE cap wont fix that.

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    Quote Originally Posted by Kjolmir View Post
    As a shadow priest / affliction warlock I see no problem with this new change guys, what are you all crying about?
    It’s so stupid. Try being a melee on the first huge pull in Tol Dagor... you can just stand by watching the Frost mages, Shadow Priests and Warlocks AOE down the mobs. It sucks so much

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    Quote Originally Posted by Hitei View Post
    It's not supposed to be mass AoE content. That's the entire problem, and you know...





    ...the reason why most mob packs are 2-5 mobs.
    Mass AOE is only possible because the mobs are too easy. An AOE cap wint fix that. It just makes everything more boring.

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    Quote Originally Posted by Biomega View Post
    The problem isn't that target caps exist.

    The problem is that there's still some uncapped abilities.

    So rather than reigning in the AoE in M+, all they're doing is pidgeon-holing comps into those specs that can use highly effective uncapped AoE so they can keep doing insano mass pulls. It also does fucked up shit to talent choices, like picking Dragon's Roar over Bladestorm for warrior's because uncapped > capped.
    Blizzard logic:

    “Ranged dot specs have been dominating raiding for a decade... let’s also make them dominate M+. Fuck melees. They can get Storming on top of the AOE cap.”

  3. #23
    Quote Originally Posted by Biomega View Post
    The problem isn't that target caps exist.

    The problem is that there's still some uncapped abilities.

    So rather than reigning in the AoE in M+, all they're doing is pidgeon-holing comps into those specs that can use highly effective uncapped AoE so they can keep doing insano mass pulls. It also does fucked up shit to talent choices, like picking Dragon's Roar over Bladestorm for warrior's because uncapped > capped.
    No they wont becouse skills what are not caped are used by classes what are heavely punished with mobility which is exactly where dmg will balance itsself out. Yes most meeles are aoe capped beocuse of their dominance in mythic+ thanks to heavy dmg and easy uptime comapred to casters. What you know have to stand still in order to cast anything. Also meele have far better utility when comes to things like shrouds, stuns, reduced interrupts, etc...
    Last edited by Elias01; 2020-11-12 at 11:10 AM.

  4. #24
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    Quote Originally Posted by Monkeymootwo View Post
    This is what people have said since the beginning of this change and even how it actually worked back in the day.
    AoE worked with "reduced dmg over X targets" even in WC3. So, if Blizz wanted to actually nerf melee AoE (which was actually getting out of hand), they could have nerfed things on a per case basis instead of just slamming an arbitrary cap. The current implementation reeks more of some sad attempt at limiting procs (and thus server calculations) rather than actual balancing.
    Quote Originally Posted by Super Dickmann View Post
    The Jailer's first ever appearance involved chucking him [Baine] off a cliff for being too shit to even qualify as a Maw trash mob.

  5. #25
    Quote Originally Posted by Elias01 View Post
    No they wont becouse skills what are not caped are used by classes what are heavely punished with mobility which is exactly where dmg will balance itsself out. Yes most meeles are aoe capped beocuse of their dominance in mythic+ thanks to heavy dmg and easy uptime comapred to casters. What you know have to stand still in order to cast anything. Also meele have far better utility when comes to things like shrouds, stuns, reduced interrupts, etc...
    99% of mechanics in M+ happen in melee range so casters can often stand still anyway. Melees have to dodge so much more shit.

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