Where did I say it is replacing a damage ability? It's balanced around anyone being able to use it and to not replace your damaging abilities. The only abilities you have that replace others are talent tree abilities and they only replace a comparable skill. Otherwise everyone would just have a single damage ability if it were like you are describing.
Again just because they are balanced in a way you don't like doesn't make them comparable. Just like a hunter's stealth isn't just a clone of a rogues stealth. And hunters stealth it lasts for 1 minute and has a 1 minute cooldown once you leave stealth. You make it sound like its a perma clickable when its not.
Just off hand I can think of two:
Arcane shot is baseline for all hunters and is a dps loss on a beastmaster. You should always use cobra shot.
Shield of the righteous is now baseline and is also bad for ret paladins.
Yes and its your headcannon that an engineering item doesn't do the same thing as a comparable skill. It's also your headcannon that an ability is somehow different if it comes from a profession. Remember the herbalism heal? Guess what that was an ability. It still healed you just like any other heal skill.
BLizzard balances engineering shit around the fact that anyone can use it and they don't want to make them so god damn op that everyone picks it. Just like they balance the damage of instant cast skills or range skills differently and so on.
Last edited by qwerty123456; 2021-01-22 at 03:21 AM.
Plate int-based melee dual-wielding wand specialist.
And they're engineering abilities. Damage is not evidence of being "different things" when we're talking about concepts behind their designs.
Unlike you, I can keep my arguments straight and not conflate two separate discussions.And before you start your typical BS, we're talking about gameplay, not your head canon.
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
Right here;
Rock-It! TurretYes and its your headcannon that an engineering item doesn't do the same thing as a comparable skill. It's also your headcannon that an ability is somehow different if it comes from a profession. Remember the herbalism heal? Guess what that was an ability. It still healed you just like any other heal skill.
25 yd range
Instant 10 sec recharge
2 Charges
Summons a Rock-It! Turret at your feet for 15 sec that shoots rockets at a nearby enemy within 25 yards every 2 sec, dealing 3 Fire damage.
Find an engineering item that does the exact same thing as that ability. Range, cooldown, charges, etc.
And yes I remember the Herbalism heal. What does that have to do with this conversation where you're trying to say that an item is the same as an ability?
And that changes the fact that items aren't the same as abilities how exactly?BLizzard balances engineering shit around the fact that anyone can use it and they don't want to make them so god damn op that everyone picks it. Just like they balance the damage of instant cast skills or range skills differently and so on.
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The Tinker abilities from HotS are not engineering abilities because they don't exist in engineering. Are you trying to say that engineering items are actually abilities via your personal lore (head canon)?
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
Qwerty was arguing that it was my head canon that an engineering item doesn't do the same thing as a comparable skill. So s/he can find the engineering item that does the same thing as Rock-it turret.
And if it doesn't have the same range, cooldown, charges, etc. it doesn't serve the same purpose, nor does it have the same concept.
I've already demonstrated that they're represented in the profession, though:
• "Engineering upgrade" is represented by the "tinkering" section of the profession.
• "Pocket Factory" is represented by goblin bomb dispenser.
• "Robo-goblin" is represented by reaves' piloting module.
• "Cluster Rockets" is represented by the many rockets the profession has.
It's funny how you try to mock me by calling my arguments "head canon" yet you engage in headcanon over and over, and worse, state it as fact.Are you trying to say that engineering items are actually abilities via your personal lore (head canon)?
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
And this is entirely your opinion, not supported by any facts whatsoever.
I mean you'd have to be pretty silly to believe that this;
Is represented as this;Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units.
But hey, at this point it's about what I expect.Use: Creates a mobile bomb that charges the nearest enemy and explodes for 315 to 385 fire damage. (30 Min Cooldown)
What you typed above is a prime example of what I'm talking about.It's funny how you try to mock me by calling my arguments "head canon" yet you engage in headcanon over and over, and worse, state it as fact.
Other than the fact that those features behave very much like the abilities from Warcraft 3.
This is highly ironic coming from the guy who posited the idea that our player characters are somehow super-powered mutants that do not need to eat or drink or sleep at all.I mean you'd have to be pretty silly to believe that this;
First: notice how I never said "1:1". Second: the concepts are largely the same.Is represented as this;
But hey, at this point it's about what I expect.
Doesn't change the fact that you mock other people's arguments by calling them "headcanon" while engaging in headcanon yourself and stating them as facts.What you typed above is a prime example of what I'm talking about.
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
monks based off panda lore -> unpopular
tinker based off gnomes -> also will be unpopular
Creating a factory and creating a bomb are not similar in any fashion whatsoever.
Of course its not 1:1, or even close to any level of similarity. If it were you would have to use actual facts to justify your argument instead of simply your opinion.First: notice how I never said "1:1". Second: the concepts are largely the same.
I'm using gameplay facts since the lore to support your "argument" doesn't exist. Nowhere in the lore (or by blizzard) does it state that the Tinker was placed into the engineering profession. Unlike how the Necromancer concept was placed within the Death Knight class (a fact you deny btw). Nope, all we have is your personal head canon based on nothing more than your personal beliefs and semantics.Doesn't change the fact that you mock other people's arguments by calling them "headcanon" while engaging in headcanon yourself and stating them as facts.
