"entirely" is excess word.
I have repeatedly pointed out absolutely inappropriate retcon linking with
rogue's artificial association with dark magic. Stealth they use
was/is not shadow, but in order to "justify DH's usefulness" they gave them opportunity to "see rogues". Problem remains that everyone could see them anyway, depending on their level and position, which in fact puts DH and their ability in very stupid and contrary to logic position, even with what is available... it's not fel stuff (it could be ~
death one
if such mechanically existed, which would aggravate DH's situation even more, but it doesn't, so there's no precedent). As for rest of abilities like SS/CoS type, they were also not indicator of shadow school (offhand, I could give them more logical physical justification, but I won't, that's not the point now). Sub's main feature was decrease enemy's defense and bleeding (this was their weakness, they quickly fizzled out and bleeding compensated for their departure when passively "finishing off" the enemy - they would appear, scare, explode, and leave victim to die in agony watching after it while restealthing, and, if necessary, repeating whole procedure), then they were inappropriately tied with finishers' mastery.
Assassins were the only kind of "a little deeper" magic users (which, among other things, was also in fact mostly implementation mechanics of useing "
applied sciences", should I explain which ones
?) and, as you know, it has nothing to do with shadow in WoW. So...*looking with contempt at shadow strike*
This inappropriate "shadow fantasy" is not only far-fetched here, but besides, nothing for which it could be stretched to such state won't withstand this deformation (and it realy doesn't). False, wrong and disguise...
As for death magic school, this is generally separate curiosity (we already discussed this fact about 3 years ago), since not only theme of current expansion is very "rough" retcon ("
fairies, satyrs and unicorns" in world of death, what could be more stupid... *pukes aside*
sorry), but this kind of magic itself has become big problem since "other" Twisting Nether "appeared". In essence, this is the very moment when they began to have global problems, and chronicles themselves not only
didn't help, but rather complicated their own task even more.
As for aforementioned hybrid in form of "range sub", this is separate delirium of madman, there is no point in recalling any lore here, it's enough to point out basic concepts of
class design as such. And that's all.
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Exactly, this is main point of class design: