it's the new change to Demon Hunter Elysian Decree Target Cap and you know what, this change should be apply to all those abilities limited to 5 targets, it will make the aoe farm more enjoyable.
it's the new change to Demon Hunter Elysian Decree Target Cap and you know what, this change should be apply to all those abilities limited to 5 targets, it will make the aoe farm more enjoyable.
The whole target cap thing itself is stupid in the first place and next expansion blizz will remove it with another "Well this didn't work like we hoped and we've learned our lesson this time for real guys" message.
I hate those changes Blizzard makes that nobody asked for. And then end up reverting it a few patches later.
Is "detached" the right word here?
The problem isn't that target caps exist.
The problem is that there's still some uncapped abilities.
So rather than reigning in the AoE in M+, all they're doing is pidgeon-holing comps into those specs that can use highly effective uncapped AoE so they can keep doing insano mass pulls. It also does fucked up shit to talent choices, like picking Dragon's Roar over Bladestorm for warrior's because uncapped > capped.
Yeah, wouldn't want people to focus on AoE in AoE content.
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It's also that content isn't designed around the cap existing and the damage numbers aren't tuned around the caps. Uncapped specs aren't actually doing less DPS than capped specs until you reach the cap, which is the only way for it to actually work.
If spec A is capped at 5 and spec B is uncapped, spec A needs to do more damage until you pass 5 targets, otherwise it's just objectively weaker. Currently they do comparable damage, in some cases even with the uncapped spec winning. It's the same shit as with burst vs sustained, where sustained has to do more overall damage because burst has inherent advantages over sustained damage. Blizzard is just afraid of actually doing these things, because then then the uncapped specs and burst specs would complain.
Last edited by Tradu; 2020-11-12 at 08:07 AM.
wouldn't you lose all the technical/performance benefits by doing that? and wasn't that the big reason to limit the targets?
but yeah it does certainly feel like a very artificial limit.
As a shadow priest / affliction warlock I see no problem with this new change guys, what are you all crying about?
The spells that are uncapped usually wouldnt work with a target cap, those however do reduced dmg after X targets.
I fail to see how balancing becomes harder compared to how it worked before where some classes cap at 5 while others aoe'd 50+ targets no problem.
This entire post just smells to me like "My xmog run now takes two minutes longer, HOW DARE YOU BLIZZ."
Originally Posted by Blizzard Entertainment
I prefer the target soft cap on the generalist AoE. That way uncapped AoE is still stronger past 5 targets, and if balanced correctly, that means cleave ability (3 targets) would shine in situations where they do considerable damage compared to the other two AoE options.
The problem comes from time limits in both raids and M+ and encounter design. No one wants cleave if they can't help clear things fast as is required, so they'll be stuck on lower clears or forced to use their respective aoe spec instead.
It becomes harder because to actually balance classes with wildly different target caps, the ones with lower caps would need to do more DPS until target count goes past their cap. And (more or less) everybody has been capped at 20 since like MoP. Having a bunch of different target caps also causes balance problems because they don't actually design around making different caps shine, which is partially tied to them not actually balancing the damage output properly.