Some shit like Dragonsworn...
OR EVEN BETTER...
BLIZZARD! GIMME MY FUCKIN BARD CLASS, PLEASE!
Some shit like Dragonsworn...
OR EVEN BETTER...
BLIZZARD! GIMME MY FUCKIN BARD CLASS, PLEASE!
You basically making the argument for us that the blademasters are about stealth and guile. And as for "personal honor", do you know if their personal honor does not include "tricks, sneaky rogue stuff"? Because one can still have their personal honor and still engage in "stealth and guile". A heavy indication of that is the very fact that blademasters are "masters of stealth and guile". Because if "stealth and guile" was against their honor, they wouldn't be masters of that.
Otherwise, that's like saying Khadgar and Jaina are against magic. Despite being masters of magic.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

To the people that think a Blademaster Class won't work because Warriors and Mages already have some of their iconic abilities, think again...
Just look at what happened to Warlocks, they lost Death Coil to Death Knights and Metamorphosis to Demon Hunters.
If Blizzard wanted to they could take away Invisibility and Mirror Image from Mages, and take away Bladestorm from Warriors. Give them to the new Blademaster Class along with some new abilities like they did with the Demon Hunter.
Meanwhile the Mage and Warrior should get something new that fills their loss. Not that difficult.
Oh wow, and you even felt the need to capitalize the first 't' in 'truth', as if you're speaking some sort of divine statement. Which is doubly amusing since what you call "truth" is nothing but a subjective interpretation. In other words, you're once again dishonestly stating your own personal opinions as fact.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

That's not my take on it. That's fact. The Vengeance Demon Hunter is, completely, original. Let's not try and be nitpicky about it. Low graphic looks have nothing to do with what they meant. At the end of the day, they were all based on Illidan's demon form looks.
That's because it's a more recent iteration.It doesn't change the fact that the WoW class seems to have been inspired WAY more in the HotS DH, than the WC3 DH.
I thought he'd see his name mentioned. Basically, he said something like that a few pages ago, go look for it.Ask him yourself, since you are the one making the claim.
You are confusing basic units with Hero units. And, we don't know if they considered them, at all, for a certain expansion (except for the Demon Hunter, who lost not to other concepts but to the fact that they added 9 classes an expansion ago), so they weren't, really, in competition.Well, the dark ranger, necromancer and tinker, who are WC3 units, also "lost every time". And the demon hunter also "lost every time" until it finally got its time to shine, two expansions ago.
Also, may I remind you, that the dark ranger, demon hunter and tinker, concepts who do have WC3 heroes, lost to the runemaster, a concept without a WC3 hero, because they weren't one of the top three picks for a new class in Wrath?
Why would the Tinker, Dark Ranger and Demon Hunter be considered for Wrath? The classes added revolve around the theme of the expansion. Necromancers, definitely, fit. I guess, since Death has a connection to runes, a Runemaster fits. A Dark Ranger might have, also, been a proper candidate. We just don't know.
Waiting for a proper expansion (except for the Necromancer, since its not a Hero unit and have been said to be integrated into the Death Knight).And what doesn't make into the game are also concepts based on WC3 units. Where's the dark ranger, necromancer, tinker, alchemist, etc?
There's a waiting list, you know. They can't add them all at once, especially since they only add one every couple (or more) expansions.
BlizzCast Episode 7 (i don't have access to it).Quote that statement.
Aha...Occam's Razor says it's coincidence, correlation.
Until they do otherwise, that's the best we have right now.
It's grounded in Pandaren culture.Most of the class comes from outside sources, though. And if most of what the class is about comes from outside sources, then it's a tough battle to demonstrate that the monk class had the majority of its design based off one single unit that doesn't even share its name with the class.
I didn't say the majority, i said it served as the basis.
Same as with the Death Knight not using any Blood or Frost abilities in WC3.
How about we do? because Vampires, Angels and Fauns are missing from the playable races (and, apparently, Gladiators i guess).How about "not making them playable"? That's like asking murlocs to be made smart as humans to make them playable. Or that nagas suddenly have normal legs so they use mounts and be playable. Also, venthyr need anima to survive, and there is no anima in the living realm.
