That whole thing defeats the purpose of a "ranged tank" if the boss is still "melee'ing" you through your shield. Might as well just be melee. The whole point of being ranged is that you're not supposed to be in melee range of your opponents, but that entire thing is negated with the "shield" thing. I mean, how useful would a "pet tank" be if the warlock and hunters took 100% of the damage their pets take?
Not to mention it makes things more complicated for the tank because it not only has to worry about positioning of his shield (and constantly repositioning it in fights like Sire Denathrius and Sludgefist) but also have to worry about his own positioning as well. Imagine dodging Sire Denathrius' "Massacre" ability during phase 3? The tank would have to constantly reposition himself and his shield, both at the same time.
Then might as well just make the tank melee, right?Another way would be the "faux" range tanks from SWTOR where you're using ranged weapons but you're still in melee range (5-10 yds).
Last edited by Ielenia; 2021-02-23 at 05:55 PM.
The Devs weren't ready to introduce a new class in TBC, so they introduced races instead. So in the second demonic expansion, they introduced the DH after they had some experience with the DK and the Monk, and there was some space between the DH and the Monk class.
We're currently in the second death expansion, and we've had some space since the DH introduction (the same amount of space as between the DH and the Monk), and there's no Necromancer or Dark Ranger class in sight. It's time to move along.
why would there be a 3rd death themed expansion?
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Depending on how you count what force each expansion is themed around had we've had 3 fel/burning legion expansions (BC, WoD, Legion) and 3 Void/Old God expansions (Cata, MoP, BFA), 3 death expansions is not out of the question, especially given we don't know how Shadowlands is necessarily going to end.
We also have no idea what will necessarily come after Shadowlands, signs are pointing to either an expansion about the First Ones or a Light/Void expansion but we don't know how exactly Shadowlands will end while everything that's been raised could get resolved (Scourge rampaging, Sylvanas, Anduin, the Jailor, the machine of death being broken) some parts could be left hanging same way the Burning Legion was still around at the end on BC, Garrosh was alive at the end of MoP and Gul'dan was alive at the end of WoD.
Personally I think we'll probably get a Light and Void expansion next, Light and Void are the only two forces left that are antagonistic (well sorta antagonistic in the case of the Light with the Lightbound) and haven't been rendered non-threats like the Burning Legion means a clash between the two is the only real course the plot could go, after that it will probably be a First Ones themed expansion since they've just been introduced as the new tier above the the regular godlike entities like the Titans, Naaru, Eternal Ones, ect. Since we already have multiple classes or specs that deal with Light and Void/Shadow and the First Ones are too vaguely defined at this point I doubt we're getting a class for either of those two.
I've seen a few suggestions for how a void-class could go but it seems to either a "Void Knight" or a "void ranger" but both have issues, "Void Knight" sounds like another flavor of "anti-paladin" which is an archetype that's already represented in the class lineup by the Death Knight class (and i guess Tyrant Velhari is another example of a fel-variant of an Anti-Paladin concept), Void Ranger runs into similar issues with Dark Ranger is that it's a very specific archetype whos building blocks are spread out among other classes (in this case Sub Rogue + Shadow Priest + Marksmanship Hunter), guess it sucks that Void/Shadow as a cosmic power gets spread out so much among the class and doesn't have a class to itself.
Last edited by Imperator4321; 2021-02-24 at 01:15 AM.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Yet MoP and BFA had void/old gods elements throughout (The Sha, Mantid, G'Huun, Tidesages, Naga) while they did initially start as more mundane affairs (alliance and horde fighting over new territory/resources) i doubt anyone went into BFA thinking that the Sylvanas would be the main threat and it was clear another foe was likely to usurp the main villain role (which happened with Azshara/N'Zoth).
WoD was similar Gul'dan was prominent in the cinematic, was prominent in the intro scenario and there were hints of shadow council/burning legions activities throughout (with the Sargerai and other demons) and they eventually usurped the main villain role.
Last edited by Imperator4321; 2021-02-24 at 01:25 AM.
For ranged tank to work, you'd have to do an Eyes of the Beast type deal where you swap minds with your pet and control it directly. Of course, it would be awkward because you'd have to constantly swap out with your toon so you can move them out of fire or whatever.
and theres 2 death themed class archetypes in warcraft
i mean you can keep denying the possibility of them bringing it in but until you are the head of blizz you cant say "necromancer wont happen"
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because blizz is like disney when it comes to reusing story
classic: factions
Wrath: there was a patch and raid with faction undertones
cata: also had faction garbage
MoP: faction war as underlying theme
WoD: rediscovering the origin of faction races
Legion: finally factions unite against a common enemy...except for a few pvp areas and a zone
BfA: remember how we teamed up?? ya no faction war
depending on how far we go in 9.2 and 9.3 there can still be death stuff we dont know about
Last edited by Teriz; 2021-02-24 at 02:13 AM.
maybe they werent ready??
some creators were talking about a new class that was going to be introduced and based on the pattern blizzard has we should have a new class in SL but with everything it probably got scrapped early on
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the only time they were mentioned was talking about the necromancer armor allowing players of the covenant to feel like a necromancer
kinda like how BT gear would let rogues feel like a demon hunter
its possible
however they did say "those of you in the necrolord covenant can now feel like necromancers" means they know that players want it
that means its possible they will bring it in i mean the scourge will always be there and undeath will always be there so why not make a necromancer class
necromancer deal with the bodies of the dead, shadowlands is all about the soul that left that body, 2 different concepts
dunno about a 3rd death theme expansion, but sooner or later we'll have to invade deeper in the 6 main cosmic forces realms, and the shadowlands, like the emerald dream, don't seem to be fully part of the 6 realms, if you look at the cosmic map of wow
I kind of hope they make a class that's not established in lore so they can actually do something unique for once.
By that same token: why wouldn't there be a third death themed expansion?
You think that now that we have fixed the afterlife (or will fix) no one in the entire Warcraft universe would try to take advantage of the powers of the Shadowlands? That it's all done forever? We don't even know how the expansion will end, too.
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Actually, this is an afterlife expansion, not an undeath expansion, so that, by itself, doesn't fit the necromancer theme, or any death-themed class. Plus, the story being told did not fit a new class to be added.