13 pages and still 0 videos of people killing Bronjahm / Skadi with 50-100 people around and having no lag at all.
13 pages and still 0 videos of people killing Bronjahm / Skadi with 50-100 people around and having no lag at all.
Anything a character does is handled by the server and that data is transferred to all the clients, it seems you have no clue at all what a server actually does, it handles the enviroment and everything a character does, it transfers relevant data to all the clients so all chars can see what they would see otherwise.
Its a combination of a large amount of aoe effects and too many players in one area that cause all the issues, if the animations played no part in effecting server performance then the servers are in an even worse state if they cant handle more than 25 players in one area without performance issues.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Incorrect. none of those parts will affect server lag at all.
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Not exactly. It could just be 1 node that is causing lag for the ISP. That 1 node might not route you to anything else and just wow. So you would never notice lag elsewhere.
ah nvm. reread what you said. Your only taking about in game "everywhere"
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
You seem confused by the definition of things the server has to handle . The server does not display anything graphical at all usually, it does have to distribute the information, but not process them to an actual gameclient.
It might get overwhelmed if lots of things happen at once, but the actual animation means fuck all to the server, it just tells all clients who need to know which animation is supposed to happen.
You're still confusing fps lag with client lag.
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lol..... irony....
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That is specifically a server problem.... The server can't handle the amount of people there. They should be making the shards a bit smaller so they CAN handle them.
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Nope wrong. Please stop, you clearly have no idea how wow servers work. Client does handle all the animations themselves, server only handles events such as spell casting start, finish, start moving, stop moving (position, rotation), emotes and such.
WOW servers dont handle animations!
type /etrace in game and you will see what i am talking about.
Animations only affect graphic card performance. Stop spreading nonsense.
And wow servers can easily handle 80+ players in same area and about 1000+ in same zone (probably even more with max shards assigned).
I played asharan when in wod, no lags at all. I did all the world bosses in BfA (when people were swarming to them), no lags at all. 8.1 no lags, mechagon & nazjatar no lags (even in pvp events), i farmed my assassin achievement by playing in some gigantic wpvp battles.
8.3 invasions day one - no lags at all.
People who complain about lags should also state if they are EU or US because I think US servers might be actually crap (or networking sucks in US).
Blizz uses phasing for everything except when it's really needed
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
Judging by the first post, you mean.
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Your specific realm has almost nothing to do with how many people are sharing a shard with you unless you're on an rp realm.
How can you claim someone else's experience is false when you cant even figure out your own experience?
This is fucking painful, and he clearly tried his best, so let me explain it for you. He isn't projecting his experience on anyone else.
The person he replied to said, and I quote,
That person was projecting *their* experience on everyone else, and he was responding, in turn, by saying, essentially - "that's not true, I never see more than 20 on my server", and further explained that if he did the same thing as the person he replied to, he'd be implying that every realm is empty - again, because that person was implying "every realm must be packed due to sharding!"There is no such thing, as "not packed realm" now.
Hope that helps. The rest (regarding his wrong thoughts on lag being due to PC rendering) is irrelevant.
This entire thread is a horrible amalgam of people constantly feeding everyone else's misconceptions lmao
Regardless, this lag is relatively commonplace. I have more than adequate hardware and a fiber connection in a major metropolitan city in the US and have sub-20 ping in game (I play on Proudmoore, a mega server that doesn't even shard in Icecrown as far as I can tell, I've never seen anyone outside of Proudmoore there). The servers can't handle it when there's 300 people in an area smacking Bronjahm.
I do wonder if it is a disparity between EU and US infrastructure, and also just some realms don't shard as heavily as others. Everyone I talk to in my guild notices the same lag (not FPS lag, you dopes) but clear delays.
Last edited by Kaneiac; 2020-11-18 at 10:31 PM.
Some stuff makes the lag worse. Uncapped aoe heals (or very high cap?), like healing tide totem really do a number. Today a Skadi kill (which is already laggy from all the people that want the mount) became essentially unplayable when at least two shammies decided to drop healing tides at the same time.
The amount of brainlets in this thread that think server lag has anything to do with PC specs is astounding.
My PC is probably worth more than some of your vehicles and the rares were unplayable on the first day.
Scheduled weekly maintenance caught me by surprise.
Just would like to point out that Ardenweald is basically unplayable on all shards I tried due to massive world lag (worldboss active right now).
So yeah. Lessons not learned I guess