I'm not asking for Murlocs, and Nagas were considered for addition by the devs. I'm, merely, pointing out their obvious playability levels (2 genders, customization options, up-to-date textures and animations). You'd have to be blind to ignore the signs given by Blizzard (especially considering we are helping their covenants and gaining reputation with them). They have the same case as Vulperas (special sleeping animation, like Sylvar having special running animation).
Venthyr needing anima (real-life comparison to vampire's blood consumption) is like zombies needing flesh (Cannibalize). It's a nice flavor to the lore, but doesn't really affect gameplay. Anima is, essentially, soul essence. And that can be harvested in the mortal realm. Much like Blood elves and Nightborne relying on Arcane sources, they can find other sources for sustenance (like Twilight's vampires).
By the way, are you familiar with the "angel giving up his wings to live among mortals" theme? it is, quite, a common story in many platforms:
Last edited by username993720; 2021-05-05 at 06:30 PM.
You're the one being "nitpicky" about it, since you consider the Vengeance demon hunter "not being inspired in the original WC3/HotS demon hunter" because the vengeance DH's demon form doesn't look exactly like WC3's demon form.
The warlock meta form looked exactly like the WC3 demon form. It has nothing to do with "low graphics".Low graphic looks have nothing to do with what they meant.
Which plays differently than the Warcraft 3 demon hunter.That's because it's a more recent iteration.
I didn't "/mention" him. Neither did you. And if you think he "said something like that a few pages ago", then it's your job to look for it. Not mine. After all, you were the one who made the claim.I thought he'd see his name mentioned. Basically, he said something like that a few pages ago, go look for it.
The demon hunter concept also lost the battle in Wrath. And again in Mists of Pandaria. And your distinction between "basic units and hero units" is meaningless. After all, WoW's priest class has no hero unit equivalent in WC3. Or the rogue class. Or the warlock class.You are confusing basic units with Hero units. And, we don't know if they considered them, at all, for a certain expansion (except for the Demon Hunter, who lost not to other concepts but to the fact that they added 9 classes an expansion ago), so they weren't, really, in competition.
Did you forget that one of the most iconic moments in Warcraft 3 is the fight between Illidan and Arthas in Icecrown?Why would the Tinker, Dark Ranger and Demon Hunter be considered for Wrath? The classes added revolve around the theme of the expansion.
Wrong. Death never had any connection to runes, at least not any more than any type of magic, until Shadowlands in which Blizzard implemented this "Maw runes" and stuff like that. Runemasters had zero connections to the story or characters of Wrath of the Lich King. Hell, at that point it was a character concept that simply did not exist in Warcraft. No units in Warcraft 3, either, basic or hero.I guess, since Death has a connection to runes, a Runemaster fits.
Oh, so when it's a class concept that fits your narrative, it's "waiting for its expansion". But when it's a class concept that doesn't fit your narrative, it's "an invalid concept"?Waiting for a proper expansion
First: this "not a hero unit" is nonsensical. The runemaster debunks that claim of yours. Second: Blizzard did not merge the "necromancer" and "death knight" concepts into one. They just took the ideas they had for the class and put it in the DK class. Otherwise we wouldn't have actual necromancer characters in the franchise.(except for the Necromancer, since its not a Hero unit and have been said to be integrated into the Death Knight).
I'm waiting to see any sort of evidence for this "waiting list".There's a waiting list, you know.
Yeah. Find a transcript or any other way. I'm not going to take your word for it, nor will I go around looking for evidence for your claims.BlizzCast Episode 7 (i don't have access to it).
Just because something is "missing" doesn't mean it's a necessity it should be added. Again: venthyr literally go mad under the light. On top of that, they require anima to survive, which is something that does exist in the mortal realm.How about we do? because Vampires, Angels and Fauns are missing from the playable races (and, apparently, Gladiators i guess).
I'm not asking for Murlocs, and Nagas were considered for addition by the devs. I'm, merely, pointing out their obvious playability levels (2 genders, customization options, up-to-date textures and animations). You'd have to be blind to ignore the signs given by Blizzard (especially considering we are helping their covenants and gaining reputation with them). They have the same case as Vulperas (special sleeping animation, like Sylvar having special running animation).
