Sylvanas was turned into a Banshee by Arthas and regained her body to later on become a Dark Ranger.
Nathanos was raised as a Scourge Zombie and later on became a Dark Ranger.
Forsaken Hunters are said to be Dark Rangers under the tutelage of Nathanos.
I don't think Sylvanas is the only one capable of creating Dark Rangers or that it's an exclusive form of necromancy.
That's what you call a lead.It's a dead end _right now_.
They could change the plot any time they want, but we know they just concluded it without addressing it in Shadowlands.
The Abyssal Maw, which was supposed to resolve the plotline of Ozumat and Neptulon, was scrapped during development, not during the expansion itself:Ozumat and Neptulon. Do you not acknowledge that Blizzard is capable of abandoning plot lines?
Also, as I said. I think Dark Ranger was planned and the decision to make them playable was scrapped. Shadows Rising could have been written before they finalized a decision to scrap the Dark Ranger class, and that's why we see such a rushed ending to BFA tying up the Loyalist plotline and doing nothing else with it in Shadowlands.
"The second wing, known simply as Abyssal Maw, was announced at BlizzCon 2009, but BlizzCon 2010 revealed it would be released in the first major content patch of the expansion and would continue where the storyline left off in Throne of the Tides. It would have been completely set underwater and would have featured four bosses. However, it was not added in Cataclysm."
I never claimed anything in Cata led to MoP (except for the dagger questline), just like i never claimed Vanilla led to TBC or TBC to Wrath. Next time, actually use something i said to refute me, instead of something i didn't say.Yes, because you cherry picked everything else. It's not a pattern or a theme if I can easily break it by pointing out how flexible Cata could transition into any number of future theme expansions.
I implying there's a connection being made.A Dark Warden is not a Dark Ranger.
You acknowledge a living Warden is not a Ranger, right? Being raised as a Dark Warden in death means they are still Wardens, not Rangers.
Are you implying you think these are the same class?
Notice how i said maybe.I've been saying that from the start. You just kept arguing for no reason.
Next time, make your point clear. Because it sounded like you were implying she was responsible for the ordering of light and shadow. And for her to do that, she has to be a First One. For now, she can only be an Eternal One of the Light Pantheon, since we don't know where the Naaru, currently, stand in that hierarchy.Khadgar literally mentions Elune creating X'era during the Ordering of Light and Shadow. What exactly is your misunderstanding here? I said Elune has a connection to the Ordering of Light and Shadow because she created X'era during this time. Is that not clear?
Connection to the ordering is not interchangeable with being responsible for the ordering. You don't know what it means if tou think it is interchangeable, I am correcting you.
So, you're basically agreeing with Sygfreyd and Teriz. I never thought you'd have that stance...New talents.
Warrior would not have Windwalk or Mirror Image as a talent, a Hunter would not have Possession or Haunting Wave as a talent.
But we could have a Blademaster that uses Warrior abilities, and given its own Blademaster talents (with some crossover with Warrior talents). We could have a Dark Ranger with re-themed Hunter abilities, and Dark Ranger talents (with some crossover Hunter talents).
Same class gameplay, new talents, new ability names and FX, new class identity.
And yes, I agree it's a cheap solution. Exactly what I think Blizzard would do, because it's cheap.
Of course when you remove the main link between the two expansion then you can create whatever scenario you want. That's not what this is about. It is about giving an example of a different outcome despite of it, not by excluding it. Otherwise, we can create imaginary scenarios till the end of time.Gul'dan was the only link between WoD and Legion. Without Gul'dan, no return of Illidan, no demon invasion, no return of Sargeras.
The story for Legion isn't completely centered around demons - it's about exploring the Broken Isles, exploring the Artifacts, and gathering the Pillars of Creation. And who would be the big bad we have to face? What about N'zoth? Blizzard already had Old God agents and themes all throughout the Broken Isles.
- N'zoth's forces invade Broken Shore, same characters die. Vol'jin, Varian, Tirion, all victims of the agents of N'zoth.
- N'zoth's agents seek the Pillars of Creation. We are there to claim them.
- Emerald Nightmare - This could be expanded into a larger part of the expansion. This raid was already connected to N'zoth.
- Suramar plotline swaps out Sargeras for Azshara or N'zoth. Deals with a different devil.
- Azshara and the Tidestone is already featured in Legion, expand her influence. She is already an agent of N'zoth.
- Tomb of Sargeras swapped out, Nazjatar swapped in.
