1. #5141
    Quote Originally Posted by Ielenia View Post
    By that same token: why wouldn't there be a third death themed expansion?

    You think that now that we have fixed the afterlife (or will fix) no one in the entire Warcraft universe would try to take advantage of the powers of the Shadowlands? That it's all done forever? We don't even know how the expansion will end, too.

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    Actually, this is an afterlife expansion, not an undeath expansion, so that, by itself, doesn't fit the necromancer theme, or any death-themed class. Plus, the story being told did not fit a new class to be added.
    Tell that to Kel'thuzad.

    Apparantly was themed enough to bring him back. The Necromancer poster boy.

    It's a lot of reaching you are doing there. But, i will say that both of you are right in a way.
    It is true that this was a perfect opportunity to bring in Necromancers and another opportunity won't present itself for many years. But, it is also not impossible it will ever make it in. Just unlikely to be soon, unless something like class skins happens.

    But, it is also becoming a pressing wish of the players to see another class added soon.
    I cannot see us going 2 more expansions without a new class. This means Necromancer is very badly positioned to be that class as you won't see a death or afterlife theme as you say, twice that close to each other.
    Last edited by Swnem; 2021-02-24 at 03:27 AM.

  2. #5142
    Quote Originally Posted by Teriz View Post
    The point remains though, we're probably going to be staying on Azeroth for the next expansion. Which is what the community seems to want. People don't want to spend multiple expansions on other planets fighting gods in a medieval RPG.
    Well, thing is that WoW has gone far beyond just being a "medieval rpg" i'd compare it to more high concept D&D settings like Planescape or Spelljammer instead of the more mediaval stasis that's typical for fantasy settings, you can't exactly dial back from going to other planes and planets to significantly mundane affairs, even the inciting incident & MacGuffin for the faction war plot of BFA Azerite is irreconcilably linked to a god-like entity stabbing the planet with a sword because he wanted to corrupt/kill the baby god sleeping in it (the ardenweald stageplay quest even makes fun of this), if i were to compare it would be like a D&D campaign going from visiting seperate planes of existence to killing a local goblin nuisance, you just can't de-escalate like that without it being even more jarring.

    For better or for worse WoW's story has become about cosmic-world ending threats, something like Hearthstone can de-escalate because it's a inherently more comedic and less-serious piece of media with basically no actual centralized story but WoW (by comparison) tries takes itself seriously and has to follow a general sense of plot escalation.
    Last edited by Imperator4321; 2021-02-24 at 03:43 AM.

  3. #5143
    Banned Teriz's Avatar
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    Quote Originally Posted by Imperator4321 View Post
    Well, thing is that WoW has gone far beyond just being a "medieval rpg" i'd compare it to more high concept D&D settings like Planescape or Spelljammer instead of the more mediaval stasis that's typical for fantasy settings, you can't exactly dial back from going to other planes and planets to significantly mundane affairs, even the inciting incident & MacGuffin for the faction war plot of BFA Azerite is irreconcilably linked to a god-like entity stabbing the planet with a sword because he wanted to corrupt/kill the baby god sleeping in it (the ardenweald stageplay quest even makes fun of this), if i were to compare it would be like a D&D campaign going from visiting seperate planes of existence to killing a local goblin nuisance, you just can't de-escalate like that without it being even more jarring.

    For better or for worse WoW's story has become about cosmic-world ending threats, something like Hearthstone can de-escalate because it's a inherently more comedic and less-serious piece of media with basically no actual centralized story but WoW (by comparison) tries takes itself seriously and has to follow a general sense of plot escalation.
    You can press the story forward without it becoming absurd. I'm sure if you ask any group of WoW players if they'd rather go to Dragon isles than to another reality to fight "the first ones", they'd choose Dragon Isles in a landslide. Why? Because its classic Warcraft lore, not this new stuff that started propping up after Legion when we beat the burning Legion and needed even more big baddies to fight.

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    Quote Originally Posted by Swnem View Post
    Tell that to Kel'thuzad.

    Apparantly was themed enough to bring him back. The Necromancer poster boy.

    It's a lot of reaching you are doing there. But, i will say that both of you are right in a way.
    It is true that this was a perfect opportunity to bring in Necromancers and another opportunity won't present itself for many years. But, it is also not impossible it will ever make it in. Just unlikely to be soon, unless something like class skins happens.