No, it's not. Zombies don't need flesh. But venthyr do need anima.Venthyr needing anima (real-life comparison to vampire's blood consumption) is like zombies needing flesh (Cannibalize).
Soooo... a human. Those exist in WoW, already.By the way, are you familiar with the "angel giving up his wings to live among mortals" theme? it is, quite, a common story in many platforms:
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

That form was given to the Havoc Demon Hunter.
I wouldn't say exactly. Look at the pictures. But, it is, definitely, inspired by Illidan. People used to complain about the "elven look" being applied to other warlock races.The warlock meta form looked exactly like the WC3 demon form. It has nothing to do with "low graphics".
*sigh*Which plays differently than the Warcraft 3 demon hunter.
Which, is an upgrade of the WC3 one. You're using the same argument Sygfreyd does.
I'm too lazy for thatI didn't "/mention" him. Neither did you. And if you think he "said something like that a few pages ago", then it's your job to look for it. Not mine. After all, you were the one who made the claim.
How do you /mention someone?
I'm referring to expansion classes.The demon hunter concept also lost the battle in Wrath. And again in Mists of Pandaria. And your distinction between "basic units and hero units" is meaningless. After all, WoW's priest class has no hero unit equivalent in WC3. Or the rogue class. Or the warlock class.
You say it lost the battle in Wrath and MoP, but it was never considered because the themes of the expansions do not match the class. It was only considered for TBC.
That doesn't make it eligible for the expansion. It has to revolve around Demon Hunters. And Demon Hunters hunt demons, not undead.Did you forget that one of the most iconic moments in Warcraft 3 is the fight between Illidan and Arthas in Icecrown?
Then, i wonder why they would consider that. A class has to match the theme of the expansion.Wrong. Death never had any connection to runes, at least not any more than any type of magic, until Shadowlands in which Blizzard implemented this "Maw runes" and stuff like that. Runemasters had zero connections to the story or characters of Wrath of the Lich King. Hell, at that point it was a character concept that simply did not exist in Warcraft. No units in Warcraft 3, either, basic or hero.
Every class concept is, basically, on the waiting list. We just have to figure out which ones are legitimate and which are not.Oh, so when it's a class concept that fits your narrative, it's "waiting for its expansion". But when it's a class concept that doesn't fit your narrative, it's "an invalid concept"?
Huh?First: this "not a hero unit" is nonsensical. The runemaster debunks that claim of yours. Second: Blizzard did not merge the "necromancer" and "death knight" concepts into one. They just took the ideas they had for the class and put it in the DK class. Otherwise we wouldn't have actual necromancer characters in the franchise.
That's like saying there won't be lich characters because it was, partially, integrated into the Death Knight.
What do you think happens to class concepts that are considered and are not implemented (i.e - the Demon Hunter)?I'm waiting to see any sort of evidence for this "waiting list".
Do i have to? the WoWpedia page says that (and provides a reference).Yeah. Find a transcript or any other way. I'm not going to take your word for it, nor will I go around looking for evidence for your claims.
Come on...Just because something is "missing" doesn't mean it's a necessity it should be added. Again: venthyr literally go mad under the light. On top of that, they require anima to survive, which is something that does exist in the mortal realm.
Dwarves, Gnomes, Elves, Werewolves, Orcs, Trolls, Minotaurs, Zombies and Goblins all exist in mythology. There is no reason why the other, prominent ones, won't be added as well.
And Undeads, literally, burn to ashes by the light (Wake of Ashes).
Blood elves and Nightborne needed arcane sources, and they found alternative ones.
They do, to replenish themselves.No, it's not. Zombies don't need flesh. But venthyr do need anima.
No, a Kyrian. Different model, different culture. That's like saying we don't need Kul Tirans and Gilneans. Besides, they would most likely have some sort of angelic wings racial, cosmetic armor piece or aesthetic.Soooo... a human. Those exist in WoW, already.
Last edited by username993720; 2021-05-05 at 08:26 PM.
Just gonna quickly jump in as a zombie fan. This largely depends on the type of zombie we're talking about.
- Old School Haitian Zombie: Would still need food since they are technically still alive. Wouldn't need to be flesh specifically though.
