Because Blizzard decided to give them mechanical differences. But inherently? They have no differences, mechanic-speaking. What's the mechanical difference between a shadow spell dealing damage and healing a friendly target (Vampiric Embrace) and a holy spell dealing damage and healing a friendly target (Atonement)?
I'd argue that 'turning into an animal' fits rather well in an animal-focused class, if Blizzard made it slightly more magical. But, again, to the point: you don't know that, no matter how many times you claim you do.Because it doesn't fit the Hunter theme.
Not really. Nothing stops Blizzard from making, for example, a feral druid play the exact same as a guardian druid, if they decided to make both DPS specs. I mean, if Blizzard copied all of the feral druid's attack, gave a 30-yard range to them and changed their graphics to look like magic, and then made the shape-shift model from a cat into a super-fat anthro owl, we'd have a boomkin, which is a completely different theme from the feral druid, but would still play the exact same as the feral druid.I never said it was. I said that what the player transforms into influences the type of gameplay allowed by the theme.
Sure, once in a blue moon you might find a specific mechanic to be not as easy to include into a specific theme, but overall no theme has "unique gameplay". Gameplay, unique or not, does not come from theme, but from the interactions among the class' mechanics.
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Easiest question of the century: poison magic.
But it's fine for you to use games such as Warcraft 3, Heroes of the Storm and even Hearthstone?Except this isn't Diablo 2 or 3
One, they don't have to have a different magic type than the death knights. Two, there is poison. And considering necromancers often used to be mages... they could have a fire spec. Or an arcane spec. Who knows. There are many possibilities, here.Again, if Necromancers are so different, what magic type would they use that DKs are currently not using.
And this exact same argument could be used against people asking for a priest class, if the priest did not exist in the game, already: "sounds like you simply want a ranged paladin. The range of attack is not enough justification for a new class."Frankly this sounds more like you simply want a ranged DK. The range of attack is not enough justification for a new class.
Don't you agree?