    But, it is also becoming a pressing wish of the players to see another class added soon.
    I cannot see us going 2 more expansions without a new class. This means Necromancer is very badly positioned to be that class as you won't see a death or afterlife theme as you say, twice that close to each other.
    I agree. If you told someone in the beginning of 2019 that the 8th expansion would take place in the Shadowlands where Anduin gets turned into the Lich King, Sylvanas joins the Jailer of death, we visit the birthplace of Necromancy, and Kelthuzad returns as a raid boss, people would say the next class was Necromancer or Dark Ranger without hesitation.

  4. #5144
    Quote Originally Posted by Teriz View Post
    You can press the story forward without it becoming absurd. I'm sure if you ask any group of WoW players if they'd rather go to Dragon isles than to another reality to fight "the first ones", they'd choose Dragon Isles in a landslide. Why? Because its classic Warcraft lore, not this new stuff that started propping up after Legion when we beat the burning Legion and needed even more big baddies to fight.
    Depends on how it's introduced, All we know about "The First Ones" is that they're presumably a step above the other pantheons (Titans, Eternal Ones), theres a good chance they'll include entities like Elune, it's also probably going to be after the Light + Void expansion which will presumably shed more light on them, frankly Pantheons, godlike entities and cosmic powers are something most players have probably gotten used to at this point since we've been exposed to them heavily for the last 3 expansions (literally meeting the titan pantheon and now the eternal ones), the Dragon Isle are a blink and you'll miss it reference in a npc's quest text.

    Dragon Isle certainly has appeal (and frankly I find it more appealing than the light vs void crap we're probably getting) but I think Light vs Void and then The First Ones has more precedent at this point, at worst I think the Dragon Isle will end up as some Mechagon-tier or Single patch content thats used to close up the Dragonflights story rather than something that gets a full expansion.
    Last edited by Imperator4321; 2021-02-24 at 04:16 AM.

  5. #5145
    Quote Originally Posted by Swnem View Post
    Tell that to Kel'thuzad.

    Apparantly was themed enough to bring him back. The Necromancer poster boy.
    That's like saying BfA is a naga expansion, because of Azshara. The 'naga poster girl'.

    It is true that this was a perfect opportunity to bring in Necromancers
    I don't agree. I don't see how this expansion could be the "perfect opportunity" to bring in necromancers. The expansion's setting is not undeath. It's afterlife. We're fixing the afterlife, not undeath. And necromancers are about undeath, not the afterlife. If there are any classes that, theme-wise, deal with the afterlife, it's the priest and the shaman, not the necromancer.

    But, it is also becoming a pressing wish of the players to see another class added soon.
    Is it? Shadowlands seems to be doing quite well despite not bringing in a new class as per our expectations.

    I cannot see us going 2 more expansions without a new class. This means Necromancer is very badly positioned to be that class as you won't see a death or afterlife theme as you say, twice that close to each other.[/QUOTE]

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    Quote Originally Posted by Teriz View Post
    I agree. If you told someone in the beginning of 2019 that the 8th expansion would take place in the Shadowlands where Anduin gets turned into the Lich King, Sylvanas joins the Jailer of death, we visit the birthplace of Necromancy, and Kelthuzad returns as a raid boss, people would say the next class was Necromancer or Dark Ranger without hesitation.
    And if we told people back in 2017 that the 7th expansion would be themed around a new fuel source that is like overclocking any and all machines it's used on, greatly improving the world's technology, that we'd see teams of tinkers rolling around, and we'd even explore a technological island where technologically advanced cyborg gnomes live... people would say that the next class would be 'tinker' without hesitation. Would they not?

  6. #5146
    Quote Originally Posted by Ielenia View Post
    That's like saying BfA is a naga expansion, because of Azshara. The 'naga poster girl'.


    I don't agree. I don't see how this expansion could be the "perfect opportunity" to bring in necromancers. The expansion's setting is not undeath. It's afterlife. We're fixing the afterlife, not undeath. And necromancers are about undeath, not the afterlife. If there are any classes that, theme-wise, deal with the afterlife, it's the priest and the shaman, not the necromancer.


    Is it? Shadowlands seems to be doing quite well despite not bringing in a new class as per our expectations.