- Classic Romero Zombies (like Night of the Living Dead or even The Walking Dead): Don't need to eat, they simply do it out of instinct.
- "Infected" style Zombies (like 28 Days Later): Would need to eat flesh since they are still alive.
- Return of the Living Dead Zombies: A special category as they are only interested in eating brains to dull the pain of being dead.
Not really. The WC3 form was given to the warlock. The havoc demon hunter form is a completely new one.
And the vengeance DH was also inspired on Illidan. Blizzard just decided to make the two demon forms look different to visually distinguish both specs.I wouldn't say exactly. Look at the pictures. But, it is, definitely, inspired by Illidan. People used to complain about the "elven look" being applied to other warlock races.
If you're not willing to do the legwork for your own claims, then don't demand others to do it for you, and don't blame them for not believing you.I'm too lazy for that![]()
[mention="Profile ID number"]"Profile name"[/mention]How do you /mention someone?
You'll find your profile ID number on the profile's link. It's the number before the name.
Which have not been demonstrated to be any different than vanilla classes in terms of choosing what goes in, what goes out, and design-wise. Because Blizzard has revealed next to nothing about how they pick and design classes to make any sort of informed decision.I'm referring to expansion classes.
How do you know it was never considered? Do you have special insight to Blizzard's class design processes that no one else has?You say it lost the battle in Wrath and MoP, but it was never considered because the themes of the expansions do not match the class. It was only considered for TBC.
How do you know it doesn't make it eligible? I'll remind you that the runemaster concept almost became the class of choice for Wrath of the Lich king, and has even less to do with the expansion theme than demon hunters. And Runemasters don't have Warcraft 3 units, basic or otherwise.That doesn't make it eligible for the expansion. It has to revolve around Demon Hunters. And Demon Hunters hunt demons, not undead.
Maybe because what you guys say are requirements for class creation (match expansion theme, WC3 unit required, etc etc) are just your own guesses and not actual fact?Then, i wonder why they would consider that. A class has to match the theme of the expansion.
Why don't you first prove there is a list, in the first place? Then we'll talk.Every class concept is, basically, on the waiting list.
And how do you plan on "figuring out which are """legitimate""" and which are not", considering we have next to zero insight on what Blizzard really requires for a class concept to be accepted as viable? We know for sure it's not "warcraft 3 unit" or "match expansion theme" thanks to the runemaster.We just have to figure out which ones are legitimate and which are not.
Nah. If Blizzard ever adds necromancer, they could give them an ability to temporarily turn into liches. Other than that, mages have the ability to turn into skeletal mages with the Necrolord covenant.Huh?
That's like saying there won't be lich characters because it was, partially, integrated into the Death Knight.
Here's a mind-blower: I don't know. But I don't go around making a claim that cannot be proven, like this idea of "there is a list".What do you think happens to class concepts that are considered and are not implemented (i.e - the Demon Hunter)?
... And where is the link to this so-called "WoWpedia page"?Do i have to? the WoWpedia page says that (and provides a reference).
And on that same token, there is no real reason why they should. "Just because other mythological races already exist as playable races" is not exactly a compelling argument.Come on...
Dwarves, Gnomes, Elves, Werewolves, Orcs, Trolls, Minotaurs, Zombies and Goblins all exist in mythology. There is no reason why the other, prominent ones, won't be added as well.
And do you see this thing about the undead being made important in their description? No, it's just a side note. Whereas for the venthyr, it's front and center, to the point that it's used as a punishment for those who went against Sire Denathrius' rule.And Undeads, literally, burn to ashes by the light (Wake of Ashes).
Blood elves and Nightborne needed arcane sources, and they found alternative ones.
Point me to the quote where that is stated, please?They do, to replenish themselves.
