
Originally Posted by
Sagenod
Welcome to "Who's Class Idea is it Anyway?" where everything's made up and the points don't matter!
Nobody's ideas for a new class should be "attacked" right? Conversely, don't expect that nobody will criticize your idea that doesn't even make sense. Sorry, friends, but things like Rangers, Sea Witches and Priestesses of the Moon are redundant. The Hunter, Shaman and Priest respectively fill those archetypes to Blizzard's satisfaction.
There is no need for an entirely new class (except for Bards, come at me). Class skins are better options, they will allow the fulfillment of most fantasies without creating "class bloat," something that many people already believe is plaguing the game. That idea is nothing new, of course, as there are class skin threads to begin with. But this thread has sparked the same old tired argument of which class would be best to add and people will never agree.
Some quick and obvious Class Skin ideas:
Tinker - Hunter. They can tame mech-beasts already, with a proper class skin they could "hack" all sorts of mechs. The various nature and beast themed abilities can be replaced with technologically-oriented variants.
Necromancer - Warlock. Demons are replaced with undead, Fire and Fel replaced with Frost, Shadow and Death (which happens to often look fairly similar to Fel, funny) as needed.
Priestess of the Moon - Priest. Besides the aesthetic change of Holy becoming Lunar, in this example mechanical changes would also take place. Priests can use bows and the following spells will be replaced:
- Shadow Word: Pain becomes Searing Arrows, which functions essentially the same as in WC3. While active, auto-shots do additional Radiant damage at the cost of mana. Ideally the damage and cost comes to be roughly equal to that of Shadow Word: Pain.
- Mind Vision becomes Scout. You can freely switch between control of your character and the summoned Owl Scout, which is perhaps akin to Eye of Kilrogg.
Trueshot Aura and Starfall exist already in Hunter and Druid, respectively. Priestess of the Moon could fit for those classes as well. The Priestess of the Moon are an organization and so they would have members with different strengths and weaknesses. Thus a Priestess of the Moon class skin could be applied to multiple classes, perhaps all of them, even. After all you can essentially make this work just by adding lunar magic effects to spells and abilities. Therefore, the aforementioned Priest spell changes for the Priestess of the Moon skin would be nice, but they aren't necessary.
Using the Priestess of the Moon as an example, many if not all of the missing class fantasies in World of Warcraft can be fulfilled by aesthetic changes and rare mechanical changes.