I think they'd design a class on the off chance that they're missing a significant RPG archetype in their class lineup.
Blizzard tends to like to have their own take on things, so you're not going to see the sort of thing you see in FF or D&D. And yeah, I think there is an appeal for the whacky technology of Goblins and Gnomes. Obviously there's a point that would be too much, but I think that point is pretty far and the WC3 abilities and prominent tech characters haven't crossed that bar yet.I have no doubt there is an a potential audience for a technology class, artificer has been a D&D class and other fantasy video games have featured such an archetype but how much do you think that audience crosses over with the audience who like wacky gnome/goblin stuff? do they want robot chickens, deth lazors, clockwork midgets, oversized rockets, shrink rays ect or do they want this:
Just because people may desire a technology class doesn't mean they also want the baggage of it also being about wacky gnome/goblin shit
I don't believe it's baggage. If the class is interesting and fun to play people will play it, simple as that. Now if you think something like this is too much for you;Like i said you're adding way to much additional baggage by saying those all those things have to be expressed in a way that's whimsical and wacky, it would certainly kill my interest in such a class, just because it's not whimsical doesn't automatically make it dark and edgy.
Then yeah, the Tinker class might not be for you.
Yeah but here's the thing; Druid drives the population of all of those races. The top class by far in Worgen, Zandalari, Trolls, and Tauren is the Druid class. So is it the races, or the classes available to them?Druid is also open to Night Elves one of the most popular races in the game in general and Worgen, Zandalari, Trolls, Tauren aren't to shaby in terms of population, it's also a more diverse range of options than just various comic relief midgets so even someone who doesn't like a particular races aesthetic still has potentially something they like.
When I said 10 maximum, I was including Orcs and Dwarves. The other direction this could go is making it straight mechanical with Gnomes, Goblins, Orc, Dwarves, and their allied races. That brings the racial total to 8. Again, it all depends on how Blizzard wants to structure the class. Do they want to go mech? Do they want to make it gun-based? Do they want claw packs? Do they want the OW Trio (Mech, Turret, Bio Guns)? Etc. The thing is, the more races you add, the less individual racial customization you get, and the more generic the class becomes. You limit this to four races and there's a chance you can get individual tech for each race. You expand it to 10-16 races and everyone is going to have the same stuff, and some of the shine is lost.If you're going to lift it in to include LF draenei and Nightborne you might as well lift it to include Orcs, Dwarfs, DI dwarves, Mag'har, regular Draenei and Blood elves since all of those have also shown similar tech inclinations (or magitek in the draenei and Belf's case), additionally if you're already including non-goblins/gnomes/vulpera you kind of have to drop the more wacky stuff since that stuff doesn't really fit the more serious takes on technology/magitek we're seen from LF draenei and Nightborne
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Tinkerin' Taji sells an arclight spanner. Arclight Spanners require some decent knowledge of engineering, and Taji is in the middle of nowhere.
As I've said before, basing the success of a future class on the current population of a race is silly. Trolls for example had rather abysmal population numbers until they got Druids in Cataclysm. Now I think something like 40% of Troll players are Druids. Take Druids out of the equation, and Trolls would be one of the least played races in WoW. I'm pretty sure the same applies to Worgen, I think about 35-40% of Worgen players are Druids as well.As for not knowing what the playerbase is for a race, that's nonsense. We know exactly how many of each race are played. so those very small minority might have fun but literally everyone else would just be pissed that a new class got restricted to shit races.
So instead of looking at the current racial population, consider what a class that has similar benefits that the Druid class offers could do for the populations of Goblins, Gnomes and Mechagnomes. A mech-based Tinker would have the benefits of the Druid class, yet not require any of the Druid class' abilities, and solve the issues that many players supposedly have with Goblins and Gnomes in general.