There's a huge difference because, as demonstrated by the Riftrunners island expedition team, they use void magic. And yet you don't see vindicators and blood knights using anything other than holy magic, do you?
Arguable. Highly, highly arguable. I'll do the same thing you did when I first mentioned the Riftrunners, and point out similarities: the mech riding? Sky golem. Pocket factory? Goblin bomb dispenser. And the riftrunners also have a specific set of abilities that aren't found in the classes, either, mind you.The Tinker has a very specific set of abilities that aren't found in engineering, so yeah not really the same case here.
Gee, now that sounds familiar:For all we know, "Riftblade" is just a title for a Void Elf Warrior.
All arguments you refused to accept. Of course, the difference here is that we actually see the Riftrunners doing different things from the lore warrior and priest, while we haven't seen tinkers do anything different from engineers, in the lore.
And now you're moving goalposts. Your argument was that the "flavor text does not affect gameplay", and I've proven it does, because the engineering profession is part of the gameplay. You never said anything about "player class".Engineering isn't a class.
There is no such thing as "profession engineer" in lore. They're all engineers.Yeah, but ALL NPCs are not profession engineers, which is what I was talking about.
If you're going to laser-focus on a SINGLE ASPECT of the whole, of course they're "the same". But the same thing can be done for all classes: paladins and warriors are the same, because both are sword-and-board melee users who can also use a two-handed weapon for offense. Mages and warlocks are the same because both are spellcasters who rain powerful magic on their foes from afar. Rogues and monks are the same because both are agile, quick fighters. Etc, etc.Wouldn't someone who uses Necromancy (like Death Knights) be a Necromancer?
So how exactly are they fundamentally different?
And that's a lie from you. A few death knights went into Shadowlands for being connected to Bolvar. To introduce a necromancer class in this expansion means completely altering the storyline connecting to the death knights, as it would mean sidelining the class almost completely.Amazing how a few elite Necromancers became a "huge Azerothian party marching into the Shadowlands". That's straw man number 2 for you.
No, the theme of this expansion is afterlife. It's a rather subtle difference that either you cannot understand, or refuse to.In the end, the point is that the theme of this expansion is death and the dead,
Denial is not a river in Egypt.LoL! Yeah, sure it doesn't.
And I noticed how you completely removed and did not address the actual meat of the argument, of how the polls here wildly differ from the census data.
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Sure. If you like the idea of a playable class' abilities misfiring, all the power to you. The problem here is that Teriz cherry-picks what "flavor text" is lore and what isn't, to suit his needs.
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Oh, those are a lot of NPCs I forgot. Thanks for the info, dude.
Also, I'd say 'welcome to the conversation', but I'm not sure that's a good thing for you. :P
BTW, I'm thinking in remaking my concept to incorporate some oozes to my poison spec, too.