    I cannot see us going 2 more expansions without a new class. This means Necromancer is very badly positioned to be that class as you won't see a death or afterlife theme as you say, twice that close to each other.

    Naga is a race, not a class. And if you told me if BfA was the right time to add a Naga race, i would say yes, it was. It is now very unlikely we will ever get them.

    Ok, i didn't want to have this conversation. It is undeniable this expansion is about death. Just cause we go to different realms of death, doesn't mean it is not about death. Undeath is yet another state of the afterlife. It can be represented by the Necrolord creations or by the night elf wisps. Necromancers also use blood magic so Venthyr seems to fit the bill. The res spirit in azeroth is connected to the Kyrians. It is all connected. You can pretend that there are 2 different death themes if it pleases you but the umbrella here is death. It still doesn't change the fact that it is unlikely we will have another death themed expansion soon. I mean, you are debating semantics here, and it's really not a conversation i will entertain anymore. The theme is death. Wether you want to call it undeath or afterlife, it is all the same theme, death.

    I disagree. That is like saying people don't want new content cause they got the content they are playing right now. Sure...
    Last edited by Swnem; 2021-02-24 at 03:55 PM.

  7. #5147
    You guys are all wrong...

    The next class is the CLOWN!

    To reflect what Blizz think of their player base.

  8. #5148
    Quote Originally Posted by Swnem View Post
    Ok, i didn't want to have this conversation. It is undeniable this expansion is about death.
    The Shadowlands' expansion is about the realm of death, i.e., the afterlife, not undeath.

    Just cause we go to different realms of death, doesn't mean it is not about death. Undeath is yet another state of the afterlife. It can be represented by the Necrolord creations or by the night elf wisps. Necromancers also use blood magic so Venthyr seems to fit the bill. The res spirit in azeroth is connected to the Kyrians. It is all connected. You can pretend that there are 2 different death themes if it pleases you but the umbrella here is death. It still doesn't change the fact that it is unlikely we will have another death themed expansion soon. I mean, you are debating semantics here, and it's really not a conversation i will entertain anymore. The theme is death. Wether you want to call it undeath of afterlife, it is all the same theme, death.

    I disagree. That is like saying people don't want new content cause they got the content they are playing right now. Sure...
    That's not what I said. I said that the success of an expansion is independent of it adding a class. And if "must add a class" is such a pressing wish from the playerbase, I don't think Shadowlands wouldn't be as successful as it is.

  9. #5149
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    The next class is the CLOWN!
    by the way, there'll be nothing funny/strange/unusual in this
    Quote Originally Posted by Alkizon View Post
    Although, more adequate option in this uncertain situation would probably be something like jester or harlequin or trickster (last one, albeit very attractive for this concept, but also can create certain difficulties in name's translation, unless it'd be taken as is). However, this all can greatly weaken bards' "traditionally beloved/characteristic" component. This is same performance, speech, lively mind, but also there is no much music in them. Actually, concept is written from calculation of dominant pirate/adventurer component to match this theme, therefore I fully understand kind of excessive dissatisfaction of some somewhat indignant people here. In any case, if, despite their crooked RPG component/design, a pure bard will somehow appear in game (what I'll be only glad about), then it'll be enough to cut/change part of "musical theme" to for example beguiler's mechanics, and they'll get absolutely "independent" and abstract... well, someone of ones mentioned above.
    Last edited by Alkizon; 2021-04-07 at 05:57 AM.
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  10. #5150
    Banned Teriz's Avatar
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    Quote Originally Posted by Imperator4321 View Post
    Depends on how it's introduced, All we know about "The First Ones" is that they're presumably a step above the other pantheons (Titans, Eternal Ones), theres a good chance they'll include entities like Elune, it's also probably going to be after the Light + Void expansion which will presumably shed more light on them, frankly Pantheons, godlike entities and cosmic powers are something most players have probably gotten used to at this point since we've been exposed to them heavily for the last 3 expansions (literally meeting the titan pantheon and now the eternal ones), the Dragon Isle are a blink and you'll miss it reference in a npc's quest text.

