"Reading the map" is a figure of speech. Stop taking everything literally.
Ignoring/dismissing what doesn't? what, exactly, am i ignoring/dismissing?
If i was so biased i'd say they are setting the Blademaster, as well, but i don't have anything to back that up.
Would it?Because it would require a complete rework of one of the death knight specs, to have a spec dedicated to bone magic. Either "blood" will have to stop being about blood magic, Frost will have to stop being about frost magic, or Unholy will have to stop being about diseases.
Bonestorm
Talent
10 to 100 Runic Power
Instant cast 1 min cooldown
Requires Death Knight (Blood)
Requires level 50
A whirl of bone and gore batters up to 8 nearby enemies, dealing (19.65% of Attack power) Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent.
Bone Shield
Instant
Requires Death Knight
Requires level 23
Surrounds you with a barrier of whirling bones, increasing Armor by (70 * Strength / 100).
Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
They can add Diablo 3's Necromancer's Bone Spikes, Bone Spear, Bone Spirit and Bone Prison.
Any of Diablo's necromancer incarnations.And I never mentioned the diablo 3 necromancer, so I don't know why you felt like making that mention.
Greymane portrays what Worgen Form should have been. It is not like that for gameplay purposes. It has nothing to do with Shamans and Monks. He rips his targets apart with his claws, like a Worgen should. It is just not reflected in the racial.
Mass Resurrection
0.8% of base mana 100 yd range
10 sec cast
Requires Priest (Discipline, Holy)
Requires level 37
Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat.
Maybe he's out of combat. How do you know?
I don't know about her flight, but Banshee form is possible:
Shadow Power
Draw in the power of the shadows, gaining X% of all damage done as HP for Y seconds.
Let me show you your logic:She does stuff that no other Dark Ranger, not even in Warcraft 3, is capable of. Even recently in her fight with Bolvar, we see her using some straight-up Jailer themed chain arrows and other super powers that no Dark Ranger has ever been shown to be capable of. Her Banshee powers seem unique to herself.
While I would be on the side to argue that we could have a Dark Ranger class that has these abilities, I would not say that we *should* have them because we seen them all in a cinematic. Blizzard doesn't operate on this kind of logic. They aren't telegraphing what new classes they plan to make years ahead of time through their cinematics. They will just introduce a new class whenever they see fit, regardless of what we've seen in previous cinematics. If cinematics are really the concern, then there's no reason why we would have had a Monk before a Demon Hunter considering how even the MOP cinematic doesn't really show off Chen doing anything particularly special about being a Monk.
Cinematics are just gonna be cinematics. We've had Naga featured in cinematics and Metzen openly wanting them to be playable races, yet here we are without playable Naga in the game, and with Void Elves and Nightborne and Lightforged Draenei and Vulpera well before we even have a chance of seeing any playable Naga. If we're just talking about possibility, then sure, it's possible, and they'll be on the same waiting list that the Dark Ranger is while Blizzard opts to push out some other status-quo race and class options that suit the needs of their design and story telling.
By all means, a Dark Ranger has a pretty darn low chance following up in the near future when they're so recently putting Dark Ranger abilities onto a Legendary Bow and Quiver in the next patch. I think it'd be quite counter-intuitive to their design, because why would they even bother putting these abilities on items when they could be reserving them for a new class next expansion? It doesn't even make sense 'to test these abilities' because they're designed specifically for hunters as 'borrowed power' class mechanics.
"Demon Hunters and Death Knights are not going to get Arthas' and Illidan's abilities, since they are unique. Only Illidan consumed the Skull of Gul'dan and got his eyes seared by Sargeras. Only Arthas (up until Bolvar) had the Helm of Domination and Frostmourne. Did we get their abilities, eventually? hell yeah. Summoning a Frostwyrm was seen as something unique to Arthas.
As for her arrow chains - it can, definitely, be a Dark Ranger ability:
Entangling Shot
Imbue an arrow with shadow energy that deals X% damage and entangles up to Y enemies, slowing their movement by Z% for A seconds.
Why would they put abilities in her bow? same as with the Demonology Warlock having Demon Hunter abilities. To fill that gap in the meantime. It'd be like asking why Hunters had Black Arrow in the past. You know, weapons are often discarded after a patch or expansion, just like any borrowed power. So, you can't expect that to stay around for long.

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