Battle for Azeroth introduced and Shadowlands expanded upon a new type of necromancy graphic that is wholly different from the DK's: a dark, sickly green-ish graphic as opposed to the DK's purple one. That is enough to be sufficiently different in graphics, especially considering both warlocks and fire share the "orange/yellow fire" graphic for their fire specs, and DKs and mages share the "blue ice" graphic for their frost specs.
Battle for Azeroth also introduced a second type of blood magic (blood sacrifice/ritual) that is different from the DK's vampiric magic in concept, one that can be used for a healing spec, which is further differentiation from the death knight and warlock classes.
Last, but not least, we have the fact that a class concept of a light-armored, ranged character who relies solely on spellcasting inherently plays differently than a class concept of a heavy-armored, melee character who most of their attacks rely on weapon swings. So that, alone, debunks any and all claims that "necromancers and DKs have the same-y gameplay".

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