    Dragon Isle certainly has appeal (and frankly I find it more appealing than the light vs void crap we're probably getting) but I think Light vs Void and then The First Ones has more precedent at this point, at worst I think the Dragon Isle will end up as some Mechagon-tier or Single patch content thats used to close up the Dragonflights story rather than something that gets a full expansion.
    Yeah, but why would we have an expansion about that? What's the point of us going to some other realm and encountering Elune or the First Ones? What's the point? Are the First Ones trying to kill us? Is Elune in some sort of danger? Where would this even take place? Somewhere in the middle of space? Having us meeting beings above Titans makes zero sense as an expansion theme. The same applies for a light vs void theme.

    Dragon Isles makes far more sense because there's actually a possible story around it, and Dragon Isles is an actual place on the map.

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    Quote Originally Posted by Swnem View Post
    Naga is a race, not a class. And if you told me if BfA was the right time to add a Naga race, i would say yes, it was. It is now very unlikely we will ever get them.

    Ok, i didn't want to have this conversation. It is undeniable this expansion is about death. Just cause we go to different realms of death, doesn't mean it is not about death. Undeath is yet another state of the afterlife. It can be represented by the Necrolord creations or by the night elf wisps. Necromancers also use blood magic so Venthyr seems to fit the bill. The res spirit in azeroth is connected to the Kyrians. It is all connected. You can pretend that there are 2 different death themes if it pleases you but the umbrella here is death. It still doesn't change the fact that it is unlikely we will have another death themed expansion soon. I mean, you are debating semantics here, and it's really not a conversation i will entertain anymore. The theme is death. Wether you want to call it undeath of afterlife, it is all the same theme, death.

    I disagree. That is like saying people don't want new content cause they got the content they are playing right now. Sure...
    Let's also not forget that at the very beginning of this expansion there was a massive scourge invasion that we had to put down. I'm sure Blizzard could have easily wrote in that some Necromancers show up to help us push back the scourge and then decide to help us navigate the shadowlands. I mean, I'm sure a Necromancer would be quite interested in exploring the birthplace of Necromancy and Blood Magic.

    But nope, we got nothing. Instead, Death Knights got more races, new exclusive weapons, an expansion of the Necromancer theme in their class, and some actually new abilities (that were also necromancer themed). That should say all we need to know about the future prospects of a Necromancer class.
    Last edited by Teriz; 2021-02-24 at 01:07 PM.

  11. #5151
    Quote Originally Posted by Teriz View Post
    That should say all we need to know about the future prospects of a Necromancer class.
    And all it says is "confirmation bias".

  12. #5152
    Quote Originally Posted by Ielenia View Post
    And all it says is "confirmation bias".
    the more that we get in terms of interviews the more we see necromancer still is a possibility

    we have a new form of magic now "domination" which is what the primus was a master in and we can assume domination magic is something necromancers use
    i also stand by the fact they said "you can look like a necromancer" weve had players look like future classes before in armor specifically designed for it

    also apparently drust druids aka KT druids use death magic according to lore

    necromancers can happen no matter how much he thinks otherwise

  13. #5153
    Domination magic definitely is a new and interesting gimmick, but I see this applied more towards Dark Rangers than Necromancers.

    Necromancers are literally about control, not suppression. However, the idea of Domination as a means of suppression actually fits best with the Dark Rangers, like what Sylvanas is using right now and what they have been known to use with spells like Charm and Possession. It's a means of 'Suppressing' one's will to control them like a puppet, while Necromancy is literally reanimating a corpse or inanimate object that has no will of its own.

    This makes more sense splitting the two definitions since we now have a more clear separation of the magic that dominated Arthas' soul when he took up Frostmourne as being something beyond simply Necromancy. It's something that can be applied to both the living and the dead.

  14. #5154
    Quote Originally Posted by Triceron View Post
    Domination magic definitely is a new and interesting gimmick, but I see this applied more towards Dark Rangers than Necromancers.

    Necromancers are literally about control, not suppression. However, the idea of Domination as a means of suppression actually fits best with the Dark Rangers, like what Sylvanas is using right now and what they have been known to use with spells like Charm and Possession. It's a means of 'Suppressing' one's will to control them like a puppet, while Necromancy is literally reanimating a corpse or inanimate object that has no will of its own.