Except the video links you showed me, of Diablo 3, show that Tyrael lost all his angelic powers and became just a simple human. Hence me saying "oh, just a human?" because he lost all that made him different from a human.No, a Kyrian. Different model, different culture. That's like saying we don't need Kul Tirans and Gilneans. Besides, they would most likely have some sort of angelic wings racial, cosmetic armor piece or aesthetic.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

"the truth" is what we see in the game, in wow and in the lore, nothing subjective on that
they have more skills that do not appear in the RTS, like image tranmission and other talents such Way of Illusion and Kawarimi, oh wait, i forgot you said yourself you didn't play hots![]()
that is not the class concept of the blademaster either, so everything works out
That is, of course, your opinion on that matter, and rly far from the truthThe warrior class concept is the slower, tough colossus
No, im downplaying the ability to fit the mmo style.Except it's not "two minor illusions for giggles". You're purposely downplaying the ability's concept to try to make a point, which tells a lot about your arguments.
No, it dos not have, since Avatar does not grant spell immunity, neither metamorphosis is a ranged spell, if invisibility is not the core concept of the ability, and it was the movement sprint like ability, that is what should be focusedExcept... it has to have an invisibility, otherwise it's not the same concept. That's like saying WC3's metamorphosis ability doesn't have to turn the demon hunter into a demon as long as it gave the class bonus armor/damage.
Heroic leap and charging back in your ally, try to play the class beforeOh yeah. Mobility as in "charge". Re-read your quote, and tell me where it says that said mobility is used to get out of danger.
People apaprently want to play heroes of the storm or another game, the blademaster concept and playstyle is the same as of the current warrior, already showed with a video of a guy playing blademaster in RTS, by putting the two skills into the game would simple kill out this argument that it don'tIt doesn't. Because those who want to play as a blademaster want to play as a blademaster, not "pretend" to be a blademaster. The warrior class does not represent the blademaster concept because it doesn't have the gameplay style one would expect out of a concept based on the Warcraft 3 unit of the same name.
That is, again, your opinion, since is completely untrue, saying they have different concepts is showing you literally, don't know both concepts, and assume withe the little you knowExcept they do. The concept of two abilities indicate that the blademaster concept is at odds with the warrior class concept.
Exactly like blademastersThe warriors are the "in-your-face-and-stay-in-your-face" kind of gameplay style,
More of the rogue playstyle? who said that? ah yes, that is your assumption based on nothing but your bias, since you know, we already saw their playstyle in the RTS and their lore across wow, and ahve nothing to do with rogues but with warriors.but if we were to equate the blademaster concept's idealized gameplay to one of the existing classes in WoW, it would fit way more to the rogue playstyle, than the warrior playstyle.
?? you do not do that in Legion and the toy is player only, and it is the toy with the little banner on his side using armor that npcs in wod do not useOr it's a warrior player fighting a Burning Blade blademaster NPC, like you do in the actual expansion?
It is the weapon effect, and Already explained, by putting oil in their weaponsALSO, OH NO, THAT WEAPON SEEMS TO BE ON FIRE!? BUT HOW IF BLADEMASTERS CANNOT MANIPULATE FIRE!?

in a MOBA, who does nto work in a mmo
They clearly do, since they put bladestorm as their MAIN ability, as their ULTIMATE, and it was THAT that has became playable, just like avatar from mountain king.They don't view Bladestorm and Critical Strike more than the other two
You beliving or not is pointless, because your reasons si compltely based around biasI don't believe they can add these, just like a Tauren Chieftain's Reincarnation would look out of place.
Literally making stuff up and running away when confronted.Never have we made stuff up. It's all there. You're just choosing to ignore some of it to suit your own perception.
Blademaster are not a different class, they are warrior, like far seers are just shamans, wanting to make a new class for every unit from wc3 is just delusionalYou are.
you expect that, but is not how things work, things need and ahve to, be adapted to fit a mmo playstyle and balance, just like avatar don't grant spell immunity wind walk can no longer provide invisibility.I don't care what people do. At then end of the day, we expect an invisibility animation, not a sprint one.
BlizzardSaid who?
Those are much more important, since in the lore, the blademaster is the guy who master the sword(bladestom) and deal strong strikes killing people with precise blows(critical strike) this is something is constant hammered down in their lore, and in game play by making bladestorm their ultimate and strongest ability, and critical strike being the main tool to kill enemies. Like i showed, Mirror image is barely leveled up and wind walk is a scout and sprint tool.Neither are Bladestorm and Critical, if you follow the amount of description available.
they didn't design then like that, you are assuming they areThen, why design them like it in the first place?