You seriously wonder why I mock your arguments when you're pushing nonsense like that? Anyway, feel free to have the last word. I'm not going to "debate" with someone who doesn't know the difference between an item and an ability (or a factory and a bomb).
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https://www.mmo-champion.com/threads...r-for-the-game
https://www.mmo-champion.com/threads...W-class-in-9-0
Yeah seriously.
Last edited by Teriz; 2021-01-22 at 06:40 AM.
What does the factory itself create?
Then stop behaving like I did.Of course its not 1:1
I am. You just don't like those facts, and try to dismiss them as "headcanon".If it were you would have to use actual facts
I didn't even mention lore, here.I'm using gameplay facts since the lore to support your "argument" doesn't exist.
One section of the engineering profession is called "tinkering". One reagent that the engineers use are "tinker's kit". Another enhancement they used to use was called "tinker's gear". And then we have Tinkerer Gizlock, a tinker who uses only engineering abilities. So I'd hardly say my claims have "no evidence".Nowhere in the lore (or by blizzard) does it state that the Tinker was placed into the engineering profession.
I'll repeat:You seriously wonder why I mock your arguments when you're pushing nonsense like that?
"Item" and "ability" have no differences when they do the same action.I'm not going to "debate" with someone who doesn't know the difference between an item and an ability (or a factory and a bomb).
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
"Under no circumstance does items serve the same overall function and purpose as class abilities." Nothing you say here says its supposed to be a replacement for an ability. You said the same overall function and purpose. The function and purpose of a stealth ability is to prevent you from being a seen. The function and purpose of a slow fall is to make you fall slow. The function and purpose of a damage skill is to do damage to something. How dense are you?
Is Rock-It! Turret a class ability? No it's not. Why are you trying to bring in an npc's ability? You do realize Npc abilities don't equal player abilities do you? And by bringing it up you are actually proving my point that Blizzard balances everything based on its usage case? Heck even the same npc can have thier abilities scaled depending on how many players are ment to fight it.
Where something comes from doesn't change its purpose. You were the one that insisted they have different purposes.
Because it is your head cannon. The purpose of a holy paladin and a resto shaman is to heal and yet neither of them are identical. Doing damage to something is doing damage to something that is its function. It's insane that you seem to still play the game and yet can't comprehend this when every expansion and level skills change the damage/healing/what ever they do. Some even change drastically like demonology locks.
Your not asking for something to have the same function as something else you are asking for a 1 for 1 clone of something which isn't something Blizzard does.
Last edited by qwerty123456; 2021-01-22 at 07:00 AM.
Unfortunately, for a shadow hunter to be playable it would HAVE to be troll only because in lore trolls absolutely refuse to teach other races voodoo.
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The necromancer was 100% NOT folded into necromancer from a lore standpoint. There's plenty of necromancers that aren't death knights.
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They have the exact same function and purpose. Shoot ranged attacks to deal damage to enemies. Saying that if they don't have the same cooldown or range that they don't serve the same function and purpose would just be you moving goalposts as usual instead of just admitting you're wrong.
Maybe, because the Diablo III Monk is light-based, rather than chinese based. His accent sounds more like a Draenei, than an asian. But, i totally agree. Windwalker Monk gameplay should take inspiration from it. For example, in HotS we have Chen representing the Brewmaster, Lili somewhat representing the Mistweaver and Karazhim is the only one left to represent the Windwalker Monk.
Official Forums.
Players' E-mail adrresses, like the Level Squish survey.
That wasn't my point. My point was to expose your bias towards Island Expedition AI over Mekkatorque which, has no justification whatsoever.
You can't center an entire expansion over a race of goodie-two-shoes, especially having that kind of reception from the playerbase. Even the Orcs aesthetic in WoD got tiresome after a while.
Do you realize that by making it a form, you invalidate the gameplay of a Tinker outside of the mech form? What's the point in that?
Well, not in HotS it isn't. Otherwise, it wouldn't have a cooldown, and its benefits wouldn't last X seconds.
Yes but, unlike the WC3 Robo-Goblin which, has a downside, your flawless, permanent, mech comes from your fantasy to play as Iron Man. Players want to play inside a mech, as well as outside of it.
Denialism or not - knowing you and how you operate - I'd put my money on you "rigging the elections".
Well, no they're not. It's quickly being drowned by your constant ramble about Tinkers and you dismissing their ideas. So, this thread appears to be "democratic" but, it's actually governed by you. You just took control of someone else's thread
Which, was the case for every class before entering the game.
Well, you do the same thing (see above). What's the point?
Blizzard's concept does not include the Vulpera.
Blizzard's concept does not invalidate the claw pack with a constant mech.
Blizzard's concept does not invalidate Gnomish Engineering.
Brewmaster vendors weren't Pandaren.
Yes!
How did you like my class concept in page 108?
Now, that's the spirit!
How'd you like my class concept in page 108?
Look at my Shadow Hunter concept in page 108 and how i resolved the "stepping on the toes" in page 111.
Gnomish Flame Turret
Item Level 27
Use: Quickly constructs a gnomish flame turret at your feet that will nearly always attack nearby enemies. The turret falls apart after 45 sec. (1 Min Cooldown)
Requires Level 24
Requires Outland Engineering (25)
Max Stack: 10