    This makes more sense splitting the two definitions since we now have a more clear separation of the magic that dominated Arthas' soul when he took up Frostmourne as being something beyond simply Necromancy. It's something that can be applied to both the living and the dead.
    It does sound a little more "dark ranger-y" than "necromancer-y", I agree, but I imagine the necromancer concept could be expanded to fit this 'domination magic' thingie if it turns out to actually be its own thing and not just a fancy name. After all, technically the necromancers suppress the free will of the souls they use to animate the undead, right?

  15. #5155
    Quote Originally Posted by Ielenia View Post
    It does sound a little more "dark ranger-y" than "necromancer-y", I agree, but I imagine the necromancer concept could be expanded to fit this 'domination magic' thingie if it turns out to actually be its own thing and not just a fancy name. After all, technically the necromancers suppress the free will of the souls they use to animate the undead, right?
    I don't quite agree with the latter statement since the devs were making out the Jailer as using a different type of magic from what we normally associate as Necromancy. That's why they are calling it Domination magic, that's why they are saying the Jailer has been dominated and is mastering it now.

    I don't think the typical Necromancy we see involves domination, and it's not suppressing the free will of souls used to animate undead. If it were that simple, the Devs wouldn't have to make any distinction to the type of magic he's using from regular Necromancy. They would just say the Jailer's using Necromancy and this is all a part of what Necromancy does.

    We already assumed that Necromancy has the innate ability to dominate one's will/soul since this is what we assumed was used on Arthas. The new revelation of Domination magic is a completely new nuance that is separate from how Necromancers typically use their magic.
    Last edited by Triceron; 2021-02-25 at 07:07 PM.

  16. #5156
    Banned Teriz's Avatar
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    Quote Originally Posted by zantheus1993 View Post
    the more that we get in terms of interviews the more we see necromancer still is a possibility

    we have a new form of magic now "domination" which is what the primus was a master in and we can assume domination magic is something necromancers use
    i also stand by the fact they said "you can look like a necromancer" weve had players look like future classes before in armor specifically designed for it

    also apparently drust druids aka KT druids use death magic according to lore

    necromancers can happen no matter how much he thinks otherwise
    Isn't "domination magic" just another term for what Priests do?

    Mind Soothe, Mind Control, Mind Blast, Mind Vision, Dominate Mind, Mind Sear, Mind Flay, Mind Trauma, Mindbender, etc.

    All in the Priest class. What more could you do with it?

  17. #5157
    Quote Originally Posted by Triceron View Post
    Domination magic definitely is a new and interesting gimmick, but I see this applied more towards Dark Rangers than Necromancers.

    Necromancers are literally about control, not suppression. However, the idea of Domination as a means of suppression actually fits best with the Dark Rangers, like what Sylvanas is using right now and what they have been known to use with spells like Charm and Possession. It's a means of 'Suppressing' one's will to control them like a puppet, while Necromancy is literally reanimating a corpse or inanimate object that has no will of its own.

    This makes more sense splitting the two definitions since we now have a more clear separation of the magic that dominated Arthas' soul when he took up Frostmourne as being something beyond simply Necromancy. It's something that can be applied to both the living and the dead.
    Personally i don't see "domination magic" as being an entirely new form of magic but instead a variation of mind-based magic that isn't tied to Shadow/Void magic, same way we have fire magic in Nature (Shamans), Arcane (Mages), Fel (Warlocks) and Death (Flameforge Mawsworn) we seem to have have mind magic in shadow and death variations with their own style/rules ("domination magic" seems to be done primarily by or related to runes like with Frostmourne, Helm of Domination, Kingsmourne, Domination Blade & Mawsworn Shackles)

    Domination Magic will probably be clarified/retconned as to being how the Lich King suppresses the free will of those he raises while still keeping their personality (like Sylvanas when she was a banshee).

    Quote Originally Posted by Teriz View Post
    Let's also not forget that at the very beginning of this expansion there was a massive scourge invasion that we had to put down. I'm sure Blizzard could have easily wrote in that some Necromancers show up to help us push back the scourge and then decide to help us navigate the shadowlands. I mean, I'm sure a Necromancer would be quite interested in exploring the birthplace of Necromancy and Blood Magic.
    The Scourge Invasions are still ongoing, the Kyrian Questline involves ferrying a soul who died in an attack by the rampaging scourge in Lakeshire, We also have no idea how the Scourge Invasions, the piercing of the veil or the effects of mortals visiting the shadowlands could have on future setting, same way we presumably still have Azerite around. they couldn't have "easily wrote in" a group of Necromancers because there aren't any good or neutral aligned Necromancers on Azeroth, Bolvar and the Knights of the Ebon Blade make sense because Bolvar is their defacto leader since Legion (since the Deathlord is a non-entity for story reasons) and the Knights of the Ebon Blade & Bolvar have a established link to the shadowlands since the Jailor was behind the scourge and they have been touched/influenced by it's magic.