Ah yes, Varian, used a shield, trollbane? a shieldHuman Knights use a sword (or a flail) and a shield. -_-
thats you making that upNot at all. But, you have an indication where they belong to. It comes from their undead natures (necromancy), which the affliction Warlock embodies (necrolyte).
The same way you did in the previous oneHow did you get to that conclusion?
You have no diea what you are talking about right?Oh, so they nailed it like you want to with the Arms Warrior, depicting a very specific archetype, but not with the other ones? Tauren Warriors are, either, Chieftains or Tauren Warrior unit (totem-bearers), Bronzebeard Dwarf Warriors are Mountain Kings (and to a lesser extent Riflemen).
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Thats cute, especial
>the guy said blademasters "use light armor and have few armor", - literally proved blademaster have the same armor rating as the knights with heavy armor
>he claimed how the blademaster is supposed to be played as a sneaky trickster in the RTS, literally provided a video of an orc player showing how to play a blademaster, and is not like that
>claim "asian theme" as something important when is just transmog
Plus other shenanigans, and "i am the advanced wrong", the amount of hubris and vanity from people is hilarious
I'll reduce you to a meme, because that is exactly what you are in this thread. Call it whatever you like, but not only is nobody ever agreeing with you here, almost all of your arguments are little more than speculation and your own opinions. Posters like you and teriz have little to add other than that everyone else is wrong, and that only you are right, and those type of posters aren't worth anyone's time to discuss with.
also, it's funny how someone who's posted over 12000 times still falls for a stupid meme, gratz I guess.
'Something's awry.' -Duhgan 'Bel' beltayn
'A Man choses, a Slave obeys.' -Andrew Rayn

I don't make posts looking for approval or a echo chamber buddy, i don't care if everyone else disagree with the facts presented. And it is rly funny when you said i have Little to add other than everyone else is wrong" when most of the threads is people saying i am wrong, so yeah, funnier than your "meme"
epic trollface omegaLULalso, it's funny how someone who's posted over 12000 times still falls for a stupid meme, gratz I guess.
Doesn't have to be an echochamber, there's been enough discussions here that ended with 'agree to disagree', but some posters just aren't capable of doing that, and just admitting that you won't change your mind, and neither will other posters. It's interesting that you feel that it's wrong for others to disagree with you.
But, you keep doing you, looking forward to the sitposts.
'Something's awry.' -Duhgan 'Bel' beltayn
'A Man choses, a Slave obeys.' -Andrew Rayn
What is personal, subjective and undeniably not a fact is your undeniably personal and subjective interpretation of said facts. Again, the WoD table argument is flawed. The NPC tag argument is flawed. Every single piece of argument that you have brought to the table has been shown to be flawed, that they're not conclusive evidence to your claims.
Except it is. And even your own quote that confirms that blademasters are the master of stealth and deception point to that.that is not the class concept of the blademaster either, so everything works out
You saying "that is just our opinion" is one of the most laughably dumb statements in this thread, considering you constantly state your own opinion as facts here, despite almost every single other poster in this thread pointing that out to you.That is, of course, your opinion on that matter, and rly far from the truth
No, you're actually just mocking it. The way the ability works in the WC3 (images that deal no damage and take double damage) work perfectly as-is in WoW. If anything, it could use a buff, not a nerf.No, im downplaying the ability to fit the mmo style.
