I haven't seen any lag during BFA I recall. But I did watch asmongold play and the server was lagging for him.
The problem may not be universal but there's a huge area between "not universal" and "an individual client-side issue." It is very easy to eliminate the question of whether it is a local problem by joining a 40 man raid group doing Nathanos and asking if anyone else is experiencing lag when you are. You'll find that the rest of the raid will usually confirm it when it is happening.
Every time I do him on an alt, there's always someone who complains or asks and a huge chunk of the rest of the group chimes in. To me, that alone makes it very clear that the problem isn't the local machine or connection. It might not be every group or every server or shard, but it's definitely happening. I mean, also you can check the forums (here and the official ones) for confirmation from a lot of other people having performance issues related to the pre-patch world events.
As I mentioned, I've personally been okay in Icecrown for the most part, but Nathanos has been real bad on my alts if the raid reaches max size. If the group is small it is usually fine but some real lag in larger groups. This is not an issue I usually have in any other context, including traditional instanced raids.
The difference beteween genius and stupidity... genius has its limit
Its actually fairly simple to pinpoint for blizzard as they can check lost packets based on people routing and identify problems.
It's not fair to assume anything because no real diagnostics has been done.
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Server doesn't process any animations, you are wrong. It's called shard now, physical servers are long gone (the methods, still have to have physical servers).
And the only thing to actually reduce shard lags is to disallow grouping above 5 players and aggressively spread people to shards.
But then again people will cry they got phased.
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So again questions, did you do any real diagnostics? Have you tried contacting blizzard support?
Also test changing shards.
There is easy way to distinguish server side lags from ISP or computer lags. Simple thing. If it would be ISP or computer lags, I would have them everywhere. But if I have lags in world boss location, but don't have them in other, then may be it's server lags? Or fact, that not everything lags. For example NPCs don't lag, other players running around don't lag. My abilities and looting lags. I.e. only things, that involve DB. It's obvious server problems.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
I expect Blizzard builds their back end to support a common average and as such we suffer when popular events are going on.Why still create world events when the servers are not able to handle them?
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2020 and so many people, gamers in particular here, don't understand the difference between client and server. Good god.
It has nothing to do with taking them seriously. Were talking about the gameplay, not what they do or say. It has nothing to do with Swifty or Asmon at all actually. Watch any streamer that farms rares, they all experience the same problem. All of them. As in everyone, including you. This problem isnt native to WoW only. The majority of games experience this when 100 to 200 players standing in a 5 yard radius start blasting spells with massive visual effects and tens thousands of attack - defense - health and stat modifiers triggering every second. This is a everyone problem, anyone denying it is in denial. Why? Beats me, maybe God knows.
He who angers you conquers you.
Well pof coruse there is a problem because you have a ton of people in one place. It's not a server issue, it the issue of your PC having to render all that at one time. I have NEVER had any lag of any kind. WHy? Because when I play there is never more than 20 people at one time. You are playing on a packed realm with a ton of other players and your PC is struggling to render it. Nobody is in denial. We just aren't pointing to something it is not in order to bash Blizzard because we don't have an understanding of how IT works.
I don't know what it is about your little example of you lagging that annoys me most.. The mechanical clacking of you smashing your keyboard for abilities already registered, or the fact that you are backpedalling/running like an idiot the whole time.
Anyway, to the point. I agree to an extent. Although I really think it should be fixed in the direction of fixing servers rather than removing world events. It would be impossible to make anything remotely challenging or fun with 2-3 sec input lag.
Wrong, there are people with high-end computers that dont suffer any FPS-drops while rare-farming but they experience lag.
As we already concluded on page on of this thread, it isnt a client-side issue.
Dont let your urge to defend Blizzard everywhere blind you from obvious problems.
Last edited by Baneto; 2020-11-17 at 09:39 AM.
I don't argue with you - I just wanted to add, that there are some clear signs of server lags. Last time, I had ISP lags, was back in WotLK. I had packet loss, that was causing 300ms ping. Anyone here has to understand, that if there is 1000ms delay between button press and server respond and it's caused by ISP routing or packet loss, then it just HAS TO affect ping, because I don't think, that Blizzard use separate ICMP protocol to calculate ping to their servers. They have some internal time-stamps to calculate it. So, if packet route is 1000ms long, then ping should be 1000ms too.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.