    We also know from Monks that the main events of an expansion don't nessessarily related to how they were introduced, the context for how Monks became playable was Pandaren from two opposing philosophies on the Wandering Isle decided to join the Alliance and Horde which led to other races learning Pandaren martial arts, that ultimately had nothing to do with the actual events of Mists of Pandaria which was the Alliance and Horde fighting over territory on Pandaria after the mists parted which has nothing to do with the Pandaren of the Wandering Isle.

    As long as themes related to Death enter the narrative again, Necromancers could be introduced maybe using aesthetics and gameplay concepts derived from Shadowlands (specifically Maldraxxus), such as being themed after certain houses (rituals, contructs, plague) using undead/creations from there (slimes, contructs, animates, deathwalkers).

    Quote Originally Posted by Teriz View Post
    I mean, I'm sure a Necromancer would be quite interested in exploring the birthplace of Necromancy and Blood Magic.
    It wouldn't make sense to have Maldraxxus themed Necromancers running around when we've just actually entered the place, in the context of universe the inciting incident of MoP (Mists of Pandaria parting and the alliance and horde the continent) has nothing to do with reasons monks became playable (factions from the wandering isle joining the alliance/horde) Monks didn't become playable due to he main events of MoP it was a tertiary/unrelated story about the Wandering Isle that ultimately doesn't impact the main events of MoP at all

    (Venthyr also have nothing to do with Blood Magic, they just look like vampires and their anima is colored red but it's anima they sustain themselves on which is soul juice not blood, Blood Magic is a San'layn/Blood Troll thing)

    Quote Originally Posted by Teriz View Post
    That should say all we need to know about the future prospects of a Necromancer class.
    All it says is your confirmation bias prevents you from recognizing other peoples wishes for a next class as valid and worth respecting, the fact that you don't see any value in a Necromancer class doesn't mean other people can't wish to see an archetype that they like be represented and you're disrespectful enough to tell them to go play a Death Knight if they want a Necromancer class because according to you they're the same thing, even though they are completely different archetypes (Anti-Paladin/Dark Knight vs a Dark themed spellcaster) because they share the same magic (Death Magic)(which also makes Warlocks and Demon Hunters "the same")

    If you genuinely can't see a difference between this:


    And this:


    And can't see why someone would desire a class that resembles the first in aesthetic and gameplay then it's clear you aren't interested in discussion but instead in shutting down anything that doesn't conform to your subjective tastes (and i say this as someone who ranks a "technology" archetype as higher than a "necromancer" archetype on what i'd like out of the next class)
    Last edited by Imperator4321; 2021-02-25 at 10:46 PM.

  18. #5158
    Banned Teriz's Avatar
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    Quote Originally Posted by Imperator4321 View Post
    It wouldn't make sense to have Maldraxxus themed Necromancers running around when we've actually entered the place, same way in the context of universe the inciting incident of MoP (Mists of Pandaria parting and the alliance and horde the continent) has nothing to do with reasons monks became playable (factions from the wandering isle joining the alliance/horde).

    (Venthyr also have nothing to do with Blood Magic, they just look like vampires and their anima is colored red but it's anima they sustain themselves on which is soul juice not blood, Blood Magic is a San'layn/Blood Troll thing)
    You don't need Maldraxxus themed Necromancers, you can just have some new cult of necromancer spring up that we've never met before, or be an offshoot of some existing group. Just like a Monk in MoP, the Necromancer would be interested in venturing to the Shadowlands to see where their magic originates from and possibly learn some more secrets.