Except invisibility is the defining trait of the ability. That's like saying metamorphosis doesn't have to transform the demon hunter into a demon.No, it dos not have, since Avatar does not grant spell immunity, neither metamorphosis is a ranged spell, if invisibility is not the core concept of the ability, and it was the movement sprint like ability, that is what should be focused
You're making my point for me: the warrior is moving back into the fray and only jumped back to use charge to get rage.Heroic leap and charging back in your ally, try to play the class before
No, they want to play the blademaster concept that is shown in those games. Especially the one in Warcraft 3, which is the canon one. The agile fighter who uses speed and trickery fight his enemies.People apaprently want to play heroes of the storm or another game,
I've literally explained, several times, how the two concepts don't fit the warrior concepts, and all you do is say "you're wrong". You have never explained how stealth/invisibility and creating illusory images of themselves would fit the warrior class.That is, again, your opinion, since is completely untrue, saying they have different concepts is showing you literally, don't know both concepts, and assume withe the little you know
Wrong. Blademasters are more "guerrilla" style of fighting. They're way more akin to rogues than warriors in terms of playstyle.Exactly like blademasters
No, based on their lore, especially on a quote that you linked.More of the rogue playstyle? who said that? ah yes, that is your assumption based on nothing but your bias,
You do know that you fight loads of blademasters in Nagrand in WoD, right? Hell, the scenery on that screenshot? It is Nagrand.?? you do not do that in Legion and the toy is player only, and it is the toy with the little banner on his side using armor that npcs in wod do not use
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The demon hunter has one less point of armor than the blademaster in the RTS... and they're shown to be armorless. In WoW, they wear leather armor. The demon hunter also has much greater strength than agility, more so than the blademaster. And the DH is an agility class in WoW
The blademaster is literally described as a "sneaky trickster" in the lore, though. I mean, you were literally the one who quoted this: "Though blademasters are masters of stealth and guile, they value personal honor above all else.">he claimed how the blademaster is supposed to be played as a sneaky trickster in the RTS, literally provided a video of an orc player showing how to play a blademaster, and is not like that
It doesn't have to be "just a transmog". It allows for cultural references and sources for further inspiration for the class.>claim "asian theme" as something important when is just transmog
The amount of projection here is actually hilarious. And yes, you are, and always will be "advanced wrong" as long as you continue to post your own personal opinions and subjective interpretations as facts.Plus other shenanigans, and "i am the advanced wrong", the amount of hubris and vanity from people is hilarious
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
At the end it doesn't really matter. All of the SL denizens consume anima to sustain themselves. Anima is pretty much what gives them their physical form. Kyrians and many natural beings like the wildlife simply eat stuff made out of anima, venthyr drain and channel it, necrolords weave it or take parts others have woven to make their own bodies and shytefay probably do something as well. Without their anima they are at best a disembodied soul and if you starve that even further you get the thing that happens when you drain them too much, as seen in Revendreth.
As you said before though, all of those could just eat/suck living beings with souls to sustain themselves outside of the shadowlands. The whole zombie discussion is a bit besides the point.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

you mean is showed to be flawed by your undeniably personal and subjective interpretation of said facts?
You not liking the arguments, don't mean they are not relevant or conclusive, you just are adept of the absolutist fallacy, not even by bliz showing a blademaster as arms warrior in their warrior class preview is enough and you always keep finding a way to dismiss those things, while, going the other way around for tinker, is imensely funny the double standarts that you use
Nope, there is no deception on it, they are master of "stealth and guile" wich is translated to cunning, not deception, and "stealth" is again confronted by their own description as honorable warriots and by their, confronted by their role in the lore and by the skill itself saying is not real invisibility just going too fastExcept it is. And even your own quote that confirms that blademasters are the master of stealth and deception point to that.
every time i said something i bring a canon piece of evidence, and you see that, form your own opinion and try to confront the piece of evidence by your interpretation and assumption, often relying onf fallacies, we are being backing forth with you doing that all the timeYou saying "that is just our opinion" is one of the most laughably dumb statements in this thread, considering you constantly state your own opinion as facts here, despite almost every single other poster in this thread pointing that out to you.
there is no mocking, this is again, another of your own assumptions based on a strawman because is aid "for giggles", i said it could be 2 isntead of 3 for a better balance standpoint and not get too much OP in what i believe would be enough, and that is indeed my opinion, 2 rather than 3No, you're actually just mocking it. The way the ability works in the WC3 (images that deal no damage and take double damage) work perfectly as-is in WoW. If anything, it could use a buff, not a nerf.
