Which of my statements did you refute? That NPC abilities don't go to professions? That NPC abilities don't have level requirements? That Blingtrons aren't the same thing a Clockwork Gnomes? That building a Blingtron that hands out party gifts isn't the same thing as building a factory that mass produces kamikaze bots?
Help me out, I've lost track.
Yeah, here's the problem; Warlock metamorphosis was mechanically different than DH metamorphosis, so it could have remained in place as well. Despite Blizzard's official statements, their goal was to completely purge all aspects of metamorphosis from the Warlock class. We know this because they nuked Demonology from orbit in 6.2 and literally told players not to play the spec. And when I say nuked, I'm talking about nerfing it to the point where it was nearly unplayable. If you have any example of something like that happening in the history of WoW, please show me.
So yeah, it was entirely about metamorphosis. Blizzard knew that there was no way they were bringing in a Demon Hunter class as long as Warlocks had that ability, whether it was the Demonology version, or the Glyphed version.
Well no, there were
Orc Warlocks in WC3 as well. Their abilities were fire bolts, Frenzy, and Cripple.
So it's apparent that that change had already occurred by the time we got to WC3. Keep in mind, they had altered Death Knights as well.
The Bard has NO warcraft abilities. That's the point. Without those abilities we have no direction to take the concept.
Which would also mean that those concepts took precedence and had higher consideration than Monks and Demon Hunters.
Does that matter?
Nope.
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I'm just trying to keep this discussion focused. Vague concepts like "Dragon Knights" don't really stack up to more established concepts like a class that emulates Wrathion, Chromie, and Alexstraza. Thanks to HotS we have a functioning method of how such a class would work, and as I pointed out before, this concept has all the necessary ingredients of a future class.
I would argue that it's a class of dragon.
And like I said, players want to be Wrathion or Kalecgos, they don't want to be some mortal who runs around and kisses dragon butt for power.
I've already taken care of that; Your character is a chromatic dragon that can take on the powers of a different aspect as needed. That can act as your specialization switch. Simple.
How would a mortal be able to jump from aspect to aspect and gain their powers? Further, if a mortal's powers are based on a dragon flight, what would their base abilities be?
With the dragon-based concept for example, the base abilities would your dragon abilities, like Dragon Fire or Dragon Form.