    As for the Venthyr and Revendreth;

    WELCOME TO REVENDRETH
    “When we were talking about the different possibilities of the Shadowlands, we talked about what classic themes are related to afterlives and undead.” says Steve Danuser, lead narrative designer on World of Warcraft. A natural conclusion to that conversation was vampirism and blood magic, pulling inspiration from classic tales like Dracula. This also explains parts of Azeroth we’ve seen before, from the blood trolls of Nazmir to Blood Queen Lana’thel and her servants in Icecrown Citadel. We’ve seen the powers of the Venthyr before; now we get to meet them up close.
    https://www.polygon.com/2020/7/23/21...iew-revendreth

    All it says is your confirmation bias prevents you from recognizing other peoples wishes for a next class as valid and worth respecting, the fact that you don't see any value in a Necromancer class doesn't mean other people can't wish to see an archetype that they like be represented and you're disrespectful enough to tell them to go play a Death Knight if they want a Necromancer class because according to you they're the same thing, even though they are completely different archetypes (Anti-Paladin/Dark Knight vs a Dark themed spellcaster) because they share the same magic (Death Magic)(which also makes Warlocks and Demon Hunters "the same")
    Comments like the one you made above is exactly why I do what I do. You guys just run off and define things how you want to define them based on your personal opinions. Evidence be damned!

  19. #5159
    Quote Originally Posted by Teriz View Post
    Isn't "domination magic" just another term for what Priests do?

    Mind Soothe, Mind Control, Mind Blast, Mind Vision, Dominate Mind, Mind Sear, Mind Flay, Mind Trauma, Mindbender, etc.

    All in the Priest class. What more could you do with it?
    Except it's not. We have never heard of "domination magic" until Shadowlands, and it's definitely not void magic, which is what shadow priests employ, considering others like the Archon, Primus and Winter Queen seem to be able to use, considering they are the ones that imprisoned the Jailer, using domination magic.

    So, no. It's not what Shadow Priests do.

    - - - Updated - - -

    Quote Originally Posted by Triceron View Post
    I don't quite agree with the latter statement since the devs were making out the Jailer as using a different type of magic from what we normally associate as Necromancy. That's why they are calling it Domination magic, that's why they are saying the Jailer has been dominated and is mastering it now.

    I don't think the typical Necromancy we see involves domination, and it's not suppressing the free will of souls used to animate undead. If it were that simple, the Devs wouldn't have to make any distinction to the type of magic he's using from regular Necromancy. They would just say the Jailer's using Necromancy and this is all a part of what Necromancy does.

    We already assumed that Necromancy has the innate ability to dominate one's will/soul since this is what we assumed was used on Arthas. The new revelation of Domination magic is a completely new nuance that is separate from how Necromancers typically use their magic.
    I suppose that's true. But, like I said, it is a possibility if Blizzard decide to expand on the necromancer concept, like they did with the death knight. Remember they slapped in frost magic and blood magic? They took ideas from WC3 Lich, Dreadlord and Nerubian concepts and put them into the WoW DK class.

  20. #5160
    Quote Originally Posted by Teriz View Post
    You don't need Maldraxxus themed Necromancers, you can just have some new cult of necromancer spring up that we've never met before, or be an offshoot of some existing group. Just like a Monk in MoP, the Necromancer would be interested in venturing to the Shadowlands to see where their magic originates from and possibly learn some more secrets.
    Just Introduce a random cult of necromancers, who are opposed to the jailor, know more about the shadowslands than the former lich king and can get us there? really? I suppose after "villain would be skynet/ultron and we need Tinkers to fight it" i shouldn't expect much.

    Because Gaming Website interviews are always correct and objective proof? (remember when Blizzard told us they weren't pulling a Garrosh 2.0 with Sylvanas, look how that turned out), all the Venthyr and San'layn share is that they both ape vampire aesthetics (even then the Venthry are more inspired by orlock/nosferatu style vampires), i've played their campaign and i've never seen a reference to blood magic, blood trolls or the San'Layn, the Venthyr are about Anima (which despite being red is soul energy not blood) and Sins (pride, envy, wrath), not blood manipulation and vampirism.

    At the most they are related by surface level aesthetics, unlike the Kyrian and the Val'kyr where we know theres a thread connecting them with Odyn peering into the shadowlands and creating the Val'kyr in their image, I've yet to see a connective thread between the Venthyr and the San'layn that isn't aesthetic (theres more connecting the Venthyr to the Dreadlords lore wise than there is to Blood magic, Blood Trolls and San'layn)
    Last edited by Imperator4321; 2021-02-25 at 08:20 PM.

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