.Except invisibility is the defining trait of the ability. That's like saying metamorphosis doesn't have to transform the demon hunter into a demon
First of all Once again, this is your own assumption, invisibility was not the defining trait, the mobility and bonus movement was, if the ability didn't make then invisible it would still be used in the same playstyle like showed in the video, as a scout, escape and mobiltiy tool, again, the video ltierally showed the blademaster playstyle, yet people are ignoring and youa re saying is flawled because you don't like it
Second, Avatardefinint trait is the spell immunity, see how it is in wow, so once again, you are wrong by thinking they cannot adapt things tot he mmo for a balance standpoint, spell immunity on a warrior would be OP, they nerfed, they can do the same with wind walk, saying they can't is being obtusely wrong. Hell even metamorphosis was changed an the defining trait it was own you gained a ranged property and it don't doa nymore, so please, save tis purist talk of how they can't change abilities for someone else
Exactly like blademasters do? run away from the fight->heal, come back, this is ltierally what a blademaster did in the RTS with potions and is how warriros do in wow with second wind LMAO, try to play then for once.You're making my point for me: the warrior is moving back into the fray and only jumped back to use charge to get rage.
Nope, they do not want that, since blademasters are not "trickery" based, they want a caricature of a blademaster, especially from other games, into wowNo, they want to play the blademaster concept that is shown in those games. Especially the one in Warcraft 3, which is the canon one. The agile fighter who uses speed and trickery fight his enemies.
You do not know the warrior concept buddy, you do not even play warrior, you literally ahve being wrong about the class back in forth just like the other guys aying warriors are the slowst class in the game, Blademaster are leirally one of the concepts of warriors, master of 2h weapons who sue mobility, pricse anddevastating atacks, that is the definition of a blademaster and of a arms warrior. Ivisiblity and ilussory iamges are not "concepts" theya re tools, and skills, of the blademaster, who can be added to warrior, because theya re tools, not definint traits that will amke warriros something else.I've literally explained, several times, how the two concepts don't fit the warrior concepts, and all you do is say "you're wrong". You have never explained how stealth/invisibility and creating illusory images of themselves would fit the warrior class.
Blademaster are not akin tor ogues, stop saying that, their entire thing is based around being honorable fighters, and guerrilla style of fighting is literally a style played by warriors, is literally something used in BGs as well warfare inr eal world, lol, do you even played a BG as warrior in your life?Wrong. Blademasters are more "guerrilla" style of fighting. They're way more akin to rogues than warriors in terms of playstyle.
And they showed how blademasters are arms warriors, since they are talking about the arms spec in legion.You do know that you fight loads of blademasters in Nagrand in WoD, right? Hell, the scenery on that screenshot? It is Nagrand.
The armor used is player set, the banner? a toy.
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we should demand a new class in wow just like the demon hunter from the RTS using heavy armor and metamorphosis, attacking in raged and not having a tank spec, you are right, because things don't and can't change we need a complete print of the RTS
Sounds stupid? so it is to demand a new class because in the RTS they didn't use shirt.
you ahve to check what "literally" means, cause "guile" does not, literally, mean "trickster" and having stealth does not, literally, mean "sneaky", and once again cherrypicking things fogeting everything else saidThe blademaster is literally described as a "sneaky trickster" in the lore,
Which is not from the class but from the race, orcish, therefore, it can be used with transmogIt doesn't have to be "just a transmog". It allows for cultural references and sources for further inspiration for the class.
Like i said hubris and vanityThe amount of projection here is actually hilarious. And yes, you are, and always will be "advanced wrong" as long as you continue to post your own personal opinions and subjective interpretations as facts.
Last edited by Syegfryed; 2021-05-05 at 10:38 PM.
Hot take but playable classes aren't canon, so whether or not we 'already have' Blademasters or Necromancers or whatever is a pointless comparison because the gameplay classes aren't canon. They are just gameplay mechanics, and deliberately generic due to the fact that there's like 22 race options in the game. Whether an ability belongs to one class or another is as malleable as the lore in this game is, and you have to account for the fact that Mechagnomes and Vulpera are going to be those characters too.
Instead of adding new classes to fail to balance, they should just rename Arms Warrior into Blademaster and give them some Samuro abilities from HOTS. Arms Warrior is a thematic void as it stands now, it has zero character. At least as a de-facto Samurai Swordsman class it will be interesting.
If we still had Combat Rogue we'd have threads today begging for a Swashbuckler/Pirate class and people would be like 'but we already have Combat Rogue' and others would be like 'nuh uh Combat and Swashbuckler are completely different!!!'