Well sure there would be. For example, just because lots of people are engineers in the MCU doesn't mean that all those engineers can be Tony Stark/Iron Man for example.
And before people jump on me for using Iron Man as an example, this is Mekkatorque after Mechagon;
https://wow.gamepedia.com/Spark_Reactor
That object on his chest is actually called the Spark Reactor, a homage to Iron Man.
Yeah, I'm sure we'll get people demanding that Dwarves, Orcs, and other races be allowed to be Tinkers, just like people beg Blizzard to make Draenei, Orcs, Humans, Nightborne, etc. to be Demon Hunters, and they haven't budged an inch. So with that said, I could totally see Blizzard bend lore to allow Vulpera into the Tinker class just to even things out.
I'd agree with you if we simply didn't have so many examples of Goblins and Gnomes in mechs at this point. We have Mekkatorque's mech, we have Gazlowe's shredder, we have Gallywix in a mech, we fought Blackfuse's mech, etc. I think the community really wants a mech.
Also there's something really cool about a little character inside a big machine of death;
I mean, it's absolutely absurd, but seems incredibly fun to play at the same time.
I'd give the healing spec a mech too. What's wrong with a medical/hospital mech?
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None of which is viable for anything other than goofing around, and none of them are Tinker abilities.
Except they don't do the same thing, and we have the actual abilities in the game.
Your literal argument here is that Goblin Mortar is actually the WoW version of Xplodium Charge from HotS when we actually have
Xplodim Charge in WoW.
I linked you to the literal statement from Blizzard, and gave you an example of a character they canonized from the RPGs after they were decolonized. We also have multiple HotS abilities in WoW now. The point is that just because they're not canon doesn't mean that Blizzard won't pull them into WoW.
Until Blizzard says it's not canon, WC3:R is canon;
https://wow.gamepedia.com/Lore
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That is a possibility honestly. I could see Tinker being a specialization within a larger technology class.
Also it sort of helps that the Goblin Alchemist hero used an ability called Healing Spray.
Something like this, but maybe not quite so on the nose?
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We were discussing
lore differences between the Tinker and the Engineering profession. Obviously I would use the Claw Pack as a lore difference since it doesn't exist in the engineering profession, but is quite prevalent in the Tinker concept.
However, when we switch to a conversation about gameplay, I'm all about mechs, since I think a technology class is better served as a vehicle-based technology class.
Actually it does. The Claw Pack transforms into the mech, and the mech can transform back into the claw pack.
Again, the problem is that every expansion class has had equal representation on both factions. If you pull in the Dwarves and Black Irons then you gotta pull in a horde equivalent, let's say Orcs. Well then people are going to want to know why Forsaken and Humans can be Tinkers since they use tech more often than Orcs. Well since Humans are Tinkers why aren't Kul Ti'rans? And on and on and on. Before you know it, everyone is piloting a mech in WoW and it's just weird.
Meanwhile, you can just snub Dwarves and keep it Goblin/Vulpera/Gnome/Mecha Gnome.
Simple.