- Black Empire is the end raid setting instead of Argus. Just switch up BFA's ending into Legion.
- Wrathion becomes the stand-in for Illidan. Illidan was the key to defeating Sargeras, Wrathion was the key to defeating N'zoth.
- N'zoth's defeat causes Azerite to spread out in the world. Lead straight into Zandalar, Kul Tiras, and a different set of end bosses.
Instead of Demon Hunters, Wrathion creates the Dragonsworn, mortals blessed with Draconic powers.
All of the same beats of the Legion expansion. It's basically the same setting and story with a different theme. Instead of demons, we have old god shenanigans.
With a few changes, we can turn any expansion into a whole different theme. With a different theme, we can introduce a different class.
Blademasters - The return of Samuro, who has travelled to a Japanese-themed subcontinent and taught new Blademasters. Monks 2.0
Shadow Hunters - Vol'jin ascends to a Loa, who wakens dormant Loa around Azeroth and spreads their teachings to the other races.
Tinkers - The Trade Princes of Kezan have abducted you, a genius Tinker, as a slave to work on super weapons. Alliance/Horde forces attack the secret weapon facility, allowing you to escape in your secretly-built mech suit and aid them in freeing the other slaves.
The question isn't *how* Blizzard adds these classes, but if they *intend to* add them. The question of intent isn't passed off by hints in the narrative or patterns in the game, it's through meetings with rooms full of designers all brainstorming what they should do for the next expansion.
And as much fun as it is to brainstorm ideas that could happen in the game, that's not how game designers think. Game designers solve problems. Real problems that affect the game, like player interest going down, or balance issues getting out of hand, or deciding whether it's a good time to introduce a new class. If you have to ask a question like 'Why would Blizzard add Night Elf Dark Rangers and do nothing with it' then you're not actually thinking like a Game Designer. You need to recognize that designers aren't married to their ideas, and they have to make changes that fit their intentions. If they feel the game is not ready for a new class, then they will move on until there is another chance to make a new class. They don't just decide 'Dark Ranger!' and suddenly all their efforts will be focused on keeping that dream alive.
We already know what happened with the Runemaster.
Because that's what sometimes happen in jobs. It's not, always, serious and productive.
It might have been a serious contender, but it sure as hell wasn't a very developed one. You know, at that point, it's just name dropping. Nothing in their statement says they were discussing abilities, talents, armor sets, storyline or customization for it.
They would provide it in their statement about it?How do you know they haven't?
So, when was she dark? in her night elf form? I remember a black figure coming out of a cave.She literally used Lady Vashj's model, only with transparent/translucent textures instead. And she was set up enough. Every time she appeared, we learned a little more about her plans.
Every time she appeared? other than that and the Cataclysm Darkshore quest, where else did she appear? (and not in the caverns of time dungeon).
I wouldn't say so. She uses the Jailer to achieve her own means. She sided with him to break the cycle of appointing a certain afterlife to souls. She didn't do it because she was down with his conquest goals.No. She isn't. Because, unlike Garrosh, her plans are not her own. Garrosh was "his own boss", so to speak, but here we learn that Sylvanas was just an underling.
Not even a sidekick? that's harsh...She's not a sidekick. She's an underling.
More reason why setting her up so much isn't worth it.
Part of their culture was experimentation on living subjects. Seems kinda evil to me.Not really. Some were, but some were just trying to go by. The forsaken "race" was not evil, by default. And no, Sylvanas didn't hate the living beforehand. This only started after she became a banshee.
And, of course we're talking about Sylvanss post-death. It would have been silly of me to say she hated the living before that. You know, her undead state was not done recently. She was undead from WC3. No need to set her up, so much, in regard to hating the living
You said they were introduced as villains.That's the thing: they (i.e. Garrosh and Sylvanas) weren't introduced as villains. They where introduced as good guys, or at the very least, ambivalent characters.
Nonetheless, they weren't even close to being good guys, or ambivalent much. Garrosh was mostly a murderous frick with anger issues, like almost any Orc is. And Sylvanas hated the living like most undead do. It's not by accident that the Mag'har were a threat during WoD and the dead were during WotLK. It's in their nature. You can see that in their Emote options.
I, personally, like it. Fits him very much. Those that claim "Shut you clever mouth, bitch" doesn't suit him are beyond mad.If you truly think Blizzard was "successful" with Garrosh, then you haven't been paying attention to these forums. A lot of people complained about how Blizzard mishandled Garrosh and how his decent into evil in MoP was out-of-character considering the character growth he got in Cataclysm into a more honorable (if brash and hot-headed) leader.
