Originally Posted by
Teriz
1. No, I'm just using the lore from WC3 to point out that the Tinker is an inventor.
2. The Gameplay is the evidence. Tinker abilities in WoW are far more powerful than Engineering items.
Well you need to divide the classes between classic classes and expansion classes. Classic classes tended to mix hero concepts together and be more traditional type of classes (Warriors, Rogues, Mages, Priests, etc.). This is why so many people erroneously clamor for classes like Blademasters or Wardens, not seemingly realizing that Blademasters were just Warriors with some Rogue abilities, and Wardens were essentially Rogues by design.
Expansion classes were developed a bit differently. Expansion classes tended to be based on a singular WC3 hero and strongly incorporated its theme throughout the class. Death Knights strongly incorporated the Necromancer theme from the hero unit. The Monk absorbed the themes and abilities of the Brewmaster hero. The Demon Hunter is self explanatory. These classes tended to be highly Blizzard-styled, and not really based on classic classes, but on Blizzard's particular take on a type of class. This is why people clamor for a Necromancer class, seemingly ignoring that the DK is WoW Necromancer class.
Those expansion classes were also of singular archetype: DKs are Necromancers. Monks are Martial artists who use brews. Demon Hunters are Elven Warriors who can transform into demons.
As an expansion class, the Tinker would really be no different than its predecessors, and that would be a singular archetype; A Goblin/Gnome inventor who pilots their custom steam armor/warframe/mech into battle.
Even when they're brewing during combat?
Well if its not lore based then it isn't part of the story. So if your tauren learning engineering isn't something that's part of the lore of WoW, it's just something your specific character does. In turn that means that tauren are not learning engineering from Gnomes and Goblins.
Yeah, because WoW is a world where magic is real. In magical worlds science is heavily influenced and effected by magic because it effects the natural laws. So yeah, a Goblin inventor can create a teleportation device because he lives in a world where he has access to magical forms of energy, and some of those forms of energy allow portals to exist.
Feral movement is only like 15% though. Mounted movement would be 60-100%. Also we should remember that Mages and Shaman were also riding Horses and Wolves in WC3. They didn't get to be mounted at all times. Probably because it wasn't an ability. The Tinker's mech IS an ability.
Really? I just linked you to all three Monk specs that had brewing abilities within them.
Also tea is a type of brew.
Sure, but there's no point for Demon Hunters to have a permanent Metamorphosis form. It kind of defeats the purpose of their concept.
Those are not broad classes.
I'm not sure that's true. I believe that part of Mechagnomes unpopularity is that no current class fits it. A Tinker class is tailor made for that race, and I wouldn't be surprised to see the number of Mechagnome tinkers rival Vulpera Tinkers.
But it's not just the tech, it's the theme. A whole bunch of medieval races running around with laser guns and tech explosives gives you the exact same problem that mechs do.
Well why wouldn't it? What would attract a new player to WoW at this point? The classes of course. Now what if that person scrolls through the class list and doesn't find a class that interests them? They're probably not going to stay with the game.
Well no, let's stick with Varian because he's kind of the point; He's a human warrior among a few other human warriors who can stand toe to toe with a Tauren. I'm not aware of any Gnome or Goblin heroes who are warriors. Outside of a few mages, every prominent Goblin or Gnome I run across is either inside a machine, or using a machine.
This is even the case for new players who do that new 1-10 Exile's Reach zone. When you first encounter a Goblin or Gnome depending on faction, they're once again using technology. It's a wacky and fun little sequence that really highlights the whimsical nature of science fiction and tech in WoW. However, I began to wonder what if a new player really loves that experience and wants to play as these whacky inventors? Is there anything for them in the class lineup? The answer would be a resounding no.
That's the problem.
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Yes because I'm comparing those concepts to other classes. Others are comparing the Tinker to a profession.
What's your problem with midgets?
Anyway, I'm sure that over the course of many pages, all discussions take multiple twists and turns.
Well that's incorrect. It is a fact that the last three expansion classes were based on WC3 heroes. It is also a fact that the last two heroes to have no abilities ever appear in the class lineup are the Goblin Alchemist and the Goblin Tinker.
There's no need to insult autistic people.
Yeah, about 80% of those concepts aren't viable. If that makes you upset, I don't know what to tell you.
Actually we were having a rather nice discussion a few pages back about class mechanics. I'm also rather enjoying my conversation with Jellmoo.
Nah, you just misunderstood; I said that it's rather difficult to argue for a class concept with no abilities to speak of, and no lore character to base on. The reason Dragonsworn has some legs is because of Alexstraza, Chromie, and Deathwing in HotS providing a surprisingly consistent ability set, and Wrathion being a rather strong candidate for a lore character. The lore to back it up are the multiple dragons who take on mortal disguises in order to interact with the factions.
I personally don't see any other way you do that class. Anything else would be woefully generic, and heavily overlap with existing classes, since dragon-aligned abilities already exist within the class lineup. The ability to be an actual dragon though? That's quite unique.
Well you really can't use that argument against the Tinker since there's plenty lore to back it up.