It does because it communicates less with the server then with enabled.
But yea it is crap, same as those world bosses in nzoth area's. Game just can't handle it.
People that have no lag are probs on a empty server or doing some random (not popular) rare.
Blizzard just has some crap hardware for WoW it seems.
That is not dead which can eternal lie,
and with strange Aeons even Death may die.
there more involved in internet comunications than the ping (speed of the transmission), a good thing to try is updating your network card drivers, bet you probly have never ever done that in the life of your PC.
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no it wouldn't. it dosn't need to be bad just insufficent.
i will try to explain this in a way a baby can understand.
the internet works on packets, like the post service, each packet contains some of the data your PC either requests or the Host requests from your PC,
this is a packet
dont worry you dont need to know much about it just imagine it as a magice envelope with an adress to and from and some info in it.
it can take many many packets to transmit a whole thing, and the more things needed to transmit or the larger size the more packets are needed.
everything you see in wow is transmitted to your PC from the server over the net, the more you need to see, the players, what animations are they doing, what are they casting, are they targeting you e.t.c all that info your client needs to display that to you + everything your trying to tell the server and all the other players, that requires more packets.
now knowing that it should be obvious that the more people there are the more strain there is on your network to get all thos epackets to you and your packets to the server.
but wait theres more, it would be crazy insecure to just send that info open over the net, theres people watching and waiting to get that data or replace that data with malware, also to send it raw would require huge packets so it needs compressing... so what do... well theres layers between the net and the data in a format wow or your software can use.
this is an example of the layers a transmition goes through, notice how much gets done befor a packet is even sent or befor one recived even reaches your wow client.... well thats all latency added outside things measured by ping and that latency can be affected by a bunch of things like outdated drivers or simply not being a very good network card, after all its fine having 1g internet but if your card cannot process that rate then its like having a motorway all funneling into a dirt road.
so to cut it short, this shit isnt simple stop making uneducated speculation to fit an agenda, leave the uneducated small hands outrage to trump.
for those wanting to have a mess around with diagnostics
https://us-looking-glass.battle.net
also....if you dont understand the output from it, you probly shouldnt be making comments in this thread.
Last edited by Monster Hunter; 2020-11-16 at 06:32 PM.
I honestly cannot reads your original post without seeing it as another mention of FPS lag which wasn't relevant and was again and again repeated by those who didn't know the difference in this thread, which after 8+ pages got very tiresome(since I actually read them). I'm not a native English speaker so don't know if that has something to do with it or not, but intention has a tendency to lose clarity over the web anyways in my experience. But yeah, perhaps I was a bit crass, sorry about that.
I am talking about the Shadowlands pre-expansion event, I am talking about the whole of 8.2, I am talking about Korraks Revenge last year and this year and I am talking about Drustvar for random intervals during the whole of BfA that nobody really has an explanation for, as well as countless other occasions that involve more than a handful of players around.
What you are suggestion it not do to content with many people that is specifically designed to be played with many people. I understand that this would solve my problem in some cases, but as a solution to the general problem this is not really acceptable.
It's hilarious considering they both have nearly top end hardware and live in an area where there is top-end internet. If they are having problems then imagine the rest of us plebians. if people don't think Blizzard's servers have problems then they simply don't play the game.
I haven't seen any lag during BFA I recall. But I did watch asmongold play and the server was lagging for him.
The problem may not be universal but there's a huge area between "not universal" and "an individual client-side issue." It is very easy to eliminate the question of whether it is a local problem by joining a 40 man raid group doing Nathanos and asking if anyone else is experiencing lag when you are. You'll find that the rest of the raid will usually confirm it when it is happening.
Every time I do him on an alt, there's always someone who complains or asks and a huge chunk of the rest of the group chimes in. To me, that alone makes it very clear that the problem isn't the local machine or connection. It might not be every group or every server or shard, but it's definitely happening. I mean, also you can check the forums (here and the official ones) for confirmation from a lot of other people having performance issues related to the pre-patch world events.
As I mentioned, I've personally been okay in Icecrown for the most part, but Nathanos has been real bad on my alts if the raid reaches max size. If the group is small it is usually fine but some real lag in larger groups. This is not an issue I usually have in any other context, including traditional instanced raids.
The difference beteween genius and stupidity... genius has its limit
Its actually fairly simple to pinpoint for blizzard as they can check lost packets based on people routing and identify problems.
It's not fair to assume anything because no real diagnostics has been done.
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Server doesn't process any animations, you are wrong. It's called shard now, physical servers are long gone (the methods, still have to have physical servers).
And the only thing to actually reduce shard lags is to disallow grouping above 5 players and aggressively spread people to shards.
But then again people will cry they got phased.
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So again questions, did you do any real diagnostics? Have you tried contacting blizzard support?
Also test changing shards.
There is easy way to distinguish server side lags from ISP or computer lags. Simple thing. If it would be ISP or computer lags, I would have them everywhere. But if I have lags in world boss location, but don't have them in other, then may be it's server lags? Or fact, that not everything lags. For example NPCs don't lag, other players running around don't lag. My abilities and looting lags. I.e. only things, that involve DB. It's obvious server problems.
I expect Blizzard builds their back end to support a common average and as such we suffer when popular events are going on.Why still create world events when the servers are not able to handle them?
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2020 and so many people, gamers in particular here, don't understand the difference between client and server. Good god.