How so?But it is your opinion that this means Samuro is more important than Jubei'thos.
Blizzard acts on it. You think Samuro was chosen twice by chance?
"Arcanists are a type of mage casters of various races apparently capable of wielding arcane magic."How do you know? Have you asked Blizzard to be this sure about this statement?
But, that's not the point. We're just making things up to shoehorn a potential class to Legion that isn't the Demon Hunter. Can't you see it?
-_-I don't think it was considered. But I also don't think it wasn't. Because I don't know. To state either way is a fallacy because we're not privy to the contents of Blizzard's expansion design discussions.
"They considered a farting warthog class. You can't prove they didn't."
Only then. But, by the time it happened i would have made lots of money, considering i bet the same amount every time.And then you would have lost it all again, if not even more so, when Shadowlands came around, since it didn't bring any class.
To some extent. Again, you're taking the extreme side. You don't need to be a D&D nerd with a custom and a medieval gathering to roleplay.The only roleplay that MMORP games offer is the ability to play a class and race, not roleplay. It's as much as Super Mario World is an open-world game. There is no actual roleplaying in a MMORP game. I cannot haggle with the shop-keeper to get better prices. I cannot persuade a quest giver to give me a better reward than what they offer. I cannot intimidate the mob into giving me the quest item they hold. I cannot have my character switch allegiances. As a rogue, I do not have the option to pick-pocket members of my own faction. Etc, etc. Despite the name, there is no actual 'roleplaying'. To the point that "RPGs" basically became synonym with games in which you can customize your character, looks and/or abilities. There is no "interpretation of roles" in a MMORPG. At least none that you, as a player, do. The game, instead, does the "interpretation" for you.
I call roleplay gamers hardcores. That is, setting a background for your character, talking in a certain manner and sitting in Goldshire for no reason."Wrongly"? And "hardcore"? Really? Read what 'roleplaying' means. What, do you call TTRPG players "try-hards" and "hardcores"?
I meant on who gets included in your concept or not. Because it would, probably, exclude other types of Blood casters. Or, perhaps, combine all of them at once.Why does it have to be a competition? Answer me something, please: who wins in the following 'competitions'? Arcane fire (mage), demonic fire (warlock) or elemental fire (shaman)? Arcane frost (mage) or necromantic frost (death knight)? Chi-infused water healing (monk) or elemental water healing (shaman)?
*Cataclysm being, mainly, about dragons with some other secondary themes*
The thing is the Monk fits with the Pandaren theme of Pandaria. It wasn't added because of the damage of war, peace and emotion you mentioned.
What's the confusion? if you want to empower female characters, you don't make them the sidekick of a big male villain. They want to show independence, don't they?Wut?
Illidan was shunned by his people for becoming demonic and allying with Kil'jaeden and the Legion. No questions needed to be asked by the players. If Maiev saw him as a villain, so did we. We didn't know, back then, he had alternative motives.Still you need to explain it, or you end like Illidan on TBC: we went to Outland full murderhobo mode, without knowing why the hell he suddenly was bad, attacking the very place that fought to protect.
Which happened not once, not twice, but three times already.You're asuming that because they chose DK over the other 2, then that confirms that the other 2 weren't chosen becaus they didn't fit.
You're falling into a fallacy: https://en.wikipedia.org/wiki/Affirming_the_consequent
Your confusion is understandable because coming up with a class concept and shoehorning it into Legion isn't sensible.?
True. I was just trying to expand your idea.Highly unlikely. Classes are a good box seller. Keeping them secret is just to lose sells for no reason.
And, hopefully, would never happen.Just saying, it could be possible, although is very improbable.
"Nathanos Blightcaller has recently been training a new generation of Forsaken rangers comprising of undead humans, making the undead racial composition of the order more diverse. These Forsaken hunters appear to favor the woodsman axe and the crossbow in contrast to the bow and arrow typically employed by their undead high elf counterparts. Like Nathanos, they sport a leather-looking outfit and optionally a hood and face mask."Where does it say Forsaken Hunters are Dark Rangers? Is there a quest or something? First time I heard it.
Now that i notice the wording "Ranger" instead of "Dark Ranger" (even though they are compared to high elven Dark Rangers), i am even more into the belief that they are set to be different than the Hunter class as their own class/spec.

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We will probably see a new Class during the Worldsoul Saga
Bartender plus black boarders
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